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1.0.8-BETAlatestMySQL Integration + Major Bug FixesMar 18, 2026 Additions: - Integrated MySQL alongside SQLite into the plugin. Giving you options between SQLite (.db) or MySQL (database). Switching FROM SQLite to MySQL will safely migrate data. No data loss is expected from this update. Fixes & Changes: - Fixed a minor duplication bug with hearts as an item. Further testing will be done. HOW TO UPLOAD: 1. Load the new updated plugin (v1.0.8-BETA). 2. Go into the config.yml and find database: then copy that and replace it with: Code (YAML): database: type : "sqlite" # Database type (sqlite or mysql) # SQLite settings filename : "lifesteal.db" # SQLite database filename # MySQL settings (only used when type is mysql) mysql: host : "localhost" # MySQL server host port : 3306 # MySQL server port database : "lifesteal" # MySQL database name username : "root" # MySQL username password : "" # MySQL password ssl : false # Enable SSL connection1.0.7Death Bans [v1.0.7]Sep 12, 2025 Additions: · Implemented death bans into the plugin. · Death bans can be enabled or disabled in the config.yml file. · Added 24 permission nodes for death bans. · The permission node is: lifesteal.ban.<number> (1-24). · Example: lifesteal.ban.24 would ban for 24 hours.1.0.6Giving Hearts (Admin) [v1.0.6]Sep 12, 2025 Fixes & Changes: · Added in configurable messages for giving beacons and hearts. This wasn't in previous versions. Additions: · Added in a /giveheart subcommand (/mythiclifesteal giveheart) so that administrators can give hearts as a physical item, saving time.1.0.5WorldGuard Implementation [v1.0.5]Sep 11, 2025 Additions: · Implemented WorldGuard into the plugin. This is now a soft dependency. · You can set custom flags for your server, overall enhancing how the plugin works.1.0.4bStats Implementation [v1.0.4]Sep 11, 2025 Additions: · Implemented bStats into the plugin.1.0.3HEX Support [v1.0.3]Sep 11, 2025 Additions: · Implemented HEX support. · Reconfigured the entire plugin to make it much more presentable out of the box and hopefully require less work from you guys.1.0.2Beacons [Berserker, Sacrificial & Regeneration] [v1.0.2]Sep 10, 2025 Additions: · Implemented three new beacons that can be crafted. · All beacons have three tiers (Tier I, II, III). · The berserker beacon will give you extra hearts for a specific time period, allowing you to overpower your enemy. · The sacrificial beacon will lower both your and the enemies hearts - possibly one shotting them. High risk high reward beacon. · The regeneration beacon will regenerate hearts. · All beacons except sacrificial are only for the utiliser, the enemies or surrounding players will not receive the effects. Code (YAML): # Beacon System beacons: enabled : true # Enable beacon system # Berserker Beacon - Gives temporary hearts to placer only berserker: enabled : true tiers: tier1: crafting: ingredients : - "BEACON:1" # 1 Beacon - "REDSTONE_BLOCK:2" # 2 Redstone Blocks - "IRON_BLOCK:2" # 2 Iron Blocks - "DIAMOND:4" # 4 Diamonds hearts_given : 5 # Extra hearts given to placer duration : 300 # Duration in seconds (5 minutes) radius : 0 # Only affects placer (no radius) item: material : "BEACON" name : "&4Berserker Beacon I
" lore : - "&7Right-click to place" - "&7Gives &c+{hearts} hearts&7 for &e{duration}s" - "&7Only affects the placer" - "" - "&6Tier : &eI" tier2: crafting: ingredients : - "BEACON:1" # 1 Beacon - "REDSTONE_BLOCK:3" # 3 Redstone Blocks - "GOLD_BLOCK:2" # 2 Gold Blocks - "DIAMOND:3" # 3 Diamonds hearts_given : 8 duration : 450 # 7.5 minutes radius : 0 item: material : "BEACON" name : "&4
Berserker Beacon II
" lore : - "&7Right-click to place" - "&7Gives &c+{hearts} hearts&7 for &e{duration}s" - "&7Only affects the placer" - "" - "&6Tier : &eII" tier3: crafting: ingredients : - "BEACON:1" # 1 Beacon - "REDSTONE_BLOCK:4" # 4 Redstone Blocks - "NETHERITE_BLOCK:1" # 1 Netherite Block - "DIAMOND:3" # 3 Diamonds hearts_given : 12 duration : 600 # 10 minutes radius : 0 item: material : "BEACON" name : "&4
Berserker Beacon III
" lore : - "&7Right-click to place" - "&7Gives &c+{hearts} hearts&7 for &e{duration}s" - "&7Only affects the placer" - "" - "&6Tier : &eIII" # Regeneration Beacon - Regenerates current hearts to placer only regeneration: enabled : true tiers: tier1: crafting: ingredients : - "BEACON:1" # 1 Beacon - "EMERALD_BLOCK:2" # 2 Emerald Blocks - "IRON_BLOCK:2" # 2 Iron Blocks - "GOLDEN_APPLE:4" # 4 Golden Apples hearts_regenerated : 2 # Hearts regenerated per tick duration : 180 # 3 minutes radius : 0 # Only affects placer regen_interval : 30 # Regenerate every 30 seconds item: material : "BEACON" name : "&a
