Sueta

Vyrnax MMORPG Core | Ultimate RPG | Classes, Bosses, Dungeon

2.0.5

Build your complete Minecraft MMORPG with one powerful modular core

·Plugin
  1. 2.0.5latestCHANGELOG 2.0.5last week
    Regions Module — NEW MODULE 18 • ADDED New Regions and Cities system with level ranges, priorities, player discoveries and persistent SQLite storage. • ADDED Irregular territory editor with a selection wand: concave polygons, cuboids, chunk rectangles, vertical limits and boundary previews. • ADDED Adventurer Atlas in /vmenu, showing discovered regions, cities, worlds, dangers and regional travel destinations. Undiscovered territories can remain hidden. • ADDED Configurable MMORPG territory protection covering building, containers, interactions, PvP, hostile mobs, explosions, fire, fluids and entities. • ADDED Renewable ore, wood, soil, herb and other resource nodes: gather with the correct tool without breaking terrain, using per-player cooldowns. • ADDED Safe cities linked to their parent regions; safety and territory rules can be configured through /veditor and /vregions. • CHANGED Global protection stays disabled by default to avoid unexpectedly affecting existing worlds. Portable Lobby / Navigator Module • ADDED Regional fast-travel points integrated into Portable Lobby and accessible through the Regions Atlas. • ADDED Individual, permanent unlocks require visiting the location and activating its anchor block. Discovering a region does not unlock travel. • CHANGED Basic Free travel retains safe-destination checks and persistent cooldowns, without Premium travel fees. Mobs & Bosses Module • ADDED Region-based mob levels while preserving the priority of bosses, dungeons, spawn points and pre-existing level zones. • ADDED Natural spawn filters by region, with allow/block lists and regional level restrictions. • ADDED Common, Uncommon, Rare and Epic mob rarities, with visual indicators, spawn configuration and up to one affix per mob in Free. • ADDED World-boss encounters with one configurable spawn condition per boss and basic evolution of up to two stages. • FIXED Mob rarity and affixes persist without rerolling variants or applying stat bonuses twice. Dungeons Module • ADDED Rotating dimensional portals for instanced dungeons: up to two locations per dungeon in Free, with one active location at a time. • ADDED Physical interaction to enter, configurable lifetime/cooldowns and rotation after clearing an instance or when a portal expires. • CHANGED Running dungeon sessions continue when a portal closes or rotates; the existing instance system remains intact. Events Module • ADDED Living World: a persistent regional threat indicator visible in Regions → Dangers when enabled. • ADDED Early dungeon overflow stages (warning and creature seepage), linked to active portals and configurable through the Events editor. • FIXED Improved cleanup of loaded temporary invaders when Events or the overflow system is disabled, including after restarts. • CHANGED Living World and dungeon overflows are disabled by default to preserve existing server behavior. MMO Module • ADDED Optional specialization, talent and passive unlocks using one simple visible requirement, in addition to existing levels, tiers and skill points. • ADDED Requirement editor under /veditor → MMO, with progress inspection and persistent rules. • CHANGED Previously acquired talents are retained; enabling conditional unlocks is optional. Clans Module — Cities, Wars & Conquests • ADDED Purchase and ownership of one city per clan in Free using Clan Points, with confirmation and secure persistence. • ADDED Basic municipal management: mayor, treasury and supplies, plus Town Hall and Farm upgrades up to level 2. • ADDED Territorial diplomacy and scheduling: declare, accept and organize city wars with configurable requirements and time windows. • ADDED WvW preparation with enrolled participants, rally points, ready states and advance announcements. • ADDED Free sieges with one capture objective (A), controlled combat scoring and territory protection maintained for bystanders. • ADDED Safe city conquest after a valid victory, preserving treasury, supplies and buildings by default. • CHANGED New municipal and warfare features require administrator activation; they are not automatically enabled by upgrading. Professions Module • ADDED Regions resource nodes can grant XP to existing professions when configured to do so. • CHANGED Node harvesting does not damage the terrain or require additional professions. Core / Stability Module • FIXED Resolved duplicate translation keys in all 14 Mobs & Bosses language files, restoring missing editor text. • FIXED Hardened Free/Premium feature restrictions at the service layer, rather than relying only on menu buttons. • CHANGED Refined Free/Premium build separation and cross-module integration checks.
