✪ Speed Builders ✪ | Minigame | Holograms | Animations | Cha
18.0.0PlaceholdersAPI, MVdWPlaceholderAPI, MySQL, Level System, by Ludovito <3
18.0.0latestUpdate v18.0.0 - Building Floor Inventory FixSep 17, 2026 This update fixes an issue introduced with the new automatic Building Floor system. Changes: · Fixed unnecessary floor materials being added to the player's inventory · When building-floor.enabled is enabled, blocks from the automatically generated floor are no longer included in the required building materials · Only materials that are actually needed to complete the remaining structure are now given to the player · If the automatic Building Floor is disabled, floor materials are still included as before This prevents unnecessary inventory/hotbar slots from being occupied by blocks that have already been placed automatically by the plugin. Thanks for the feedback and bug reports!17.0.0Update v17.0.0 - Improved Building Floor SystemSep 15, 2026 Improved Building Floor System This update reworks the Building Floor system based on community feedback. Automatic Building Floor - The lowest layer of the current schematic is now automatically placed when the building phase begins. - Players no longer need to manually recreate the schematic's floor. - The floor uses the actual blocks from the schematic, including different materials and patterns. - The floor is already present when the schematic disappears and the building phase begins. Floor Protection - Automatically generated floor blocks can be protected from being destroyed. - Both automatic floor generation and floor protection can be enabled or disabled in config.yml. Code (Text): building-floor: # Automatically places the lowest layer of the schematic # when the building phase begins. enabled: true # Prevents players from breaking the automatically # generated floor. protected: true IMPORTANT - CONFIG.YML CHANGED The old protected-floor configuration has been replaced by the new building-floor system. Because of this change, I recommend resetting your config.yml after updating so SpeedBuilders can generate the latest configuration with all new options. If you do not want to reset your configuration, remove the old protected-floor section and manually add the new building-floor section shown above.Community Feedback
Thanks again for the feedback and clarification regarding how the building floor should work. The system should now behave as originally intended.
16.0.0Update v16.0.0 - Flight Improvements, Protected Floors & Island Animation SettingsAug 31, 2026 Gameplay & Quality Update This update focuses on gameplay improvements and community feedback after extended use of SpeedBuilders. Improved Flight System - Fixed players losing active flight between game phases. - Players who are already flying will no longer suddenly fall when the game transitions from the island animation / memorizing phase into building. - Flight is now preserved throughout the game instead of being unnecessarily reset between rounds and phases. - Added a new configuration option to enable or disable in-game flight. Code (Text): settings: game-flight: true Protected Building Floor - Added an optional protected floor system. - Players can no longer accidentally destroy the configured bottom layer of their building area. - The number of protected floor layers can be configured. - The feature can be completely disabled if your arena setup does not require it. Code (Text): protected-floor: enabled: true layers: 1 Configurable Island Destruction Speed - Island destruction animations are now much more customizable. - Added separate configuration options for: - Warning duration - Allay orbit duration - Block fragment duration - Fragment gravity - Cleaned up and unified the island animation configuration. - Server owners can now make island destruction animations faster or slower depending on their preference. Code (Text): island-animation: enabled: true displays: 75 warning-duration: 40 orbit-duration: 30 duration: 30 fragment-gravity: 0.035 teleport-height: 10 explosion-sound: true particles: true Configuration Compatibility Existing configurations do NOT need to be deleted. If the new configuration options are missing from your existing config.yml, SpeedBuilders will use their default values automatically. To customize the new features, simply copy the new options from the latest default config.yml into your existing configuration. Community Feedback These improvements were made based on feedback from players and server owners actively using SpeedBuilders. Thank you for reporting issues and suggesting improvements. It helps make SpeedBuilders better with every update! Enjoy the update!- Ludovito
