1.6.2latestlast week 1.6.2
- Valid roads can fix themselves when overclaim by a town and stay valid in most cases - Support 26.31.5.03 weeks ago 1.5.0
- Some biomes can be define to be forbidden to build in outside of roads & towns - Creative players bypass build requirements for roads1.4.04 weeks ago 1.4.0
- Allow to leave a road as a nation1.3.14 weeks ago 1.3.1
- Fix road particle with Folia. - Split a reason for road claiming not working in 2 to make it clearer1.3.04 weeks ago 1.3.0
- Add particle effect when a road is claimed - Add/tr claimswitch <road>command to auto claim when moving - Display roads in/towny map- Add API null safety on areConnected(...) functions1.2.1Sep 18, 2026 1.2.1
- Add a convenient function to test if a road and a town are connected to the API1.2.0Sep 15, 2026 1.2.0
- Occupied towns can't interact with roads (configurable) - Players in a nation can build any roads as long as one of the nation towns is part of the road - Players in a nation can run /tr commands for other towns except create as long as one of the nation towns is part of the road - New admin command to list roads accessible by a player1.1.0Aug 22, 2026 1.1.0
- Add different color for valid, blocked & invalid roads on the dynmap #7 - Improve can't build in road message - Fix circle roads not beeing display as hollow #3 - Allow players to build/break in roads below y=50 #81.0.6Aug 6, 2026 1.0.6
- Make sure road name is aways right. - Remove ruined or deleted towns before validating. - Fix town not being removed from road when the town was deleted. - Fix 1 line in french translation.1.0.3Jul 31, 2026 1.0.3
- Unvalidated roads can be overclaim1.0.1Jul 11, 2026 1.0.1
- fix/tra kick1.0.0TownyRoads 1.0.0Jul 10, 2026 1st stable version
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