tnt tag
1.0.3Explosive survival tag minigame for 20-25 players. Pass the TNT before it explodes! Last player standing wins across 6 intense rounds.
1.0.3latestTNT Tag v1.0.3Nov 27, 2025 Changelog
All notable changes to TNT TAG will be documented in this file.[1.0.0] - 2025-01-07
Added
- Initial release of TNT TAG plugin - 6-round survival tag gameplay for 20-25 players - Auto-start system when minimum players reached - TNT holder mechanics with speed boosts and transfer system - Round-specific configurations (holder counts, durations, effects) - Arena management with pos1/pos2 setup and creation commands - Comprehensive HUD system: - Scoreboard: Phase-specific game state display - Action Bar: Real-time updates (2x/sec) for all player states - Boss Bar: TNT holder warnings with countdown progress - Title Messages: Event notifications with 3-second animations - Visual & audio effects: - Game Start: Countdown sounds, title display, green particles, Regeneration - Round Start: Lightning effects, dramatic sounds, particle pillars - Victory: 10 fireworks, golden particles, glowing effect - Defeat: Smoke clouds, somber sounds - Elimination: Explosion particles, smoke rings, blindness effect - Player commands:/tnttag join/leave/stats/list(no OP required) - Admin commands:/tnttag setpos1/setpos2/creategame/delete/start/stop/reload(OP required) - Statistics tracking system (games played, wins, rounds survived, tags) - Multilingual support (Japanese and English) - Player guide documentation (HTML format) - Arena boundary protection system - Complete game cleanup and restart capabilityTechnical Details
- Paper 1.21.5 API compatibility - Java 21 support - Async-safe HUD managers running on main thread - Legacy color code support via LegacyComponentSerializer - Proper game instance cleanup to prevent memory leaks - Debug logging for troubleshootingFixed
- Arena center coordinate calculation (Y-axis) - Legacy color code warnings in HUD managers - Async thread errors in scoreboard operations - Arena boundary check (2D X/Z only, allowing vertical movement) - HUD cleanup on game end (scoreboard and boss bar persistence) - Game instance cleanup (prevents "already in game" errors) - Player game map cleanup (prevents "game full" errors after restart)Credits
- Game Design: Saito Yuuki (斉藤ゆうき) - Implementation: TNT TAG Development Team1.0.2TNT Tag v1.0.2Nov 14, 2025 Changelog
All notable changes to TNT TAG will be documented in this file.[1.0.0] - 2025-01-07
Added
- Initial release of TNT TAG plugin - 6-round survival tag gameplay for 20-25 players - Auto-start system when minimum players reached - TNT holder mechanics with speed boosts and transfer system - Round-specific configurations (holder counts, durations, effects) - Arena management with pos1/pos2 setup and creation commands - Comprehensive HUD system: - Scoreboard: Phase-specific game state display - Action Bar: Real-time updates (2x/sec) for all player states - Boss Bar: TNT holder warnings with countdown progress - Title Messages: Event notifications with 3-second animations - Visual & audio effects: - Game Start: Countdown sounds, title display, green particles, Regeneration - Round Start: Lightning effects, dramatic sounds, particle pillars - Victory: 10 fireworks, golden particles, glowing effect - Defeat: Smoke clouds, somber sounds - Elimination: Explosion particles, smoke rings, blindness effect - Player commands:/tnttag join/leave/stats/list(no OP required) - Admin commands:/tnttag setpos1/setpos2/creategame/delete/start/stop/reload(OP required) - Statistics tracking system (games played, wins, rounds survived, tags) - Multilingual support (Japanese and English) - Player guide documentation (HTML format) - Arena boundary protection system - Complete game cleanup and restart capabilityTechnical Details
- Paper 1.21.5 API compatibility - Java 21 support - Async-safe HUD managers running on main thread - Legacy color code support via LegacyComponentSerializer - Proper game instance cleanup to prevent memory leaks - Debug logging for troubleshootingFixed
- Arena center coordinate calculation (Y-axis) - Legacy color code warnings in HUD managers - Async thread errors in scoreboard operations - Arena boundary check (2D X/Z only, allowing vertical movement) - HUD cleanup on game end (scoreboard and boss bar persistence) - Game instance cleanup (prevents "already in game" errors) - Player game map cleanup (prevents "game full" errors after restart)Credits
