
Ever wanted to host events on your server to engage your players?
Well here’s your chance to run a quiz!
True or False answers only..Get quizzing

- Clickable messages
- Optional arena support
- Lots of customisation
- Arena only chat
- Arena holograms
- Schedule games
- Clickable join signs
- Multi version support
- PlaceholderAPI placeholders
- Inventory backups (Can be disabled)
- Fully customisable messages (Hex colour support)
- Reward system (Give permissions, money, items, experience or even run commands)
- Spectator system (Can be disabled)

Message me on Discord for support, feature requests or any other assistance you may need.
You can also send me a DM on spigot.
PLAYER COMMANDS
- Permission: tfquiz.player (Default: all)
- /game
- Permission: tfquiz.player.* (Default: all)
- Permission: tfquiz.player.list (Default: all)
- /game list
- Lists all the games available, along with its status and player count
- /game list
- Permission: tfquiz.player.join (Default: all)
- /game join <ID>
- Allows player to join the game
- /game join <ID>
- Permission: tfquiz.player.join (Default: all)
- /game leave
- Allows player to leave the game
- /game leave
ADMIN COMMANDS
- Permission: tfquiz.admin (Default: OP)
- /tf
- Permission: tfquiz.admin.* (Default: OP)
- /tf help
- Access to the admin help command
- /tf list
- Lists all the games
- /tf setspawn
- Set the spawn point for logging in (can be disabled in config)
- /tf game <gameID> setspawn
- Sets the arena spawn point for the specified game
- /tf game <gameID> open|close
- Opens or closes the specified game
- You cannot use this on games that have schedulers set up
- /tf game <gameID> start
- Starts the countdown, and the game will begin once the countdown gets to 0. This bypasses the minimum required players, but there must be atleast 1 player in the game.
- You cannot use this on games that have schedulers set up
- /tf game <gameID> end
- This ends the game at the end of that round. It will announce all those who remain in play as winners.
- Ending a game when its in the countdown stage, just stops the countdown, all players remain.
- You cannot use this on games that have schedulers set up
- /tf game <gameID> end -without
- Use the flag “-without” to immediately end the game without any winners.
- You cannot use this on games that have schedulers set up
- /tf game <gameID> addPlayer|removePlayer <player>
- Adds|Removes a player from the game
- /tf game <gameID> setHoloSpawn
- Sets the hologram spawn location
- /tf game <gameID> info
- Displays information about that configured game
- /tf help
- Permission: tfquiz.version (Default: OP)
- /tf version
- Displays the version of the plugin
- /tf version
- Permission: tfquiz.reload (Default: None)
- /tf reload
- Reloads the plugin
- /tf reload confirm
- Reloads the plugin instantly by bypassing the request to confirm (Please use this cautiously)
- /tf reload
- Permission: tfquiz.admin.bypassflags (Default: OP)
- Allows that player to bypass all arena flags
- Permission: tfquiz.admin.signs (Default: OP)
- /tf sign list
- Shows a list of all game signs
- /tf sign add <gameID>
- Adds a new game sign for the specified game
- /tf sign remove
- Deletes an game sign that you are looking at
- /tf sign remove <signID>
- Deletes an game sign with that specified sign ID
- /tf sign edit <signID> <lineNo> "Text..."
- Edits the text on the game sign with that specified sign ID
- The ability to right-click a sign to edit the text.
- /tf sign list

config.yml
## -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ##
## True False Quiz ##
## By Soapiee ##
## ##
## Message me on Discord for support, feature requests, bug reports, etc ##
## discord.com/users/152044111153594369 ##
## -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ##
# Sends a message in console if there is an update available
update_notification: true
# Choose which language file you want to use
# Options: lang_en, lang_es, lang_de, lang_fr, lang_nl
language: lang_en
# These only apply if a game has an arena
arena_flags:
allow_fall_damage: false # Should players take fall damage
allow_pvp_damage: false # Can players deal damage to other players
allow_hunger: false # Will a player lose hunger (they also cannot be satiated)
allow_block_break: false # Can players break blocks
allow_block_place: false # Can players place blocks
allow_teleport: false # Should players be able to teleport
# Whether to save a backup of player inventories to a file when they are in an arena or not
save_player_inventories: false
# Whether to clear players inventories when they join an arena (it will be restored when they leave the arena)
empty_inv_on_arena_join: true
# Prevent players who are not in Survival mode to join games
enforce_survival_mode: true
# When a player joins the server, they are teleported here. NOTE: If false and your server crashes, players who were in arenas, will physically re-join inside the arena map/location
enforce_lobby_spawn: false
# Where you want players to be teleported to after they leave an arena, or where they spawn on server join (if the above setting is true)
lobby_spawn:
world: world
x: 0
y: 64
z: 0
yaw: -180
pitch: 0
# List commands that you want to be disallowed whilst the player is in an arena
disallowed_commands:
- '/example1'
#signs:
# 1: # EXAMPLE
# game_ID: 1
# material: OAK_WALL_SIGN
# world: world
# x: 2
# y: 65
# z: 2
# facing: south
# format:
# - '%game_ID%'
# - '%game_state%'
# - ' '
# - '%game_players%/%game_maxplayers%'
games:
# # EXAMPLE 1 (without an arena)
1:
# Options: Recruiting or Closed
state_on_startup: RECRUITING
minimum_players: 5
maximum_players: 20
countdown_seconds: 10
# Maximum amount of rounds to reach before ending the game. It will end earlier if there is 1 player remaining
maximum_rounds: 10
# Whether to announce the winner of a game to the whole server
broadcast_winners: true
reward:
type: none
# reward: # EXAMPLE
# type: 'command' # Options: permission, currency, experience, item, command, none
# reward: 'xp give %player% 100'
message: You gained some experience for winning
arena: false
# (in seconds) Only works when the arena option is false.
# How long to wait before the game is opened
# schedule_delay: 300
# (in seconds) How long the game remains open and in the recruiting state, before it closes again (will not close if the game is active).
# Make sure this is longer than your countdown_seconds option. Defaults to 60 if this isn’t set.
# schedule_resets: 120
# # EXAMPLE 2 (with an arena)
# 2:
# # Options: Recruiting or Closed
# state_on_startup: RECRUITING
# minimum_players: 5
# maximum_players: 20
# countdown_seconds: 60
# maximum_rounds: 20
# # Whether to announce the winner of a game to the whole server
# broadcast_winners: true
# reward:
# type: 'item'
# reward: oak_planks, 2
# message: 'You won 2 oak planks'
# arena: true
# arena_options:
# # Options: ‘both’, ‘chat’ or ‘hologram’
# desc_option: hologram
# # Enables the spectator system
# spectators: true
# # The spawn point for the hologram (Only works if desc_option is not ‘chat’
# holo_location:
# world: world
# x: -50
# y: 64
# z: 64
# # The spawn point where players get teleported to when they join the game/arena
# spawn_point:
# world: world
# x: -50
# y: 64
# z: 64
# yaw: -180
# pitch: 0Similar projects
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