15.0.0Update v15.0.0 - Levels, XP, MVP & MVdWPlaceholderAPIAug 2, 2026 Speed Builders - Progression & MVP Update Hey everyone! This update introduces a brand-new progression system and a new end-game Player of the Game system! Players now have more reasons to keep playing, improve their performance and progress through Speed Builders. NEW - LEVEL & XP SYSTEM Speed Builders now includes a complete Level & XP progression system! Every player starts at Level 1 with 0 XP and earns XP by playing the minigame. Players can earn XP for: · Completing builds · Completing perfect builds · Completing builds under the configured time · Playing games · Winning games · Completing Daily Challenges · Becoming the MVP / Player of the Game The amount of XP received for every action is fully configurable. Example: Code (Text): xp-rewards: complete-build: 10 perfect-build: 15 fast-build: 10 win-game: 50 play-game: 5 daily-challenge: 25 mvp: 30 LEVEL PROGRESSION The amount of XP required for each level automatically increases as players progress. Both the starting XP requirement and the XP increase per level can be configured. Code (Text): xp-formula: base-xp: 300 increase-per-level: 80 Example: Level 1 → 2: 300 XP Level 2 → 3: 380 XP Level 3 → 4: 460 XP ... LEVEL TITLES Players can unlock different titles depending on their Speed Builders level. Default example: Code (Text): Level 1 - Rookie Builder Level 10 - Builder Level 25 - Skilled Builder Level 50 - Master Builder Level 75 - Architect Level 100 - Speed Builders Legend All titles are fully configurable. LEVEL REWARDS Server owners can execute custom console commands when a player reaches a specific level. This allows you to reward players with: · Economy money · Crate keys · Permissions · Ranks · Items · Custom server rewards · Anything that can be executed through a command Example: Code (Text): level-rewards: 10: commands: - "eco give %player% 1000" 25: commands: - "crate key give %player% rare 1" Available placeholders include: Code (Text): %player% %uuid% %level% NEW /SB LEVEL / XP COMMAND Players can now check their progression using: Code (Text): /sb level /sb xp The command displays: · Current level · Current title · Current XP · XP required for the next level · Total earned XP · XP remaining until the next level · Progress percentage · Visual progress bar OPTIONAL LEVEL CHAT PREFIX Speed Builders can optionally display the player's level and XP directly in chat. Example: Code (Text): [LVL.27 - 742XP] Ludovito: Hello! The built-in chat prefix can be completely disabled for servers using their own chat system. NEW - MVP / PLAYER OF THE GAME At the end of every game, Speed Builders now calculates the Player of the Game! The MVP is determined using the player's overall performance during the match, including: · Game victory · Perfect builds · Build accuracy · Build speed The scoring system is fully configurable. END-GAME PERFORMANCE SUMMARY The end of a game now includes additional performance statistics. This means that even players who don't win the entire game can still compete for other achievements during the match. The MVP also receives configurable XP. YAML & MYSQL SUPPORT The new Level / XP progression system supports both: · Local YAML storage · MySQL storage When MySQL is enabled, player XP progression can be stored in the database just like the existing Speed Builders statistics. NEW PLACEHOLDERS The Level system also includes new placeholders: Code (Text): %speedbuilders_level% %speedbuilders_xp% %speedbuilders_level_xp% %speedbuilders_needed_xp% %speedbuilders_remaining_xp% %speedbuilders_level_progress% %speedbuilders_level_title% %speedbuilders_level_prefix% These can be used in scoreboards, TAB lists, holograms, chat plugins and other supported plugins. MVdWPlaceholderAPI SUPPORT Speed Builders now also supports MVdWPlaceholderAPI! All Speed Builders placeholders can now be used with both PlaceholderAPI and MVdWPlaceholderAPI. MVdW example: Code (Text): {speedbuilders_wins} {speedbuilders_losses} {speedbuilders_perfect_builds} {speedbuilders_win_streak} {speedbuilders_best_win_streak} {speedbuilders_fastest_build} {speedbuilders_fastest_build_milliseconds} {speedbuilders_level} {speedbuilders_xp} {speedbuilders_level_xp} {speedbuilders_needed_xp} {speedbuilders_remaining_xp} {speedbuilders_level_progress} {speedbuilders_level_title} {speedbuilders_level_prefix} PlaceholderAPI equivalents: Code (Text): %speedbuilders_wins% %speedbuilders_losses% %speedbuilders_perfect_builds% %speedbuilders_win_streak% %speedbuilders_best_win_streak% %speedbuilders_fastest_build% %speedbuilders_fastest_build_milliseconds% %speedbuilders_level% %speedbuilders_xp% %speedbuilders_level_xp% %speedbuilders_needed_xp% %speedbuilders_remaining_xp% %speedbuilders_level_progress% %speedbuilders_level_title% %speedbuilders_level_prefix% Both placeholder systems are optional. Speed Builders will automatically detect which placeholder API is installed and register its placeholders accordingly. NEW CONFIGURATION FILES This update introduces new configuration files for the progression and MVP systems: Code (Text): levels.yml leveldata.yml mvp.yml The Level system and MVP system can both be enabled or disabled independently.THANK YOU! This update is focused heavily on player progression and replayability. With Daily Challenges, player statistics, leaderboards, Level progression and the new MVP system, players now have multiple goals to work towards instead of simply winning individual games. More progression features may be added in future updates! Enjoy the update!
