Townships
Townships 3.2.5-b070Create towns that require buildings. Make your buildings do cool stuff!
Townships 3.2.5-b070latestMinor bugfix with menu permissionsOct 13, 2016 Missed a bug with the menu permissions.Townships 3.2.4-b069Menu Permissions and Hybrid bugsOct 13, 2016 Fixed a minor bug with the Hybrid config that would throw an error if you tried to view the cityhall. Fixed an issue where options were displaying in the menu for users who didn't have permission to use them.Townships 3.2.3-b068Permissions.yml fix for first time usersAug 16, 2016 If a server runs with a pre-made config (Hybrid, Creative, TNTWar, or Wilderness), then the plugin will now grant permissions needed to use those configs. This should fix the "You don't have permission to unlock regions" error some people are getting.Townships 3.2.2-b0671.10 UpdateJul 31, 2016 Painting placement and sound effects were updated to run with 1.10Townships 3.1.2-b0661.9 and Minecraft Market compatibilityApr 1, 2016 Fixed some issues with the menu not being compatible with Minecraft Market. Also bumped the version number so that people would stop wondering if this works in 1.9.3.1.1-b065Menu PermissionsFeb 25, 2016 Fixed some permissions issues that were preventing the menu from working properly. I also fixed it so siegecannons won't drain power from the outpost they are built in when they fire.3.1.0-b064Wilderness and ArtilleryFeb 16, 2016 I've done way too much to keep track of it all. I've updated the documentation on the Townships Wiki. Go there for any questions you have. In the meantime, here are the highlights: · Townships is now plug-and-play (no configuration needed). Just put it in and start your server. · There are 4 pre-configured setups (Creative, Hybrid, TnTWar, and Wilderness). Each has it's own file inside the Townships folder. By default, the plugin is configured with the Hybrid setup. More info is available on the Townships Wiki. · Artillery is a new region that is a remote control, precision tnt cannon. · Wilderness is a new setup where players must make land claims before building if they are over 800 blocks from 0,0. It's a lot like TnTWar · /to menu is a whole new menu I made to hopefully make Townships a lot easier to understand. Should make the learning curve a lot smaller. · Fixed a metric ton of bugs.3.0.3-b062Disabled Worlds and Premade ConfigsNov 17, 2015 The biggest update here is that I made 3 pre-made configs for you: · Creative Config: towns can't be destroyed, there is no war, power and money must be managed to keep the town running. Emphasis on housing and town population. PvP is disabled. · Hybrid Config: towns can go to war and siege each other using siegecannons (automatic tnt cannons). · War Config: No PvP protections. Towns can't go to war (working on a fix for that). TnT reduces the power of a town so that you can eventually blow it up. In each of these you will need to install using the following steps: · Put Townships.jar on your server. · Start your server then stop it. · Delete the contents of your /plugins/Townships folder · Copy the contents of the pre-made config to that /plugins/Townships folder · Start your server · Give all of your players the permissions listed in /plugins/Townships/permissions.yml · EDIT: Also give all of your players these permissions too (sorry I forgot them earlier). · townships.rebuild.townhall · townships.rebuild.cityhall · townships.rebuild.capitalbuilding In this update I also made it so you can disable Townships in specific worlds. I also fixed a bug that was preventing some new items from displaying in the menus.3.0.2-b061To Shop bugfixSep 12, 2015 fixed an error due to a missing import for /to shop3.0.1-b060Town PrefixesSep 12, 2015 I added a config option "use-town-prefixes". If enabled, it will prefix all chat with the player's most populated super-region. If the player owns a super-region, it will show their most populated owned super-region instead.3.0.0-b060Townships without HeroesSep 12, 2015 I updated to 1.8 and removed Heroes. Townships will not know if a player is in combat yet.1.0.0Nov 18, 2014
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