Tint Health [1.12]
1.4.7Unique blood screen effects, FPS-like ! Realistic blood resourcepack included
1.4.7latestQuick 1.12 updateJul 30, 2017 Updated NMS code to 1.12. This version will work on 1.12 and has not been tested in previous versions. However, you can still give versions 1.10+ a try. PulseHealth and TintHealth merge is almost there.1.4.6API FixSep 18, 2016 I accidentally removed some methods in the last update, and the API was not accessible anymore. It is now fixed. Thanks @RoboMWM1.4.51.10.2 supportAug 13, 2016 · Switched to Maven · Updated to 1.10.2. It should still work on older versions !1.4.4Custom messagesMar 4, 2016 As requested by @BenLem, you can now change messages in the configuration file.1.4.31.9 UpdateMar 4, 2016 Actually, nothing changed except the server version check. You can still use this version in both 1.8 and 1.9, but there is no change.1.4.2Resourcepack fixOct 7, 2015 Sorry for the late update, the resourcepack URL is finally fixed.1.4.1Debug modeJun 13, 2015 Debug mode can be enabled in the configuration file. You will be able to see when a tint is sent to a player in the server console. Use this feature before reporting any bug.1.4Bye ProtocolLib !Jun 13, 2015 Good news ! @mrCookieSlime helped me a lot and Tint Health now is independent from ProtocolLib. This will possibly fix the AnimatedMOTD incompatibility. Also added MCStats to retrieve plugin usage info. You can disable it by setting opt-out to false in the PluginMetrics folder. Blood Texture has been modified (empty pixels column on the right, image was 256x256 but looked like 255x256).1.3.2Blood everywhere !May 9, 2015 Blood command now available ! Download the blood texture made by @Macaron to improve your Tint Health experience. All credits goes to him for the texture. · /th blood - prompts the player to download the blood resourcepack · Added permission tinthealth.blood to prevent players from downloading the texture. · API improvements: you can now enable and disable the default plugin behavior with enable() and disable() · You can disable the default plugin behavior in the config if you don't want to do it through the API.1.3.1WorldGuard fixApr 28, 2015 WorldGuard invincible flag is now supported and no longer crashes the plugin. Also updated the GIF (now in the desert, tint is easier to see)1.3The Damage UpdateApr 28, 2015 Damage Update is out with a bunch of new features ! · Damage mode · Permissions · Commands: reload and toggle · Minimum health · Developer API · Improved tint precision Thank you @MTC @Arman and @propulsionz for suggesting features and reporting bugs ! Bug fixes: · Added Health Boost hearts support Known bugs: · WorldGuard support is finally not ready, I have some problems with it. I'm working on it for the next version. [FIXED IN 1.3.1]1.2The Fade UpdateApr 26, 2015 Thanks to @MTC's suggestion, TintHealth now has a fade mode ! I also added an intensity modifier. Three new options are available: · fade-enabled: true or false. · fade-time: how many seconds should it take to fade the tint out ? · intensity-modifier: default is 1. The more it is, the stronger the tint will be. Mainly visible when your health is high. Tint API is not ready yet, but you can still access some plugin methods using: Code (Text): TintHealth api = (TintHealth) Bukkit.getServer().getPluginManager().getPlugin("TintHealth");1.1Apr 24, 2015 1.0Apr 23, 2015
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