14.0.0Update v14.0.0 - Daily ChallengesJul 26, 2026 New Features Daily Challenges · Added a fully configurable Daily Challenges system. · Different challenges can be configured for every day of the week. · Supports unlimited custom challenges. · Challenges automatically reset every day. · Fully configurable GUI. · Configurable rewards (commands, economy, crates, etc.). · Supports automatic reward claiming or manual claiming through the GUI. · Supports configurable reset time and timezone. · Join reminders informing players about unfinished challenges. · Optional ActionBar progress while completing challenges. Supporte d Challenge Types · Complete Builds · Perfect Builds · Complete Build Under X Seconds · Reach X% Build Accuracy · Place Blocks · Play Games · Win Games · Reach Win Streak More challenge types will be added in future updates. Fully Configurable Everything can be customized inside dailychallenges.yml: · GUI · Items · Slots · Challenge names · Materials · Descriptions · Rewards · Commands · Messages · Reset time · Timezone · Progress bar · ActionBar messages · Join reminders .SpoilerTarget">Spoiler: dailychallenges.yml settings: enabled: true # Time zone used for selecting the current day # and calculating the next daily reset. timezone: "Europe/Prague" # Time when the challenges reset. # Format: HH:mm reset-time: "00:00" # Sends a reminder after the player joins. join-reminder: true # Shows challenge progress in the action bar. progress-actionbar: true # Automatically gives rewards immediately after completing a challenge. # If false, the player must click the completed challenge in the GUI. auto-claim-rewards: true # Executes reward commands from the console. # If false, the player executes the commands. reward-commands-as-console: true gui: title: "&8Daily Challenges" size: 54 challenge-slots: - 10 - 12 - 14 - 16 - 28 - 30 - 32 - 34 filler: enabled: true material: "GRAY_STAINED_GLASS_PANE" name: " " information-item: slot: 49 material: "CLOCK" name: "&6&lDaily Challenges" lore: - "" - "&7Complete today's challenges" - "&7before the daily reset." - "" - "&7Current day: &f%day%" - "&7Time left: &f%time_left%" - "&7Reset time: &f%reset_time%" - "" - "&7Page: &f%page%&7/&f%pages%" previous-page-item: slot: 45 material: "ARROW" name: "&ePrevious Page" lore: - "" - "&7Click to open the previous page." close-item: slot: 50 material: "BARRIER" name: "&cClose" next-page-item: slot: 53 material: "ARROW" name: "&eNext Page" lore: - "" - "&7Click to open the next page." formats: progress-bar: length: 10 completed-symbol: "■" remaining-symbol: "■" completed-color: "&a" remaining-color: "&7" completed-status: "&a&lCOMPLETED" incomplete-status: "&e%current%&7/&e%required%" claimed-status: "&6&lREWARD CLAIMED" click-to-claim: "&eClick to claim your reward!" default-lore: - "" - "%description%" - "" - "&7Progress: &f%progress%" - "%progress_bar%" - "" - "&7Reward:" - "%rewards%" - "" - "%status%" messages: progress-actionbar: "&eDaily Challenge: &f%challenge% &7- &e%current%&7/&e%required%" completed: chat: "%prefix%&aYou completed the daily challenge &e%challenge%&a!" actionbar: "&a&lCHALLENGE COMPLETED! &f%challenge%" title: "&a&lCHALLENGE COMPLETED!" subtitle: "&f%challenge%" reward-claimed: "%prefix%&aYou claimed the reward for &e%challenge%&a!" reward-already-claimed: "%prefix%&cYou have already claimed this reward." challenge-not-completed: "%prefix%&cYou have not completed this challenge yet." all-completed: - "" - "%prefix%&6You completed all daily challenges!" - "" join-reminder: - "" - "%prefix%&eYou have &f%unfinished% &eunfinished daily challenges." - "%prefix%&7Use &f/sb challenges &7to view them." - "" days: monday: enabled: true challenges: complete-builds: enabled: true type: "COMPLETE_BUILDS" name: "&a&lBuilder's Start" material: "BRICKS" description: - "&7Complete &f10 builds&7." - "&7Only fully completed builds count." required: 10 rewards: display: - "&6+250 Coins" - "&e+1 Vote Key" commands: - "eco give %player% 250" - "crate key give %player% vote 1" win-games: enabled: true type: "WIN_GAMES" name: "&6&lDaily Winner" material: "GOLDEN_APPLE" description: - "&7Win &f3 Speed Builders games&7." required: 3 rewards: display: - "&6+500 Coins" commands: - "eco give %player% 500" fastest-build: enabled: true type: "COMPLETE_BUILD_UNDER_TIME" name: "&b&lSpeed Builder" material: "CLOCK" description: - "&7Complete a build in under" - "&f20 seconds&7." required: 1 options: maximum-time-milliseconds: 20000 rewards: display: - "&6+750 Coins" commands: - "eco give %player% 750" tuesday: enabled: true challenges: perfect-builds: enabled: true type: "PERFECT_BUILDS" name: "&e&lPerfect Builder" material: "NETHER_STAR" description: - "&7Complete &f5 perfect builds&7." required: 5 rewards: display: - "&6+400 Coins" commands: - "eco give %player% 400" play-games: enabled: true type: "PLAY_GAMES" name: "&b&lActive Player" material: "COMPASS" description: - "&7Play &f8 Speed Builders games&7." required: 8 rewards: display: - "&6+300 Coins" commands: - "eco give %player% 300" place-blocks: enabled: true type: "PLACE_BLOCKS" name: "&a&lBlock Placer" material: "STONE" description: - "&7Place &f150 blocks" - "&7during active building phases." required: 150 rewards: display: - "&6+350 Coins" commands: - "eco give %player% 350" wednesday: enabled: true challenges: high-accuracy: enabled: true type: "REACH_PROGRESS" name: "&d&lAccuracy Expert" material: "TARGET" description: - "&7Reach at least &f95% progress" - "&7in &f5 different rounds&7." required: 5 options: minimum-progress: 95.0 rewards: display: - "&6+500 Coins" commands: - "eco give %player% 500" complete-builds: enabled: true type: "COMPLETE_BUILDS" name: "&a&lMidweek Builder" material: "CRAFTING_TABLE" description: - "&7Complete &f15 builds&7." required: 15 rewards: display: - "&6+450 Coins" commands: - "eco give %player% 450" play-games: enabled: true type: "PLAY_GAMES" name: "&b&lKeep Playing" material: "DIAMOND_BOOTS" description: - "&7Play &f6 games&7." required: 6 rewards: display: - "&6+300 Coins" commands: - "eco give %player% 300" thursday: enabled: true challenges: win-streak: enabled: true type: "REACH_WIN_STREAK" name: "&c&lOn Fire" material: "BLAZE_POWDER" description: - "&7Reach a win streak of &f3&7." required: 3 rewards: display: - "&6+700 Coins" commands: - "eco give %player% 700" fastest-build: enabled: true type: "COMPLETE_BUILD_UNDER_T13.0.0Update v13.0.0 - Island Animations, New Holograms, Timer for builds, Schematic ValidationsJul 25, 2026 New Features Three new leaderboard types have been added: · Top Wins · Top Perfect Builds · Top Fastest Build Each leaderboard is fully configurable in holograms.yml and supports individual formatting for every leaderboard position. Fastest Build System A completely new statistic has been added. The plugin now records every player's fastest completed build and automatically saves it as their personal best. A new PlaceholderAPI placeholder has been added: · %speedbuilders_best_build_time% A new message placeholder has also been added: · %sb_build_time% This placeholder displays the time it took the player to complete the current build ( for example 19.7s). If you want to display the build time in chat, simply add %sb_build_time% to your messages.yml. Example in messages.yml: New PlaceholderAPI Placeholders Added: · %speedbuilders_wins% · %speedbuilders_perfect_builds% · %speedbuilders_best_build_time% Improved Hologram System The hologram system now supports multiple leaderboard types. Commands: · /sb holo set <type> · /sb holo remove <type> · /sb holo update Supported types: · win-streak · wins · perfect-builds · fastest-build Every hologram supports: · Fully customizable design · Individual colors for every leaderboard position · Personal player statistics · Last update date and time · Configurable line spacing · Configurable maximum number of entries Island Destruction Animation The island removal system has been completely redesigned. When unused islands are removed at the beginning of the game, the Allay now destroys them with a brand new animation instead of simply deleting the blocks. New effects include: · Island explosion animation · Flying block fragments · Explosion particles · Sound effects · Smoother island removal The same animation is also played when a player is eliminated. The eliminated player is safely moved into spectator mode while their island is destroyed, creating a much more dynamic elimination