1.3latestTeh 1.3Jul 1, 2025 Add PlaceholderAPI support (%teh_enabled%), softdepend, and update README - Implement PlaceholderAPI expansion: %teh_enabled% returns per-player indicator state - Register expansion if PlaceholderAPI is present - Add PlaceholderAPI as softdepend in plugin.yml - Update README: document PlaceholderAPI usage, features, config, permissions, and commands - Enable by default1.2Teh 1.2Jul 1, 2025 fix: ignore suffocation damage indicators for armor stands - Updated onEntityDamage handler to skip showing indicators for SUFFOCATION damage on armor stands. - Prevents indicator spam when armor stands are pushed in the walls. Show indicators only to players who have enabled them via /toggleteh (using showEntity). If no one has it enabled, remove the display immediately. Matches reference repo logic. Fully dynamic, per-player visibility.1.1Teh 1.1Jul 1, 2025 feat: Fully configurable, true-color, MiniMessage-based indicator system
- Refactored indicator message system to use MiniMessage templates with true hex color support. - All indicator messages (damage, heal, XP gain/loss) are now fully configurable viaconfig.ymlusing placeholders:{indicator_color},{icon},{amount},{type}. -{indicator_color}now injects the actual hex color code into MiniMessage<color:...>tags for real color rendering. - Removed all hardcoded color logic from event handlers; color is now controlled by config and MiniMessage. - UpdatedDamageDisplayUtilto accept and displayComponentobjects, not plain strings. - Centralized all config loading and template/icon logic inConfigManager. - Updated default/fallback templates inConfigManagerto use MiniMessage and color tags. - Improved config documentation and placeholder usage for server owners. -/tehreloadcommand reloads all config, templates, and icons at runtime.1.0-SNAPSHOTTeh 1.0-SNAPSHOTJun 8, 2025 init release
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