1.4.0latestTHE RED RUSH AND THRAGG UPDATEMay 20, 2026 v1.4.0
Added
- Grand Regent class — strongest Viltrumite tier. Higher stats, +1 row of hearts, 2 full hearts regen per 3 seconds, air bubble underwater and near lava, flight block destruction, grab with no cooldown - Grand Regent — Vacuum Punch (F) — sucks in all entities within 7 blocks, then deals high damage and uppercutts survivors. 5 second cooldown - Red Rush — 1-block step height — steps over slabs and 1-block obstacles without jumping while running - Red Rush — Slow Time step — left click during Slow Time to advance nearby entities 10 potion ticksChanged
- Red Rush Slow Time is now a toggle with no cooldown (F to enable, F to disable) - Red Rush Grab no longer has a cooldown - Sonic Clap cooldown reduced from 12s → 3s - Sonic Clap extinguishes flames on self (lava still damages) - Launch no longer has a cooldown -/viltrumite listnow includes High Class and Grand Regent players1.3.0VINCIBLE 1.3.0May 19, 2026 v1.3.0
Added
- Crater impact (Viltrumite + High Class) — fall 30+ blocks while sneaking and looking down to trigger an explosion crater on landing. Power scales with fall distance. Block damage is configurable viacrater-block-damageinconfig.yml- Launch (Viltrumite + High Class) — sneak + jump while looking upward (pitch above 45°) to rocket into the air. Flight automatically re-enables at the peak so you transition directly into flight. 12 second cooldownRemoved
- Fire and lava immunity removed from all classes1.2.0VINCIBLE 1.2.0May 19, 2026 v1.2.0
Added
- Slow Time — affected players now receive Darkness, making the world go dark while time is slowed. No particles so it feels innate rather than potion-based - Slow Time — improved activation visual: layered sounds and a larger particle burst on both activation and expiryFixed
- Grab — instant release bug fixed. Added an 800ms debounce to prevent the grab from triggering and immediately releasing itself on the same swing - Grab — tether now runs every tick with a much stronger distance-scaled pull. Grabbed entities follow correctly during flight with no delay - High Class flight destruction — block breaking now works correctly, switched from PlayerMoveEvent to a dedicated repeating task ---v1.1.0
Added
- High Class Viltrumite — block destruction during high-speed sprint flight. Breaks a 4x4 cross-section of blocks in the flight path, drops items, and damages nearby entities. Indestructible blocks (bedrock, portals, barriers) are immune - High Class Viltrumite — separate fly speeds configurable independently from regular Viltrumite - Grab — now works on mobs, not just playersChanged
- Red Rush — speed is now sprint-only - Slow Time — now affects mobs as well as players - Red Rush — old hotbar items cleaned up automatically on power apply or removalFixed
- Red Rush retaining Clock and Chain items from v1.0.0 ---v1.0.0 — Initial Release
Added
- Viltrumite — flight, super strength, damage resistance, fire/lava/fall immunity, passive regen, grab - High Class Viltrumite — all Viltrumite abilities plus Sonic Clap (F) and faster regen - Red Rush — superhuman sprint speed, passive Haste II, Slow Time (F), grab - Commands:/viltrumite,/highclass,/redrush- Fullconfig.yml, permission nodesviltrumite.useandviltrumite.admin1.1.0VINCIBLE 1.1.0May 19, 2026 Changelog
v1.1.0
Added
- High Class Viltrumite — block destruction during high-speed flight. When sprinting mid-air above the speed threshold, solid blocks directly in front of the player are broken naturally (drops items). Bedrock, portals, barriers, and command blocks are immune. Debris particles and a sweep sound play on each break - High Class Viltrumite — separate, faster fly speeds (highclass-fly-speed,highclass-fly-sprint-speed) configurable independently from regular Viltrumite - Grab — now works on mobs, not just players. Targets the nearest living entity within 6 blocks. Mob type name shown in the grabbed messageChanged
- Red Rush — speed is now sprint-only. Walking speed is normal; the speed multiplier activates the moment the player starts sprinting and drops off immediately when they stop - Slow Time — now affects mobs as well as players. Mobs receive Slowness VI and Slow Falling. Players still receive the full effect (Mining Fatigue and suppressed jumping on top) - Red Rush — leftover ability items from v1.0.0 are now automatically cleared from inventory slots 7 and 8 when powers are applied or removedFixed
- Red Rush retaining hotbar items (Clock, Chain) that were removed in v1.0.0 but not cleaned up on existing players1.0.0VINCIBLE 1.0.0May 19, 2026 Changelog
v1.0.0 — Initial Release
Added
- Viltrumite class - True flight (double jump to take off, sprint mid-air for speed boost) - Super strength (bonus attack damage + knockback) - Damage resistance (45% reduction) - Fire, lava, and fall damage immunity - Passive health regeneration - Grab ability (Sneak + Left Click) — drags nearby players with you - High Class Viltrumite class - All Viltrumite abilities with higher strength and speed stats - Sonic Clap (F) — 12 block shockwave, damage scales by distance, 12s cooldown - Faster regeneration (1 full heart every 3 seconds) - Grab ability (Sneak + Left Click) - Red Rush class - Superhuman ground speed - Passive Haste II (no visible potion particles) - Slow Time (F) — slows all players within 24 blocks for 10 seconds, 30s cooldown - Grab ability (Sneak + Left Click) - Commands:/viltrumite,/highclass,/redrushwith give/remove/status subcommands - Fullconfig.ymlwith all values tweakable (damage, speed, cooldowns, regen, radius, etc.) - Permission nodesviltrumite.useandviltrumite.admin
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