1.2.8latestUltraborder 1.2.8Aug 16, 2026 - Adds configurable Nether-portal protection around custom walls and world-border edges. - Projects portal coordinates between the Overworld and Nether with Minecraft's vanilla 8:1 scale. - Prevents portals in either dimension from being created at coordinates that map within the protected radius of a boundary in the linked dimension. - Blocks players, entities, vehicles, and mounted passenger stacks from using protected portals. - Restricts Minecraft's portal search and paired-portal creation radius so existing portals across a wall cannot be selected. - Adds independent configuration switches for portal creation and portal use, with a five-block default safety radius. - Leaves End portals unaffected and preservesultraborder.bypassas the administrative portal-use exception.1.2.7Ultraborder 1.2.7Aug 12, 2026 - Captures an entity's safe wall side immediately when a player mounts it or enters a vehicle. - Adds an authoritative every-tick wall check for complete mount and passenger stacks. - Prevents player-controlled saddled pigs from crossing custom walls when server movement events are delayed or omitted. - Closes the one-tick window caused by mounting and accelerating toward a wall immediately. - Restores boats, minecarts, horses, pigs, camels, striders, and their passengers together to the last safe side. - Keeps custom walls two-sided while allowing successful player/tpcommands to switch sides.1.2.6Ultraborder 1.2.6Aug 12, 2026 - Adds authoritative two-sided hard borders for every custom wall. - Assigns each player and entity to the side from which it approaches a wall. - Clamps physical movement to the configured clearance on the assigned side, similar to a vanilla world border. - Prevents mounts, vehicles, pearls, Chorus Fruit, portals, beds, dismounts, and non-command teleports from switching sides. - Allows a successful/tpcommand to switch and update the assigned side. - Makes Creative and Spectator movement obey hard walls;ultraborder.bypassremains the explicit administrative exception. - Removes the remaining overlap state that could eventually allow the opposite side to be selected.1.2.5Ultraborder 1.2.5Aug 12, 2026 - Prevents saddled pigs controlled with a Carrot on a Stick from crossing custom walls. - Adds persistent safe-side tracking for every moving non-player entity. - Applies the same side lock to pigs, horses, camels, striders, boats, minecarts, and other mounts or vehicles. - Prevents movement desynchronization from accepting an entity already reported slightly beyond the wall. - Restores mounts and all passengers to the last position outside the complete wall collision zone. - Adds both immediate and next-tick correction for living entities while retaining passengers. - Keeps both wall sides playable by binding each entity only to its approach side.1.2.4Ultraborder 1.2.4Aug 12, 2026 - Prevents boats facing a wall from placing their passenger on the opposite side during dismount. - Treats Minecraft's automatic dismount and bed-exit position changes as physical wall movement. - Validates and replaces an invalid dismount destination before Minecraft applies it. - Keeps immediate and delayed safe-side validation active afterDISMOUNTandEXIT_BEDteleports. - Applies generically to boats, minecarts, horses, pigs, camels, striders, beds, and other mounts. - Preserves normal same-side dismounting and intentional administrative or plugin teleports.1.2.3Ultraborder 1.2.3Aug 11, 2026 - Blocks Ender Pearl and Chorus Fruit teleports that cross or land inside custom walls. - Validates the complete teleport path, including pearls thrown from boats, horses, pigs, and other mounts. - Tracks each player's last safe wall side. - Prevents players already overlapping a wall from choosing the opposite side. - Creates a deterministic safe-side anchor when a player joins or reloads inside the collision zone. - Keeps Creative, Spectator, permission bypasses, and intentional plugin or command teleports unchanged.1.2.2Ultraborder 1.2.2Aug 11, 2026 - Replaces center-point checks with a continuous, bounding-box-aware two-sided wall collision zone. - Seals the remaining diagonal gap at wall and world-border intersections. - Pushes players, boats, minecarts, pigs, horses, camels, striders, items, projectiles, and other entities away from walls. - Captures each player's safe side before entering any mount or bed. - Prevents dismounting, leaving a bed, or immediately moving forward from placing a player on the opposite side. - Adds configurable wall clearance, knockback strength, and non-living entity tracking. - Keeps both sides of every wall playable and preserves Creative, Spectator, permission, and intentional teleport behavior.1.2.1Ultraborder 1.2.1Aug 11, 2026 - Closes the wall bypass at world-border intersections by applying wall collision after border clamping. - Adds bounding-box-aware endpoint protection for players, mounts, vehicles, placed entities, pistons, and dispensers. - Adds immediate wall and world-border enforcement for pigs, horses, camels, striders, and other living mounts. - Prevents mounting entities already outside the world border. - Prevents non-player entity teleports and fast movement from bypassing active protections.1.2.0Ultraborder 1.2.0Aug 11, 2026 - Adds one Paper/Purpur server build for Minecraft 1.21.x, 26.1.x, and 26.2. - Uses the Minecraft 1.21 Bukkit API as the compatibility baseline. - Verifies the same source against the stable Paper 26.2 API. - Keeps all existing borders, walls, vehicle protection, bypasses, and client synchronization behavior.1.1.2Ultraborder 1.1.2Aug 11, 2026 - Closes a rapid boat place, mount, sneak, and dismount escape across world borders and custom walls. - Adds immediate and delayed post-dismount validation. - Clamps players back inside when movement begins beyond a world border. - Keeps intentional wall teleports and Creative, Spectator, and permission bypasses unchanged.1.1.1Ultraborder 1.1.1Aug 10, 2026 - Prevents players from placing boats, minecarts, and other entities through custom walls. - Prevents entering vehicles and interacting with entities through custom walls. - Returns occupied and unoccupied vehicles that attempt to cross a custom wall. - Prevents pistons from pushing or pulling blocks through custom walls. - Prevents dispensers from dispensing through custom walls. - Keeps Creative, Spectator, and permission-based wall bypasses unchanged. - Keeps teleports across custom walls allowed.1.1.0Ultraborder 1.1.0Aug 10, 2026 - Keeps boosted boats and their passengers inside custom world borders. - Prevents non-player entities from spawning outside world borders when enabled. - Returns loaded entities such as fish, items, and vehicles back inside the border. - Adds configurable entity containment, spawn prevention, scan interval, and safety margin settings. - Uses entity bounding boxes for safe correction on circular and square borders. - Applies entity handling only to world borders; custom wall behavior is unchanged.1.0.1Ultraborder 1.0.1Aug 10, 2026 - Creative and Spectator players can now pass through custom walls. - Survival and Adventure players continue to be blocked by custom walls. - Teleports can now cross custom walls in every game mode. - Teleports to a location outside the configured world border remain blocked. - Server plugin version updated to 1.0.1.1.0.0Ultraborder 1.0.0Aug 10, 2026
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