TickFlow
1.3.1A lightweight, intelligent server optimization plugin designed to maintain a stable 20 TPS and eliminate lag without breaking vanilla mechanics.
1.3.1latestTickFlow 1.3.1May 13, 2026 What's new: -A bug where AI of villagers would turn off in a space larger than 1*1 was fixed. -Added
command to reload plugin configuration/tickflow reload1.3TickFlow 1.3May 5, 2026 Added support for 26.1.x1.2TickFlow 1.2Mar 6, 2026 Important Bugfix Update for 1.19.4! This is a hotfix release for the legacy 1.19.4 branch of TickFlow.
Bug Fixes: Trading Halls Fixed:* Fixed a critical issue where "lobotomized" (AI-disabled) villagers in 1x1 boxes would never restock their trades. TickFlow now artificially simulates working hours (between 2000 and 9000 ticks) and gives trapped villagers a chance to restock their trades naturally. * Your trading halls and iron farms will now function 100% like vanilla, but with absolutely zero pathfinding AI CPU overhead! (Note: The new Adaptive TPS features are exclusive to the 1.20+ modern branches. This version remains lightweight and highly stable for classic Paper/Purpur servers).
1.1TickFlow 1.1Mar 2, 2026 1.0TickFlow 1.0Feb 24, 2026 Initial Release of TickFlow! This is the very first release of TickFlow, introducing core optimization features to help your server run smoothly on any hardware. Features included in this release: Smart Entity Limits:* Added strict per-chunk limits for monsters and dropped items to prevent entity lag. Projectile Cleanup:* Useless skeleton arrows are now instantly removed upon hitting a block. Player-shot arrows and tridents are safely preserved! Villager Auto-Lobotomy:* Added smart detection for villagers trapped in trading halls or iron farms (inside vehicles or 1x1 boxes). Their pathfinding AI is automatically disabled to save massive amounts of CPU cycles, while free-roaming villagers remain completely unaffected. Compatibility: Fully tested and supports Paper, Purpur, and Folia on version 1.21.x*.
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