    5 downloads
  2. 2.0.4UPDATE 2.0.42 weeks ago
    Module Core / QoL • REWORK Rebuilt ground-item holograms with separate labels that follow dropped items and display item information more reliably. • FIXED Fixed hologram cleanup on pickup, item merging, despawn, chunk unload, and plugin shutdown; legacy visual entities are also removed. • FIXED Improved stacked-item label refresh and hologram reconstruction when areas are loaded again. • CHANGED Refined compatibility across Paper 1.21.11 and the 26.x branch, along with Free and Premium artifact generation. Module GameModes • FIXED Fixed solo and Party session handling to prevent addon activations from leaking between scopes. • FIXED Random Crafting keeps recipe outputs consistent within each cycle and synchronizes randomized changes across the active scope. • CHANGED Integrated Random Crafting with Professions workstations; randomized outputs are resolved on crafting rather than permanently altering recipe displays. • CHANGED Reviewed Free addon settings for global and Party activation, including edition-specific addon visibility. Module Professions • FIXED The fletching/carpentry station correctly applies Random Crafting when the addon is active. • FIXED Fixed crafted-item counting when a randomized output has a different stack amount from the original recipe. • CHANGED Reorganized Free menus to show basic workstations and actions without exposing Premium-only advanced workshops. Module Quests • CHANGED Adjusted basic quest menus and the editor to separate standard options from Premium advanced tools. • FIXED Reviewed access to quest pools and quest details to prevent viewing or editing Premium content from Free. • CHANGED Expanded language keys used by quest menus while preserving per-player localization. Module Clans • CHANGED The Free clan bank retains item storage; money-treasury and commission screens are reserved for Premium. • FIXED Adjusted clan-menu navigation, ranks, and permissions to prevent actions in unavailable Free-edition sections. Module PvP • FIXED Strengthened queue, duel, arena, and command checks to prevent unavailable competitive options in Free. • CHANGED Menus and statistics better distinguish basic PvP information from Premium progression, leagues, and advanced tools. Module Minigames • CHANGED Clearer separation between Free minigames and Premium-only catalogs, editors, and bots. • FIXED Fixed bot-system access to prevent Premium features from running in the Free edition. Module NPCs & Mobs • FIXED Reviewed skin fields in mob/NPC editors to show the Premium requirement where appropriate without affecting basic Free features. • FIXED Improved visual and interaction checks for training entities and mob editing. Module Pets & Mounts • CHANGED Free pet menus and profiles now distinguish basic features from Premium bonding, specializations, and advanced utilities. • FIXED Reviewed pet permissions and actions to prevent inaccessible entries in the Free edition. Module Daily Rewards / Achievements / Revive • CHANGED Separated Free/Premium files and controls for Daily Rewards, Achievements, and Revive so each edition shows only its available features. • FIXED Fixed loading paths and access to Premium-exclusive reward and achievement categories. Module Navigator / Portable Lobby • CHANGED Retained basic Free navigation while separating Premium travel and advanced-editing options. • FIXED Adjusted menu configurations to avoid advanced options that cannot be used in Free. Module Localization & Editions • CHANGED Added and refined translatable strings in 14 languages for this version’s menu and message changes. • FIXED Strengthened edition filters so old Premium files are not accidentally loaded by Free builds. • CHANGED Added Free packaging checks to separate Premium-only resources and catalogs.
