Sueta

Ultimate Mob Heads

2.4

This plugin allows mobs and players to drop their heads when they are killed by a player.

·Plugin
  1. 2.4latestFixed couple config messagesAug 29, 2018
    Fixed a missing message and renamed a couple config message. MAKE SURE TO UPDATE THE CONFIGURATION MESSAGES Replace the following section in your config file, with these new messages: Code (YAML): #These are the messages that are sent to players when the plugin is active. #For certain commands there will be extra variables such as [player], these will be mentioned for each message. #Color formats are allowed! For a list of format codes, see: https://minecraft.gamepedia.com/Formatting_codes Messages: Error : #Shown when a player has no permission to a command No-permission : "&3You do not have permission to use this command!" #Shown when a player tries to give a skull to a player, but the player does not exist. #[given-player-name] will be replaced with the given player name. No-such-player : "&3Could not find player &b[given-player-name]" #Player was given a skull (by command), but their inventory is full, so the skull dropped at their feet. Inventory-full : "&3Your inventory is full, the head is dropped on the ground!" Success : #Shown when a player runs the "/mobheads reload" command Reload : "&3The config file has been successfully reloaded!" #Shown to the sender of the "/mobheads give" command Head-given-sender : "&3Successfully gave &b[name-of-head] & to &b[receiver]!" #Player was given a skull and it was added to their inventory. #[mobname] will be replaced by the name of the mobhead. Mob-head-given-receiver : "&3You have been given a &b[mobname]&3!" #Player was given a skull and it was added to their inventory. #[mobname] will be replaced by the name of the mobhead. Player-head-given-receiver : "&3You have been given &b[playername]&3's player head!" #When a player gets a mob head and the broadcastMessage option is enable for this mobtype, the following message is broadcastMessageed to the whole server. #[playername] will be replaced with the corresponding player. #[mobnames will be replaced with the corresponding mobname. #NOTE, if you added a color to the displayName of a head, it will also show that color in the broadcast. Broadcast-message-mob : "&b[playername] &3just looted a &b[mobname]!" #When a player kills another player and obtains their head, the following message will be broadcastMessageed. #[killer] will be replaced with the name of the killer. #[victim] will be replaced with the name of the victim. Broadcast-message-player : "&b[killer] &3has beheaded &b[victim]" Commands-usage : #Shown when a player incorrectly use the "/mobshead give" command Give : "&3Usage: &b/mobheads give <playername> <mobname>" #Shown together with the give command when a player types "/mobaheads help" Reload : "&3Usage: &b/mobheads reload" #Shown when a player typed in an invalid head to give with the "/mobheads give" command. #[list-of-all-mobs] will be replaced with a list of all supported mob heads. Show-all-supported-heads : "&3The following mobs are supported: &b[list-of-all-mobs]" #When a player tries to give a skull to a player which has multiple sub skulls. The following message will be shown. #[input] will be replaced with the skull name that was used in the command. #[skull-list] will be replaced with a list of possible sub skulls. Show-sub-skulls : "&3There are multiple variants for the &b[input] &3skull. Try to use one of the following sub skulls: &b[skull-list]" Of course you don't need to do this if you are re-generating your plugin ^^
    51082 downloads
  2. 2.3Player skulls should stack properly againAug 11, 2018
    I got notified of a bug where player heads would no longer stack properly after placing a breaking them. This should now be fixed. If you still have skulls that won't stack, you can simply place and break them in order to update them. This is only needed for existing broken skulls. From now on, all new skulls should stack like normal.
    746 downloads
  3. 2.2Vanilla skulls are no longer bugged!Jul 29, 2018
    I forgot to update these skulls as well. Now you should be able to get them with the correct texture ^^ ps. I have noticed that the plugin is behaving different with each build of spigot I use. Sometimes the name of skulls are coulored yellow, sometimes they are in italic and sometimes there are problems to pick up the heads after placing them. My guess is that this is due to the expirimental builds of spigot, but if you notice any weird behaviour like this, let me know
    586 downloads
  4. 2.1Removed few debug messagesJul 27, 2018
    I forgot to remove some debug messages while I was doing some final tests.
    205 downloads
  5. 2.01.13 UPDATE IS DONEJul 26, 2018
