Sueta

Spawner Changer GUI

1.6.0

Change your spawner parameters with a convenient GUI

·Plugin

SpawnerChangerGUI

Introduction

Did you have ever wanted to change a mobspawner's entity whithout commands?
So, this plugin is made just for you!!!

The GUI in action!

Other pictures on Imgur

New updated version with more feature coming!!

(1.5.5) Config : RequireSilkTouch + require any item to change the spawner's type
(1.5.2) Config : DroppedXPonBreak + ChickenEggRequired!
(1.5.1) Recoded from scratch + bug fixes + updated to 1.11.2!
(1.2.0) Add translation support!
(1.1.6) Add an new option in the configuration file!
(1.1.5) Add WorldGuard Support!
(1.1.0) The code was entirely redone!
(1.1.0) Add entities! (24 -> 38!!!)

Features

  • Up to 42 mobs !
  • Right clicking a spawner will open a clean GUI
  • Sneaking will prevent the GUI from opening
  • Permissions & (optional) economy support. (Economy requires Vault)
  • Permissions per region (optional, require WorldGuard if enabled)
  • Comes with a simple and easy but complete configuration file
  • Change the amount of XP dropped when breaking the spawner
  • Requires (or not) the player to have an egg any item and any amount of it on him to change the spawner's type (and removes it when changed)
  • Requires (or not) the player to have a silktouch tool to drop the spawner

Installation

  1. You need a usual craftbukkit/spigot/paper server
  2. You have to download and put SpawnerChangerGUI into the /plugins folder
  3. Now start your server and let it load the plugin
  4. Enjoy! (Optional: Change what you want in the configuration)

    Don't forget to delete all configuration files in SpawnerChangerGUI folder when updating the plugin!

How to use

  • Pick up a mobSpawner or just right click on one of them
  • A GUI (Graphical User Interface) will open
  • Choose an egg which correspond with the mob you want to make spawn
  • That's it ! You can see the monster in the block has changed!!!
  • And then break it : it remembers the mob that was in the spawner block!
  • You will see in your inventory what mob is waiting in it

Showcase video from fans :)
YouTube

The first showcase for my plugin by OliverFrenchie

Disclaimer: Development builds of this project can be acquired at github servers. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • Latest Dev Version NEW
    You can find the latest file HERE
    On each version of theses development builds, you can download them by clicking on "View Raw" link in the gray part of the page.

Known Bugs

  • it use to have some bugs with the old code but nothing for the moment with the new one
  • If you find any bug send me a PM here or leave an issue on the github page here

To Do List

  • Add a configuration file
  • Add new entities like minecart or firework
  • Add economy support with individual price for each mob -> Thanks to tibbpow
  • Add a new permission for the opening of the GUI -> Thanks to tibbpow
  • Add a system to take back the spawner by breaking it (and not for natural) -> Thanks to ria80
  • Add an option (or permission) to choose if a player can edit a spawner after placing it -> Thanks to PleaseCraftMe
  • Add WorldGuard support
  • Add a way to log actions on spawners
  • Add a new configurable feature : player have to posses the egg from the mob they're trying to change
  • Change parameters of spawning like frequency and the number of mobs at a time

Source Code on GitHub

My code is open to anyone who wants to take a look or to know how the magic happens behind the plugin. If you want to use a part of the code don't hesitate but do not forget to credit me somewhere on your front page :p. Soooooo ... Do not hesitate to take a look ;)

About me

I'm turning 19 this year. I code mainly in my freetime. This plugin was one of my first successful project with more than 5000 downloads!!! (that's really a lot for me).

I did just took my last exams this year in France and I'm ready to spend more time on the code :)

So thank you for using my plugin and don't hesitate to feedback in the comment :) I'm back on rails.

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