Ultimate Sleep
1.3.1+26.x-pluginA comprehensive, fully configurable sleep mod for Fabric: percentage or vote-based night skip, auto-sleep, wake rewards, accessibility toggles, optional world progression while you sleep, and an in-ga
1.3.1+26.x-pluginlatestAug 16, 2026 Makes the 1.3.0 catch-up observable. No behaviour change to the catch-up itself.Added
- `progression start` / `progression end` log lines (INFO, once per catch-up, mod and plugin), mirroring theACCELERATE start/ACCELERATE endpair the engine already logs:progression start: catching up 9847 ticks over ~10s/progression end: applied 9847 ticks over 197 server ticks (9.9s). An admin who changesprogression_catchup_secondscan now see it take effect.Why it exists
Building the catch-up smoketest gate proved the window has no external observable: the random-tick boost is applied and restored INSIDE a single tick body, so a consolegamerule random_tick_speedquery -- which can only run between ticks -- reads the world's own value every time, mid-catch-up included. Sampling it measures nothing, and a permissive parser turns that nothing into numbers. Crop growth is no better: it is stochastic, and a single wheat block needs ~7 successful random ticks, which one night of catch-up does not reliably deliver. So the only honest way to assert "the night was SPREAD, not applied in one tick" is for the mod to say so. The gate now measures the window from these two lines, and the same lines are what an operator reads on a live server.1.3.1+1.21.x-pluginAug 16, 2026 Makes the 1.3.0 catch-up observable. No behaviour change to the catch-up itself.Added
- `progression start` / `progression end` log lines (INFO, once per catch-up, mod and plugin), mirroring theACCELERATE start/ACCELERATE endpair the engine already logs:progression start: catching up 9847 ticks over ~10s/progression end: applied 9847 ticks over 197 server ticks (9.9s). An admin who changesprogression_catchup_secondscan now see it take effect.Why it exists
Building the catch-up smoketest gate proved the window has no external observable: the random-tick boost is applied and restored INSIDE a single tick body, so a consolegamerule random_tick_speedquery -- which can only run between ticks -- reads the world's own value every time, mid-catch-up included. Sampling it measures nothing, and a permissive parser turns that nothing into numbers. Crop growth is no better: it is stochastic, and a single wheat block needs ~7 successful random ticks, which one night of catch-up does not reliably deliver. So the only honest way to assert "the night was SPREAD, not applied in one tick" is for the mod to say so. The gate now measures the window from these two lines, and the same lines are what an operator reads on a live server.1.3.1+1.20.x-pluginAug 16, 2026 Makes the 1.3.0 catch-up observable. No behaviour change to the catch-up itself.Added
- `progression start` / `progression end` log lines (INFO, once per catch-up, mod and plugin), mirroring theACCELERATE start/ACCELERATE endpair the engine already logs:progression start: catching up 9847 ticks over ~10s/progression end: applied 9847 ticks over 197 server ticks (9.9s). An admin who changesprogression_catchup_secondscan now see it take effect.Why it exists
Building the catch-up smoketest gate proved the window has no external observable: the random-tick boost is applied and restored INSIDE a single tick body, so a consolegamerule random_tick_speedquery -- which can only run between ticks -- reads the world's own value every time, mid-catch-up included. Sampling it measures nothing, and a permissive parser turns that nothing into numbers. Crop growth is no better: it is stochastic, and a single wheat block needs ~7 successful random ticks, which one night of catch-up does not reliably deliver. So the only honest way to assert "the night was SPREAD, not applied in one tick" is for the mod to say so. The gate now measures the window from these two lines, and the same lines are what an operator reads on a live server.1.2.0+26.x-pluginJul 5, 2026 Ultimate Sleep 1.2.0 -- multi-loader release: Fabric/NeoForge/Forge across MC 1.20-26.x + Paper/Folia plugin line This file: Paper/Folia plugin build (26.x line) -- covers MC 26.1 - 26.3 snapshots.
Similar projects
Plugin →VeinMiner
Mine the whole vein on mining a single ore/block. Make the tedious mining experience to something satisfying and fun! FTB Ultimine alternative
99.3MSueta
Simple Voice Chat
A working voice chat in Minecraft!
76.8MSueta
Let Me Despawn
Improves performance by tweaking mob despawn rules. Say bye to pesky unintentional persistent mobs.
25MSueta
Chunky
Pre-generates chunks, quickly and efficiently
18.4MSueta
VeinMiner Enchantment
Veinminer Addon - Adds vineminer enchantment to enchanting tables. Only tools with the enchantment can veinmine
18MSueta
JourneyMap
Real-time map used for mapping in-game or your browser as you explore.
14.7MSueta