SuperVanish >> Be invisible
6.3.0Advanced /vanish plugin which makes other players think that you're not on the server
Description
This is an advanced vanish-plugin which makes other players think that you're not on the server.
Great for catching griefers or testing out new moderators!
Please install OpenInv for the best silent chest experience. Some features additionally require ProtocolLib.
Need additional features or want to support me? Check out my other plugin, PremiumVanish!
Features
Invisible players are completely invisible
Hides invisible players in the playerlist [Tab]
Adjusts the amount of online players in the serverlist (Requires ProtocolLib)
For players who are allowed to see a vanished player only the vanished player's head is visible and the vanished player's name is italic gray in the tablist (can be turned off; 1.18 and below only)
Layered permissions which allow you to configure who can see who precisely
Other features
Shows action bars to invisible players (Requires ProtocolLib)
You can change nearly every message from this plugin in messages.yml
Invisible players are still invisible after join/quit
Invisible players are still invisible after a reload/restart
Invisible players cannot pick up items
Disables the ''normal'' join/leave messages of hidden players
Broadcasts a fake join/leave message on vanish and/or reappear
Disables damage for invisible players
Hides items in the hand of invisible players
Hides the armour of invisible players
You can reload the configuration in-game
Invisible players can open chests silently (Requires ProtocolLib)
Invisible players can't trigger pressure plates
Invisible players can fly even if they are in survival mode
Invisible players can't block the placement of blocks
Invisible players can't block arrows (but get teleported two blocks up)
Invisible players can't be tab-completed by players who can't see them
Placeholder support for other plugins (see PlaceholderAPI github wiki)
Support for DiscordMC (Install SuperVanishDiscordMC)
You can install BBV by Haskins to get a bossbar vanish indicator
You can use the %supervanish_vanishprefix% and %supervanish_vanishsuffix% PlaceholderAPI placeholders to get special prefixes/suffixes for players only when they are vanished
Commands and Permissions
[...] = Optional; <...> = Required
/sv help - Shows a convenient help page with a list of commands
/sv [on|off] - Hides/shows you - sv.use [.levelX]
/sv [on|off] <player> - Hides/shows an other player - sv.others
/sv reload - Reloads the config files - sv.reload
/sv list - Shows a list of i nvisible players - sv.list
/sv login - Broadcasts a login message - sv.login
/sv logout - Broadcasts a logout message - sv.logout
/sv recreatefiles [confirm|force] - recreates outdated config files - sv.recreatefiles
/sv tipu - Toggles picking up items per player - sv.toggleitems
/sv stacktrace - Logs information for reporting an issue
Other notable permissions:
sv.see [.levelX] - Players with this permission can see invisible players (if it's enabled in the config)
sv.keepfly - Players without this permission will lose the ability to fly when they reappear and aren't in creative mode
sv.notoggle - The vanish state of players with this permission cannot be changed by other players
sv.silentchest - Allows you to open chests silently
How sv.use.levelX and sv.see.levelX works
- A higher or equal level of sv.see overrides a lower or equal level of sv.use; A higher level of sv.use overrides a lower level of sv.see
- Format: sv.use.level1, sv.use.level12, etc; sv.see.level1, sv.see.level43, etc
- Example: If player1 has sv.use.level3 and player2 has sv.see.level3 then player2 can see player1 even if player1 is vanished, however if player1 has sv.use.level4 then player2 cant see him if he's vanished unless he has sv.see.level4 or higher
- For example, you can use this feature to let nobody but the owner see admins but admins can still see mods and mods can see each other
- "LayeredSeeAndUsePermissions" needs to be turned on in the config for this to work
- Players need to rejoin for layered permission changes to register! Keep this in mind when demoting players.