experience. The entire animation can be configured or disabled in config.yml. Schematic Validation A brand new Schematic Validation system has been added to help server owners quickly verify all saved schematics. Command: · /sb validateschematics Features: · Validates every saved schematic. · Detects missing or corrupted schematics. · Detects invalid clipboard sizes. · Easy-to-use paginated GUI. · Green = valid schematic. · Red = schematic contains an error.12.0.0Update v12.0.0 - MySQL Support & Improved Update CheckerJul 22, 2026 New Features · Added full MySQL support · Store player statistics in MySQL instead of stats.yml. · Easily share statistics across multiple servers. · Automatically creates the database table (optional). · Falls back to stats.yml when MySQL is disabled. · New mysql.yml configuration · Simple MySQL setup in mysql.yml: Improved Update Checker · The plugin no longer disables itself when a newer version is available. · Console will always notify you if a new update has been released. · Added a new configuration option: · When enabled, OP players and players with the sb.admin permission will receive an update notification when they join the server. · Set update-check: false to disable in-game notifications while keeping console update checks enabled. Improvements · Better compatibility for larger production servers. · Server owners can now decide when to update the plugin instead of being forced to update immediately. · General improvements to the update checking system. 11.0.0Update v11.0.0 – Win Streak System & Holograms + Bugs FixedJul 20, 2026 New Features · Added a complete Win Streak system. · Added tracking for: · Current Win Streak · Best Win Streak · Win Streak statistics can be updated by command /sb updateholo. · Added new PlaceholderAPI placeholders: · %speedbuilders_win_streak% · %speedbuilders_best_win_streak% · Added a new TOP 10 WIN STREAK hologram. · Added the following commands: · /sb setwinstreakholo – Set the hologram location. · /sb updateholo – Reload holograms.yml and update the leaderboard. · /sb removewinstreakholo – Remove the hologram. · Added full hologram customization through holograms.yml. · Added individual formatting for every leaderboard position. · Added support for displaying the last hologram update date and time. · Added optional personal hologram lines using: · %player_win_streak% · %player_best_win_streak% · Personal hologram statistics are displayed separately for each player. Improvements · Simplified the holograms.yml structure. · Added safer cleanup and recreation of hologram entities. Bug Fixes · Fixed an issue where stairs were sometimes not detected correctly, causing fully completed builds to remain below 100%. · Stair validation now ignores automatically calculated stair shape differences caused by neighboring blocks or placement order. · Improved progress recalculation after block updates. · Players who complete the same structure should now receive consistent progress results.10.0.0Update v10.0.0 - Winner Rewards (commands), Statistics (wins, losses, perfect builds) & ImprovementsJul 20, 2026 New Features · Added Winner Commands, allowing server owners to execute custom console commands when a player wins an arena. in config.yml · Added a complete player statistics system (stats.yml). · Added wins, losses, and perfect builds tracking for every player. · Added PlaceholderAPI support with the following placeholders: · %speedbuilders_wins% · %speedbuilders_losses% · %speedbuilders_perfect_builds% · Added configurable build time reduction per round. · build-time-decrease-per-round · minimum-build-time Improvements · Building time can now automatically decrease after each round until the configured minimum time is reached. · Winner commands support placeholders such as: · %player% · %uuid% · %arena% · %round% · %wins% Bug Fixes · Fixed doors giving players two door items instead of one. · Fixed double slabs only returning one slab when broken. · Fixed block comparison for directional blocks such as: · Stairs · Anvils · Doors · Other rotated/oriented blocks · Improved build validation for blocks with directional BlockData, making build detection much more accurate.9.0.0Update v9.0.0 - Setup