Velocity - Auto Reconnect
1.1.0Keeps players online while your server restarts and reconnects them automatically on Velocity, with no limbo server needed.
1.1.0latestVelocity - Auto Reconnect 1.1.0Jun 27, 2026 <h1>VelocityReconnect 1.1.0</h1> <p>This update introduces automatic server detection and an optional gradual reconnect queue.</p> <h2>New Features</h2> <ul> <li>Automatic server detection is now the default.</li> <li>No backend plugin or Limbo server is required.</li> <li>Automatic and manual reconnect modes can be configured per server.</li> <li>Optional per-server timing overrides.</li> <li>Optional FIFO queue for gradually reconnecting players.</li> <li>Configurable batch size and delay between batches.</li> <li>Waiting players see <strong>Reconnecting</strong> once the backend is confirmed online.</li> </ul> <h2>Improvements</h2> <ul> <li>Players waiting for the same backend share one availability scanner.</li> <li>A real Minecraft connection must succeed before queued batches begin.</li> <li>Failed reconnects automatically return to the queue.</li> <li>Queue and scanner tasks shut down cleanly.</li> <li>Existing config versions 23 and 24 remain supported.</li> <li>Improved configuration comments and safer example server names.</li> </ul> <h2>Configuration</h2> <ul> <li>Config version updated to <code>25</code>.</li> <li>Automatic mode uses the global scanner settings by default.</li> <li>Manual settings are ignored when automatic mode is selected.</li> <li>Queue settings can be configured globally or per server.</li> <li>The reconnect queue is disabled by default.</li> <li><code>/velocityreconnect reload</code> applies changes to future reconnect sessions.</li> </ul> <p><strong>No Limbo server or backend plugin is required.</strong></p>1.0.2Velocity - Auto Reconnect 1.0.2May 9, 2026 - Fixed built-in virtual holding reconnects failing on backend restart. - Fixed players sometimes getting kicked instead of being held and reconnected. - Fixed reconnect loops where the plugin kept trying forever even after the backend was back online. - Fixed the reconnecting screen disappearing too early and ending in a timeout. - Fixed heavy reconnect screen flickering and repeated visual reloads while waiting. - Fixed stuck in-flight backend connections that could block reconnect completion. - Fixed cases where players timed out while sitting in built-in holding by adding proper keepalive handling. - Fixed ghost sessions where the proxy could think a player was still online after leaving during reconnecting/holding. - Fixed “already connected to the proxy” / stuck session issues after failed reconnect attempts. - Fixed cleanup of backend and in-flight connections when a player disconnects. - Fixed shutdown handling so plugin tasks are cancelled properly when the proxy stops. - Fixed the proxy shutdown warning about the plugin executor not closing in time. - Fixed disabled mode so backend restarts use a normal clean disconnect instead of a broken connection reset style disconnect. - Fixed reconnect completion handling to avoid false failure states after a successful reconnect. - Improved reconnect finalization timing so players are sent back faster once the backend is actually ready. - Improved built-in holding handoff logic for modern Velocity config/play switching. - Improved compatibility with voice chat reconnect behavior so voice chat can reinitialize correctly after reconnecting. Added /velocityreconnect enable Added /velocityreconnect disable Added /velocityreconnect status Added bStats support. Improved config readability and setting descriptions.1.0.1Velocity - Reconnect 1.0.1Apr 12, 2026 VelocityReconnect 1.0.1 Bug Fixes - Fixed built-in holding sessions not cleaning up correctly when a player disconnected - Fixed ghost proxy sessions that could cause “already connected to the proxy” - Fixed reconnect state getting stuck after successful backend reconnection - Fixed built-in holding disconnect handling so players are cleaned up properly instead of being left in a broken state - Fixed several reconnect flow issues that could cause players to be kicked during backend restart - Fixed reconnect timing issues where the plugin could keep showing reconnecting even after the backend had accepted the player - Fixed multiple built-in holding edge cases that caused unstable reconnect behavior during backend startup - Improved reconnect stability while the backend is still coming online - Improved overall handling of failed and repeated reconnect attempts1.0.0-SNAPSHOTVelocity - Auto Reconnect 1.0.0-SNAPSHOTApr 12, 2026 First Release
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