- sv.use and sv.see without any level still work and both are level 1
- Players with sv.* and/or supervanish.* have access to sv.use.level1 and sv.see.level1 by default
- Opped players or players with * perm have access to sv.see.level100 and sv.use.level100 and can therefore see any player and can not be seen by any player who hasn't got sv.see.level100
- Maximum level: 100; Higher levels don't work
Configuration
The config is split into config.yml and messages.yml
Both files are self-explaining
config.yml
# SuperVanish v6.2.18 - Configuration
############# Invisibility Features ##############
InvisibilityFeatures:
# Should invisible players get night vision? (client-side; Requires ProtocolLib)
NightVisionEffect: true
# Should SV disable damage for invisible players?
DisableDamage: true
# Should SV disable hunger for invisible players?
DisableHunger: true
# Should SV prevent mobs from targeting invisible players?
DisableMobTarget: true
# Should invisible players open chests and shulker boxes without the animation and sound?
# This makes them go into spectator mode temporarily. It's better to only give access to this feature
# to staff members since a server crash can cause players to stay in spectator mode.
# Permission: sv.silentchest
OpenChestsSilently: true
# Should invisible players not be able to trigger pressure plates and tripwire?
# If this feature is enabled invisible players can't trigger pressure plates and tripwire.
DisablePressurePlates: true
# Should invisible players not be able to push other players or be able to be pushed?
# WARNING: Uses the scoreboard and may conflict with other plugins!
DisablePush: false
# Should vanished players pick up items by default? This can be changed individually with /sv tipu
DefaultPickUpItemsOption: false
# Should SV modify tablist packets to prevent the server from leaking who is online?
# This currently only works on versions below 1.19
ModifyTablistPackets: true
# Should SV modify tab complete packets to prevent minecraft commands from leaking who is online?
ModifyTabCompletePackets: true
# Should vanished players be unable to trigger the vibration of a sculk sensor?
PreventSculkSensorActivation: true
# Should vanished players be unable to break turtle eggs?
PreventTurtleEggBreaking: true
# Should vanished players not activate the tipping effect on dripleaves?
DisableDripLeaf: true
# Should vanished players be unable to trigger raids?
PreventRaidTriggering: true
# Should vanished players be unable to make mobs spawn? (paper only)
PreventMobSpawning: true
Fly:
# Should invisible players be able to fly even if they aren't in creative/spectator mode?
Enable: true
# Should invisible players WITHOUT the permission 'sv.keepfly' lose the ability to fly on reappear?
DisableOnReappear: true
############# Vanish State Features ##############
VanishStateFeatures:
# Should players with the permission 'sv.joinvanished' join vanished all the time?
# Doesn't work if you use GroupManager for permissions
AutoVanishOnJoin: false
# Should invisible players reappear automatically when they change their world?
ReappearOnWorldChange: false
# Should invisible players reappear automatically when they leave the server?
ReappearOnQuit: false
# Should invisible players reappear automatically
# when they change their world and don't have the permission 'sv.use' anymore?
CheckPermissionOnWorldChange: false
# Should invisible players reappear automatically
# when they leave the server and don't have the permission 'sv.use' anymore?
CheckPermissionOnQuit: false
# Should invisible players reappear automatically
# when they join the server and don't have the permission 'sv.use' anymore?
# Doesn't work if you use GroupManager for permissions
CheckPermissionOnLogin: false
############## Indication Features ###############
IndicationFeatures:
LayeredPermissions:
# Should players with the permission 'sv.see' be able to see invisible players in the tablist & in-game?
EnableSeePermission: true
# Should sv.use and sv.see be layered? => sv.use.levelX, sv.see.levelX
# Players can see a vanished player if their see level is higher or equal to the other player's use level
# Note: You have to rejoin for changes to take effect if you changed those permissions while being online
LayeredSeeAndUsePermissions: false
# What should be the highest level for both permissions?
# Lower amounts might improve performance with more players since they reduce the amount of permission checks
MaxLevel: 100
# Should vanished players show up dark gray in the tablist and should only their head be visible?
# Only players who are allowed to see the player will see this effect; this helps other staff with
# differentiating them from players they should talk to; Requires ProtocolLib
# This currently only works on versions below 1.19
MarkVanishedPlayersAsSpectators: true
################ Message Options #################
MessageOptions:
FakeJoinQuitMessages:
# Should SV broadcast any kind of announcement (fake quit or player vanished) when a player vanishes?
# You can change the messages in the messages.yml file.
BroadcastFakeQuitOnVanish: true
# Should SV broadcast any kind of announcement (fake join or player reappeared) when a player reappears?
# You can change the messages in the messages.yml file.
BroadcastFakeJoinOnReappear: true
# Should players with the permission 'sv.see' get an admin announcement instead of a fake join/quit message?
# You can change the messages in the messages.yml file.
AnnounceVanishReappearToAdmins: true
# Should there only be admin announcements and no fake join/quit messages?
SendMessageOnlyToAdmins: false
# Should there only be fake join/quit messages and no admin announcements?
SendMessageOnlyToUsers: false
# Should SV hide the real join/leave messages of invisible players?
HideRealJoinQuitMessages: true
# Should SV hide the advancement messages of invisible players (only send it to the player)? (paper only)
HideAdvancementMessages: true
# Should SV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
# Overrides 'HideRealJoinQuitMessages'
ReappearOnQuitHideLeaveMsg: true
# If the setting above is turned on, should players with the permission 'sv.see' get
# a message when an invisible player joins/quits?
AnnounceRealJoinQuitToAdmins: true
# If the setting above is turned on, should players with the permission 'sv.see' get
# a message when an invisible player dies?
AnnounceDeathToAdmins: true
# Should SV remind players who join the server vanished of being invisible (in chat)?
# You can change the message in the messages.yml file.
RemindVanishedOnJoin: true
# Should invisible players have an action bar which tells them that they're invisible?
# You can change the action bar in the messages.yml file.
DisplayActionBar: true
############## Restrictive Options ###############
RestrictiveOptions:
# Should invisible players not be able to break blocks?
# Bypass permission: sv.breakblocks
PreventBlockBreaking: false
# Should invisible players not be able to place blocks?
# Bypass permission: sv.placeblocks
PreventBlockPlacing: false
# Should invisible players not be able to damage players or mobs?
# Bypass permission: sv.damage
PreventHittingEntities: false
############# External Invisibility ##############
ExternalInvisibility:
ServerList:
# Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
AdjustAmountOfOnlinePlayers: true
# Should this plugin hide invisible players in the list of logged in players?
# You can view this list when your mouse hovers over the amount of online players.
AdjustListOfLoggedInPlayers: true
################## Hook Options ##################
HookOptions:
# Should SV hide invisible players in /who, /list, /online, /near, etc?
# Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
# Important: You have to reload both SV and Essentials if you change this setting (reload SV first)
EnableEssentialsHook: true
# Should SV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
EnableDynmapHook: true
# Should SV send fake join/leave messages in dynmap's web-chat?
# You can configure the join/leave messages in the messages.yml file
DynmapSendJoinLeaveMessages: true
# Should SV hook into TrailGUI and disable trails while you're vanished?
EnableTrailGUIHook: true
# Should SV hook into PlaceholderAPI and add new placeholders to SV + register its own ones for other plugins?
# Own ones: isvanished, vanishedplayers, playercount
# Format: %supervanish_<placeholder>%
EnablePlaceholderAPIHook: true
# Should SV hook into MVdWPlaceholderAPI and add new placeholders to SV + register its own ones for other
# plugins?
# Own ones: isvanished, vanishedplayers, playercount
# Format: {supervanish_<placeholder>}
EnableMVdWPlaceholderAPIHook: true
# Should SV stop NPCs from greeting or talking about hidden players?
EnableCitizensHook: true
############# Compatibility Options ##############
CompatibilityOptions:
# This section is for advanced users only!
# The event priority which SuperVanish should use for the specific event.
# Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
# Higher priorities might override other plugins while lower ones might not
# The priority for removing the join message
PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
# The priority for removing the quit message
PlayerQuitEventPriority: HIGH
############# Miscellaneous Options ##############
MiscellaneousOptions:
UpdateChecker:
# Should SV check for updates on spigot regularly? There is no automatic update; this just informs you
Enable: true
# Should players with the permission 'sv.notify' get notified if the current version of SV is outdated?
NotifyAdmins: true
################# Do Not Touch ###################
ConfigVersion: 6.2.18Similar projects
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