VelocityPersistent
1.0Connect the players to the server they logged off from! Does not rely on disconnect events and handles server crashes/restarts. Optionally disallows player connection if the last server is offline
Velocity plugin that keeps the server player joins on persistent!
Made for a seamless multi-server SMP.
Kinda-supports fallback
- If velocity.toml "try" is empty - will handle the server selection and won't let players fall on other servers if target is offline/crashed/stopped
Requires DEFAULT_SERVER in config to determine what server put new players on
Editable kick message on server offline join attempt - in config
True FALLBACK is still WIP. Dont try to change config for last 2 variables, it will change nothing
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