
lang.yml
#Empty configuration section
ECS: "Zone <{NAME}> not loaded, empty configuration section"
#Load zone complete
LZC: "Zone <{NAME}> load complete"
#Game already start
GAS: "§cParty is already running"
#Game access
GA: "§6You enter in a party"
#Already in party
AIP: "§cYou are already in a party"
#Use flleave to quit
UFLQ: "§cYou must quit your party to execute this action !, /flleave"
JP: §9§lJoin party !
#Click here to join
CHJ: "§fClick here to join a party"
#Ready
R: "§9§lReady ?"
#Click here to set ready
CHSR: "§fClick here to say you are ready"
# 0/0 Player ready
PR: "§e{VALUE} §6players ready !"
# 0/0 player in party
PP: "§e{VALUE} §6players in party"
MBR: "§cYou must move between each lava flow !"
#secondes before first round
SBFR: "§b{TIME} §6secondes before the first lava flow"
#secondes before next round
SBNR: "§b{TIME} §6secondes before the next lava flow"
#player wait you for party
PWFP: "§b{PLAYER} §6wait you to join a party, §a/fltp {PARTY}"
#No party named
NPN: "§cNo party with this name"
#Death in party
DIP: "§b{PLAYER} §6is death in lava flow"
#Quit party
QP: "§b{PLAYER} §6leave the party"
#End game not enough player
ENNOP: "§cEnd of party, not enough player"
#You quit party
YQP: "§6You leave the party"
#Already ready
AR: "§cYou are already ready"
#Not your party
NYP: "§cIt's not your party"
#player is ready
PIR: "§6Player §b{PLAYER} §6is ready !"zones.yml example
noctabato:
name: §9§lShip of Nocta
world: sweetdream
game-manager:
x: 2.5
y: 22.0
z: -78.5
yaw: 90
pitch: 0
teleport-to-manager:
x: -1.5
y: 22.0
z: -78.5
yaw: 270
pitch: 0
teleport-to-arena:
x: -17.5
y: 17.0
z: -78.5
yaw: 90
pitch: 0
corner-1:
x: -32
y: 16
z: -90
corner-2:
x: 54
y: 30
z: -68
floor:
- WOOD-1
- QUARTZ_BLOCK
- WOOD_STEP-9
- GRASS
- STATIONARY_WATER
- WATERDemo map
Thanks to Noctageek for the boat
Map + zones.yml configuration here
Not tested in anterior version of 1.12, but can works, if you test it in anterior version with no problem, you can tell it in discussion
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