Regeneration Beacon I
" lore : - "&7Right-click to place" - "&7Regenerates &c{hearts} hearts&7 every &e{interval}s" - "&7Duration : &e{duration}s" - "&7Only affects the placer" - "" - "&6Tier : &eI" tier2: crafting: ingredients : - "BEACON:1" # 1 Beacon - "EMERALD_BLOCK:3" # 3 Emerald Blocks - "GOLD_BLOCK:2" # 2 Gold Blocks - "GOLDEN_APPLE:3" # 3 Golden Apples hearts_regenerated : 3 duration : 300 # 5 minutes radius : 0 regen_interval : 25 # Every 25 seconds item: material : "BEACON" name : "&a
Regeneration Beacon II
" lore : - "&7Right-click to place" - "&7Regenerates &c{hearts} hearts&7 every &e{interval}s" - "&7Duration : &e{duration}s" - "&7Only affects the placer" - "" - "&6Tier : &eII" tier3: crafting: ingredients : - "BEACON:1" # 1 Beacon - "EMERALD_BLOCK:4" # 4 Emerald Blocks - "NETHERITE_BLOCK:1" # 1 Netherite Block - "ENCHANTED_GOLDEN_APPLE:2" # 2 Enchanted Golden Apples - "GOLDEN_APPLE:1" # 1 Golden Apple hearts_regenerated : 5 duration : 450 # 7.5 minutes radius : 0 regen_interval : 20 # Every 20 seconds item: material : "BEACON" name : "&a
Regeneration Beacon III
" lore : - "&7Right-click to place" - "&7Regenerates &c{hearts} hearts&7 every &e{interval}s" - "&7Duration : &e{duration}s" - "&7Only affects the placer" - "" - "&6Tier : &eIII" # Sacrificial Beacon - Removes hearts from placer and nearby players, returns them when expired sacrificial: enabled : true tiers: tier1: crafting: ingredients : - "BEACON:1" # 1 Beacon - "OBSIDIAN:4" # 4 Obsidian - "WITHER_SKELETON_SKULL:1" # 1 Wither Skeleton Skull - "SOUL_SAND:3" # 3 Soul Sand hearts_removed : 3 # Hearts removed from affected players duration : 240 # 4 minutes radius : 10 # 10 block radius item: material : "BEACON" name : "&5
Sacrificial Beacon I
" lore : - "&7Right-click to place" - "&7Removes &c{hearts} hearts&7 from all players" - "&7within &e{radius} blocks&7 for &e{duration}s" - "&7Hearts returned when beacon expires" - "" - "&6Tier : &eI" tier2: crafting: ingredients : - "BEACON:1" # 1 Beacon - "OBSIDIAN:5" # 5 Obsidian - "WITHER_SKELETON_SKULL:2" # 2 Wither Skeleton Skulls - "SOUL_SAND:1" # 1 Soul Sand hearts_removed : 5 duration : 360 # 6 minutes radius : 15 # 15 block radius item: material : "BEACON" name : "&5
Sacrificial Beacon II
" lore : - "&7Right-click to place
1.0.1Hearts Crafting [v1.0.1]Sep 10, 2025 Additions: · Implemented the ability to craft hearts. · The crafting of hearts is extremely configurable. You can decide if it's enabled, the ingredients, result and if its a shaped process. · Everyone can craft hearts, no pesky permission nodes. Code (YAML): crafting: enabled : true # Enable custom heart crafting recipes : # Basic Heart Recipe - 4 Diamond + 4 Gold + 1 Nether Star = 1 Heart basic_heart: enabled : true ingredients : - "DIAMOND:4" # 4 Diamonds - "GOLD_INGOT:4" # 4 Gold Ingots - "NETHER_STAR:1" # 1 Nether Star result: amount : 1 # Craft 1 heart type : "heart_item" # Results in a heart item shaped : false # Shapeless recipe (ingredients can be in any order) # Expensive Heart Recipe - 9 Netherite + 1 Dragon Egg = 3 Hearts expensive_heart: enabled : false # Disabled by default (very expensive) ingredients : - "NETHERITE_INGOT:9" # 9 Netherite Ingots - "DRAGON_EGG:1" # 1 Dragon Egg result: amount : 3 # Craft 3 hearts type : "heart_item" # Results in heart items shaped : false # Shapeless recipe # Blood Heart Recipe - Life essence crafting blood_heart: enabled : true ingredients : - "REDSTONE:16" # 16 Redstone (blood essence) - "GHAST_TEAR:4" # 4 Ghast Tears (life essence) - "GOLDEN_APPLE:2" # 2 Golden Apples (vitality) - "TOTEM_OF_UNDYING:1" # 1 Totem of Undying (life force) result: amount : 2 # Craft 2 hearts type : "heart_item" # Results in heart items shaped : false # Shapeless recipe # Crafting settings settings: success_sound : "ENTITY_PLAYER_LEVELUP" # Sound to play on successful craft fail_sound : "ENTITY_VILLAGER_NO" # Sound to play on failed craft success_message : true # Send success message craft_limit_per_player : 0 # Max crafts per player (0 = unlimited) craft_cooldown : 0 # Cooldown between crafts in seconds (0 = no cooldown)1.0.0Sep 10, 2025
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