Sueta

StructureGuard - Protect Villages, Temples & Modded Structur

V1.0.7

Automatic WorldGuard protection for ANY structure — vanilla, modded, or datapack.

·Plugin


StructureGuard

Automatically protect ANY structure with WorldGuard regions - zero configuration required.

Find structures instantly using a database (no more `/locate` lag!).



What Is StructureGuard?

StructureGuard automatically creates WorldGuard protection regions around structures as players explore the world.

✔ No world scanning
✔ No lag
✔ No manual coordinates
✔ No setup headaches

Supported Structures

StructureGuard protects **anything registered as a structure**:

- ✅ Vanilla structures (villages, temples, monuments, ancient cities, trail ruins, etc.)
- ✅ Modded structures (Cobblemon gyms, Terralith, YUNG’s mods, etc.)
- ✅ Datapack-generated structures
- ✅ Fabric / NeoForge / hybrid server structures

If Minecraft knows about it — StructureGuard can protect it.

⚡ Key Features

On-Demand Protection - Structures are protected when their chunk loads — no scanning required
Powerful Pattern Matching - Protect `minecraft:*`, `cobblemon:*_gym`, or even `*`
Cross-Platform - Paper, Spigot, Folia, Fabric & NeoForge hybrids
WorldGuard Flags - Full flag support (Extra Flags compatible)
Zero Performance Impact - Async detection + instant region creation
Persistent Database - SQLite prevents duplicate regions on reload

Installation (30 Seconds)

1. Install WorldGuard (required)
2. Drop StructureGuard.jar into `/plugins/`
3. Restart the server
4. Run: /sg protect <structure> [radius] [ymin] [ymax]

That’s it — no configs required.

Commands

Protection Management

/sg protect <pattern> [radius] [ymin] [ymax] Start protecting a structure
/sg unprotect <pattern> [--clear] Remove protection (`--clear` deletes regions)
/sg enable <pattern> Re-enable a disabled rule
/sg disable <pattern> Disable without deleting data
/sg rules View all protection rules

Structure Discovery

/sg listall List all registered structure types
/sg find <structure> Locate nearest structure (database-based)
/sg info Show structure info at your location

Flags & Regions

/sg flag <pattern> <flag> <value> Apply WorldGuard flags
/sg addowner <pattern> <player> Add region owner
/sg addmember <pattern> <player> Add region member
/sg clearregions <pattern> Remove WorldGuard regions
/sg resetworld <world> Remove protections in a world

Utility

/sg status System status & statistics
/sg list [pattern] List protected structures
/sg reload Reload configuration
/sg debug Toggle debug logging

Configuration Example

debug: false
process-existing-chunks: true
[/LEFT]
disabled-worlds:
  - resource_world
  - mining_world
  - creative
[LEFT]
default-radius: 48
default-y-min: -64
default-y-max: 320

default-flags:
block-break: deny
block-place: deny
use: allow
interact: allow
creeper-explosion: deny
tnt: deny
deny-message: "&cThis structure is protected!"

protected-structures:
minecraft_village:
enabled: true
radius: 64
y-min: -64
y-max: 320
flags:
   block-break: deny
   block-place: deny

Pattern Matching Explained

minecraft:village Only villages
minecraft:* All vanilla structures
cobblemon:*_gym All Cobblemon gyms
terralith:* All Terralith structures
* Everything
Protect everything with one command:

/sg protect * 48 -64 320

Permissions

structureguard.admin Full access
structureguard.find Use /sg find
structureguard.listall Use /sg listall
structureguard.teleport Click-to-teleport in chat

Usage Examples

Protect All Villages

/sg protect minecraft:village 64
/sg flag minecraft:village pvp deny
/sg flag minecraft:village greeting "&aWelcome to the village!"

Protect All Cobblemon Gyms

/sg protect cobblemon:*_gym 48
/sg addowner cobblemon:*_gym g:gym-leaders

Protect EVERYTHING (Modded Servers)

/sg protect *

❓ FAQ

❓ Does this cause lag?
No. Detection is async, region creation is instant, and there is no world scanning.

❓ Does it work on already-generated chunks?
Yes. Structures are detected when their chunks are loaded by players.

❓ Does it support WorldGuard Extra Flags?
Yes — flags are auto-detected and tab-completable.

❓ Does it work with modded servers?
Yes. Fabric, NeoForge, datapacks, and hybrid servers are fully supported.

❓ Where is data stored?
SQLite database:
plugins/StructureGuard/structures.db

❓ Can I change flags on existing regions?
Yes! Edit config.yml and run /sg reload — all existing regions will be updated.

❓ How do I exclude resource worlds?
Add them to disabled-worlds in config.yml.

❓ How do I reset a world's data?
Use /sg resetworld <world> before deleting/regenerating the world.

Support
Issues
Discord

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