Schematic System for mutliple plots (builds) & ImprovementsJul 18, 2026 New Features · Added a brand new Bulk Schematic Creator. · You can now import dozens or even hundreds of schematics at once from a single build platform. · Bulk importing automatically splits the platform into individual build plots based on your configured Showing Area size. · Added support for custom schematic names using signs ([SB]). · Bulk imports automatically validate builds and report any problems (missing signs, duplicate names, invalid schematics, etc.). · All successfully imported builds are automatically saved as separate schematics and removed from the platform after importing. Improvements · Schematic names are now displayed with spaces instead of underscores throughout the plugin. · Example: · File name: This_is_Mario.schem · Displayed in-game: This is Mario VIDEO TUTORIAL FOR SETUP SCHEMATIC On main site! Check that out! 8.0.0Update v8.0.0 - Setup System & ImprovementsJul 13, 2026 New Features · Completely redesigned the arena setup system with a much faster and more intuitive workflow (i will make a video tutorial). · Added fly mode during the memorizing phase, allowing players to inspect builds from every angle. · Added a configurable memorizing countdown title (titles.memorize-countdown) displayed during the last 5 seconds of the memorizing phase (only when the memorizing time is longer than 5 seconds). · Added animated removal of unused player islands before the game starts. · Added visual warning particle effects before an island is removed. · Added background music during the unused island removal sequence. · Unused islands are now automatically backed up, removed with an Allay animation and restored after the game ends. · Added support for creating schematics directly from any world without requiring them to be inside the arena. · Island backups are automatically restored after unexpected server shutdowns or crashes to prevent arena corruption. Bug Fixes · Fixed an issue where players could sometimes receive blocks from the previous round. · Fixed several inventory synchronization issues between rounds. · Fixed multiple schematic validation problems. · Fixed several setup editor issues. · Fixed various BungeeCord edge cases. · Improved overall stability and reliability of arena setup.7.4.0Update v7.4.0 - BungeeCord ImprovementsJul 10, 2026 New Features · Added automatic MOTD updates for BungeeCord mode. · Added configurable MOTD messages in messages.yml. · The server MOTD now automatically displays WAITING, STARTING or INGAME based on the arena state. · Added a configurable message for unavailable target servers in BungeeCord mode. Bug Fixes · Various bug fixes and optimizations. Everything configurable in messages.yml: Code (Text): bungeecord: target-unavailable: '&cThe target server is currently unavailable.' motd: waiting: '&aWAITING' starting: '&eSTARTING' ingame: '&cINGAME' Enjoy! #Ludovito7.3.0Update v7.3.0 - Added ActionBar Timer During BuildingJul 8, 2026 New Features · Added a live building timer displayed in the ActionBar. · Added full ActionBar customization via messages.yml. Everything configurable in messages.yml: Code (Text): actionbar: build: normal: "&b\u231B &fBuilding &8%bar% &e%time%s" warning: "&c\u26A0 &fBuilding &8%bar% &c%time%s" warning-seconds: 10 bar-length: 10 filled-symbol: "\u2588" empty-symbol: "\u2591" filled-color: "&a" empty-color: "&8" warning-filled-color: "&c" warning-empty-color: "&8" Enjoy! #Ludovito7.2.0Update v7.2.0 - Added Spectator system and Animated ScoreboardJul 8, 2026 New Features · Added Animated Scoreboard Title support. · Fully configurable in scoreboard.yml. · Create your own title animations using custom frames. · Adjustable animation speed. · Added a completely new Spectator System. · Eliminated players now receive a Spectator Compass. · Right-click the compass to open the Spectator Menu. · Teleport to any alive player with a single click. · Fully configurable menu in spectatormenu.yml. NEW! Animated Scoreboard Title: NEW! In scoreboard.yml: NEW! Spectator Menu: NEW! In spectatormenu.yml Enjoy! #Ludovito7.1.0Update v7.1.0 - Improved schematic systemJul 8, 2026 Schematic System Update This update completely improves the