- Game Design: Saito Yuuki (斉藤ゆうき) - Implementation: TNT TAG Development Team1.0.1TNT Tag v1.0.1Nov 13, 2025 Changelog
All notable changes to TNT TAG will be documented in this file.[1.0.0] - 2025-01-07
Added
- Initial release of TNT TAG plugin - 6-round survival tag gameplay for 20-25 players - Auto-start system when minimum players reached - TNT holder mechanics with speed boosts and transfer system - Round-specific configurations (holder counts, durations, effects) - Arena management with pos1/pos2 setup and creation commands - Comprehensive HUD system: - Scoreboard: Phase-specific game state display - Action Bar: Real-time updates (2x/sec) for all player states - Boss Bar: TNT holder warnings with countdown progress - Title Messages: Event notifications with 3-second animations - Visual & audio effects: - Game Start: Countdown sounds, title display, green particles, Regeneration - Round Start: Lightning effects, dramatic sounds, particle pillars - Victory: 10 fireworks, golden particles, glowing effect - Defeat: Smoke clouds, somber sounds - Elimination: Explosion particles, smoke rings, blindness effect - Player commands:/tnttag join/leave/stats/list(no OP required) - Admin commands:/tnttag setpos1/setpos2/creategame/delete/start/stop/reload(OP required) - Statistics tracking system (games played, wins, rounds survived, tags) - Multilingual support (Japanese and English) - Player guide documentation (HTML format) - Arena boundary protection system - Complete game cleanup and restart capabilityTechnical Details
- Paper 1.21.5 API compatibility - Java 21 support - Async-safe HUD managers running on main thread - Legacy color code support via LegacyComponentSerializer - Proper game instance cleanup to prevent memory leaks - Debug logging for troubleshootingFixed
- Arena center coordinate calculation (Y-axis) - Legacy color code warnings in HUD managers - Async thread errors in scoreboard operations - Arena boundary check (2D X/Z only, allowing vertical movement) - HUD cleanup on game end (scoreboard and boss bar persistence) - Game instance cleanup (prevents "already in game" errors) - Player game map cleanup (prevents "game full" errors after restart)Credits
- Game Design: Saito Yuuki (斉藤ゆうき) - Implementation: TNT TAG Development Team1.0.0TNT Tag v1.0.0Nov 7, 2025 Changelog
All notable changes to TNT TAG will be documented in this file.[1.0.0] - 2025-01-07
Added
- Initial release of TNT TAG plugin - 6-round survival tag gameplay for 20-25 players - Auto-start system when minimum players reached - TNT holder mechanics with speed boosts and transfer system - Round-specific configurations (holder counts, durations, effects) - Arena management with pos1/pos2 setup and creation commands - Comprehensive HUD system: - Scoreboard: Phase-specific game state display - Action Bar: Real-time updates (2x/sec) for all player states - Boss Bar: TNT holder warnings with countdown progress - Title Messages: Event notifications with 3-second animations - Visual & audio effects: - Game Start: Countdown sounds, title display, green particles, Regeneration - Round Start: Lightning effects, dramatic sounds, particle pillars - Victory: 10 fireworks, golden particles, glowing effect - Defeat: Smoke clouds, somber sounds - Elimination: Explosion particles, smoke rings, blindness effect - Player commands:/tnttag join/leave/stats/list(no OP required) - Admin commands:/tnttag setpos1/setpos2/creategame/delete/start/stop/reload(OP required) - Statistics tracking system (games played, wins, rounds survived, tags) - Multilingual support (Japanese and English) - Player guide documentation (HTML format) - Arena boundary protection system - Complete game cleanup and restart capabilityTechnical Details
- Paper 1.21.5 API compatibility - Java 21 support - Async-safe HUD managers running on main thread - Legacy color code support via LegacyComponentSerializer - Proper game instance cleanup to prevent memory leaks - Debug logging for troubleshootingFixed
- Arena center coordinate calculation (Y-axis) - Legacy color code warnings in HUD managers - Async thread errors in scoreboard operations - Arena boundary check (2D X/Z only, allowing vertical movement) - HUD cleanup on game end (scoreboard and boss bar persistence) - Game instance cleanup (prevents "already in game" errors) - Player game map cleanup (prevents "game full" errors after restart)Credits
- Game Design: Saito Yuuki (斉藤ゆうき) - Implementation: TNT TAG Development Team
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