Ultra Blood Moon
1.5.1Blood Moon turns ordinary nights into survival events with stronger mob variants and unique lunar events, pushing players toward inevitable, high-stakes encounters.
1.5.1latestUltra Blood Moon 1.0-SNAPSHOTSep 15, 2026 updated to minecraft 26.21.5.0Ultra Blood Moon 1.5.0May 7, 2026 - official release - bug fixes - enabled bstats1.4.1Ultra Blood Moon 1.4.1May 5, 2026 - new config value has been added - face zombie now wont spawn with red tunic - zombie brute will now launch players upward and also inflicting weakness debuff.1.4.0Ultra Blood Moon 1.4.0May 2, 2026 - added face zombie variant. - new config values - can now access bloodmoon commands using /bm - added new /bm spawn command - fixed a bug where spooks wont reveal near wall soul torches1.3.1Ultra Blood Moon 1.3.1Apr 25, 2026 - Each kill now increases the score using a new formula. - Mobs will now target players only 50% of the time instead of 100%. - Variants will begin spawning gradually after the linear phase. - New configuration values have been added. Note: If upgrading to this version, it is recommended to delete the old configuration and replace it with the new one.1.3.0Ultra Blood Moon 1.3.0Apr 19, 2026 Added spook variant1.2.0Ultra Blood Moon 1.2.0Apr 18, 2026 - Changed the reward mechanic to a new formula. - fixed boss bar bug where it will still appear after night ends. - added more checks for mob spawning - illusioners/evokers are rarer in arcane moon while adding zombie variants. - arcane moon spawn rate is reduced. - added /bloodmoon score command (for admins)1.1.2Ultra Blood Moon 1.1.2Apr 14, 2026 - added /bloodmoon help. - added audio cues whenever a blood moon starts - refined /bloodmoon start. You can now select what type of moon event you are going to execute.1.1.1Ultra Blood Moon 1.1.1Apr 11, 2026 fixed individual spawn rate and illusioner blindness1.1.0Ultra Blood Moon 1.1.0Apr 10, 2026 - added arcane moon - fixed bug where the boss bar shares with all players1.0.0Ultra Blood Moon 1.0.0Apr 4, 2026 Initial release of Blood Moon. Implemented dynamic Blood Moon system with scaling difficulty (pity system) Added Hallowed Moon variant with unique behavior. Introduced enhanced mob variants. Boss system with score tracking Randomized immersive broadcast messages at night start Configurable settings for balance.
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