schematic creation system and adds several new validation features to help administrators avoid common setup mistakes. New Features · Added automatic schematic validation before saving. · Added automatic size validation against the arena's Showing Area. · Schematics that do not fit inside the Showing Area can no longer be saved. Arena Validation · Added validation for every Build Area. · Administrators are now warned if a Build Area is smaller than the saved schematic. · Added validation that Build Areas match the Showing Area dimensions (X/Z). · Added warning messages for incorrectly configured arenas. Setup Improvements · Build Areas now require a configured Showing Area before they can be configured. · Improved setup workflow to reduce configuration mistakes. · Better error messages during arena setup.7.0.0Update v7.0.0 - Keep your plugin in latest version for new updates and future fuaturesJul 6, 2026 Changes · Improved area validation. · Fixed several setup-related issues. · Improved overall stability and performance. · Various bug fixes and optimizations. Important informations Starting with version 7.0.0, keeping your plugin up to date is now required. If a newer version of SpeedBuilders is available on Spigot, the plugin will automatically notify you and disable itself until you update. This ensures compatibility with the latest fixes, improvements and future features.6.0.1Update v6.0.1Jul 6, 2026 Improvements · Improved Allay Judge system. Fixes · Fixed several gameplay bugs.6.0.0Update v6.0.0 - New Allay Judge + New animationsJul 5, 2026 In config.yml In messages.yml Added · Added the brand new Scanning Judge system with Allay! · You can disable Allay Judge in config.yml! · A Scanning Judge (Allay) now watches every round! · Added smooth Judge animations and particle around each build. · Added personalized messages in messages.yml. Improvements · Improved the build checking experience. · Improved overall gameplay atmosphere. Fixes · Fixed several gameplay issues. · Fixed multiple animation and synchronization issues. · General bug fixes and performance improvements.5.0.2Update v5.0.2Jul 5, 2026 Added · Added FLY during the building phase. · Added automatic teleport to player spawns at the beginning of each round. Improvements · Improved movement handling inside player areas. · Players are now prevented from leaving the top of their player area without being teleported back. Fixes · Fixed spectator issues after game end. · Fixed multiple movement and teleportation issues. · Fixed various gameplay bugs and edge cases.5.0.1Update v5.0.1Jul 4, 2026 Fixes · Important bugs fixed.5.0.0Update v5.0.0Jul 4, 2026 Improvements · Added customizable arena menu. · Added arenamenu.yml for menu design customization. · Improved game stability and arena handling. Fixes · Fixed multiple gameplay issues. · General bug fixes.4.0Update v4.0Jul 4, 2026 Improvements · Improved overall game stability and performance. · Improved game flow and round synchronization. · Improved build validation and progress tracking. · Improved arena protection and gameplay consistency. · Improved configuration loading and compatibility. Fixes · Fixed multiple gameplay bugs. · Fixed several arena-related issues. · Fixed build synchronization issues. · Fixed player completion detection. · Fixed world time and weather handling. · Fixed various edge-case issues.3.0Update v3.0Jul 2, 2026 Improvements · Improved overall game stability. · Improved arena and game flow handling. Fixes · Fixed various gameplay bugs. · Fixed several edge case issues.2.0Update v2.0Jul 1, 2026 New · Added a brand new Arena Setup GUI (/sb setup <arena>). Improvements · Improved scoreboard updating and round synchronization. · Improved building phase handling. · Improved game stability and arena resetting. · Improved player inventory handling between rounds. · Improved countdown titles and game flow. Fixes · Fixed multiple game ending issues. · Fixed winner detection in edge cases. · Fixed scoreboard update delays. · Fixed players keeping previous round items during the memorize phase. · Fixed schematic paste alignment. · Fixed void handling and player teleporting.1.0Jun 30, 2026
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