    I have been struggeling with this for wayyy too long, but in the end I decided to try the latest spigot version and somehow everything worked fine... There have been a couple changes in this update: - Added Dolphin, Turtle, Drowned and Phantom skulls. - Changed all 4 fish heads - Renamed clown fish to tropical fish - Silver Sheep is now named Light Gray Sheep - Disabled the fishing for heads on default. You can re-enable it in the config file. I got some new ideas which I want to integrate into this plugin and those are coming out soon... Also keep in mind that I have not been able to update the advancements yet! I will do this soon, probably this weekend. Of course you can also update the advancements yourself with the latest heads. Oh! and don't forget to regenerate your config file. There have been quite a few changes, too many for me to list here. Have fun hunting for them skulls!
    166 downloads
  6. 1.7.6No more console errors!Jul 17, 2018
    At least for now... The annoying error reports people got when an entity was blown up by an explosion is now gone. Thanks for the patience and you guys can expect a 1.13 release soon(ish)! -Cyber
    961 downloads
  7. 1.7.5No more self head farming!Jul 15, 2018
    I was informed about a bug where players could farm their own heads. I did not want to remove this bug for everyone, so I made it another configuration option. On default is it disabled, but feel free to leave it on enable -Cyber
    128 downloads
  8. 1.7.4Small addition to the config file :)Jul 12, 2018
    Added config option to choose whether players heads should drop with or besides the player inventory. This comes in handy when other plugins or keepinventory prevent their items from getting dropped. If you don't want to rebuild your configuration file, add the following to prevent any errors: Code (Text): #Put this on true if you have a plugin (or keepInventory) which prevents player heads from dropping drop_player_heads_outside_inventory: false
    119 downloads
  9. 1.7.3Small fixesJun 16, 2018
    Fixed a bug where vanilla heads couldn't have a custom name, this is now possible. I added in two extra config options which allows you to remove error messages from the plugin in your console. I suggest leaving these settings off, because the messages might be important... If you want access to these settings without rebuilding your config file, add this to your config file: Code (Text): #If for some reason your console is spammed with messages from this plugin, you can surpress these warnings in here surpress_warning: false surpress_error: false *Put these under "A few general settings" Again, this is only needed if you want to keep your current config file
    261 downloads
  10. 1.7.2Small bugfixMay 27, 2018
    Rabbit types no longer give errors on invalid types
    215 downloads
  11. 1.7.1Made the plugin moe robustMay 27, 2018
    Removed the errors when invalid mobs are killed. For example, a rabbit without a rabbitType.
    170 downloads
  12. 1.7Another fix + 2 new featuresMay 20, 2018
    - Charged creepers now work correctly! (again) - Display names of skulls can now be colored - Added an extra setting which allows player skulls to drop when they are killed by a charged creeper NOTE If you want to use the color codes for display names, make sure to put "quotes" around the displayname! Otherwise this won't work. You will need to re-generate the config, in order to get the latest player setting. You could also add the following rule to the config. Code (YAML): #Whenever a player dies by another player Player: dropChance : 100 % lootingBonus : 0 % dropOnChargedCreeperDeath : false advancements : - "mobheads:player first_player_head" You only need to add the "dropOnChargedCreeperDeath".
    263 downloads
  13. 1.6.3Charged creeper bug fixedMay 16, 2018
    Mobs now drop their heads correctly, when killed by a charged creeper (only if this is allowed in the config)
    194 downloads
  14. Mob Heads 1.6.3May 16, 2018
    408 downloads
  15. 1.6.2Small fixApr 28, 2018
    Broadcasts for fish heads can now be disabled correctly
    181 downloads
  16. 1.6.1Wither skeleton error fixApr 8, 2018
    Some of you might have noticed the console spamming messages that the wither skeleton is not supported and you should need to update. The wither skeleton is not supported on purpose and that is why the error message has been disabled when someone killed a wither skeleton.
    174 downloads
  17. 1.6Small bug fixes and a few additionsApr 8, 2018
    Fixes and features in this version: - When you remove a message from the config file, it will no longer show a blank line in chat. - Small bugfix with the [vanilla] tag - Added more permissions The permissions are as follows: - com.cyber.mobheads.behead.mobs - com.cyber.mobheads.behead.players - com.cyber.mobheads.behead.fish Each of this permissions is needed in order to behead the corresponding entities.
    84 downloads
  18. 1.5No more lore textMar 29, 2018
    There was a slight problem with vanilla skulls containing a lore text. This has been removed.
    163 downloads
  19. 1.4Advancements console issue fixed!Mar 28, 2018
    Someone mentioned that the heads were not dropping, unless you installed the advancements. This has now been fixed!
    125 downloads
  20. 2018-03-26Mar 26, 2018
    242 downloads

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