    27 downloads
  3. 2.0.3VyrnaxMMO 2.0.3 — Auto Language, Clans, Quests, Daily Rewards & new gameplay systems3 weeks ago
    Minigames Module · Reworked Minigolf with a true turn system: only the active player can strike the ball, and bots follow the same turn order. · Added three Minigolf clubs — short, medium and long — with different power multipliers. Clubs are granted temporarily during a turn and removed when control passes to another player. · Rebalanced the shot-power curve to provide finer control between soft putts and long shots while keeping clear visual power feedback. · Added a Minigolf scoreboard showing current hole, par, active player, remaining hole time, remaining turn time, hole strokes and total strokes. · Improved waiting, rolling-ball, penalty, stuck-ball, stroke-limit, sudden-death and match-end states to work with the new turn flow. · Moved Minigolf runtime messaging to each player’s individual language. PvP Module · Added a queue-control panel with solo-test support to validate match and arena flow without requiring a full queue. · Reworked PvP ability selection around five fixed slots, with explicit slot selection, skill removal and cost/cooldown information. · Fixed match-start teleporting so players correctly enter the configured arena spawns before combat begins. · Improved Capture the Flag readability: red and blue flags are rendered physically, follow their carrier and keep team-colored particle feedback. · Added clear KOTH and Hardpoint objective visuals using a particle ring and vertical pillars around the active capture area. · Adjusted solo-test and abandon controls/messages to reduce inconsistent queue or match states. Professions Module — Carpentry & Gambling · Added Gambling as a new Carpenter-workbench feature alongside the Dismantle system introduced in 2.0.2. · Gambling uses two items: a sacrifice and a target. The sacrifice is consumed when the bet starts; the target is always returned and a successful roll grants a second copy. · Added an animated roulette whose result is decided server-side before the visual sequence begins, preventing the interface from manipulating the outcome. · Success chance is calculated from the relative value of the sacrificed item versus the target. Base chance is clamped between 0.5% and 85%, with a progressive Carpentry bonus and an 87% final cap. · Added value models for both vanilla items and VyrnaxItems. VyrnaxItem value considers rarity, level, stats, elemental damage, slots, skills, sets and special properties; vanilla value also accounts for enchantments and unbreakable state. · Bundles, shulkers and other container items include their internal contents in the value calculation, closing cheap-container duplication exploits. · Duplicated tracked VyrnaxItems receive fresh instance UUIDs, including tracked items nested inside bundles or containers. · Added safe recovery for inventory close, disconnect, reload and shutdown: every committed roll settles exactly once and items are not left stranded in virtual inventories. · Integrated Gambling GUI, messages, probability feedback and results with the multilingual system. Clans Module · Reworked clan progression: Clan Level is now earned through real Clan XP and is no longer overwritten by upgrade levels. The default maximum level is 100. · Added configurable Clan XP sources for mobs, bosses, quests, dungeons, events, PvP and Professions, including per-source multipliers and limits. · Added automatic Clan Level perks for general XP, money, Profession XP and Warehouse capacity. · Added a shared weekly mission board: every clan member contributes to the same mob, boss, dungeon, PvP, quest, event and profession objectives. · Added individual weekly contribution tracking with configurable activity weights and support for identifying top contributors. · Reworked the monetary Clan Treasury as a system separate from the item bank, with deposits, withdrawals, rank permissions and an auditable transaction history. · Added Clan Warehouse capacity scaling based on Clan Level while preserving Clan Hall chest, trapped-chest and barrel detection. · Added per-clan custom ranks with fine-grained permissions and member assignments. The owner remains immutable and always retains every permission. · Added member activity tracking with Online, Active, Recent and Inactive states based on connection and recent clan contribution. · Added a configurable clan announcement/MOTD that can be shown to members when they join the server. · Added Clan Challenges: temporary activity races between clans with configurable type, target, duration, cooldown, history and rewards. · Added permanent Clan Achievements that keep lifetime progress and grant each reward only once. · Added progressive Bronze, Silver, Gold and Diamond weekly reward tiers based on the number of shared weekly objectives completed. · Preserved Clan Hall, Conquest, Wars, WvW, contracts and clan-tag systems while integrating them with the new progression model without mixing Clan Level and upgrades. Quests Module · Reworked Daily and Weekly Quests with configurable pools, cycle-based assignment and defaults of 3 daily and 6 weekly quests per player. · Added a configurable free daily reroll plus automatic bonuses for completing all Daily Quests and for reaching the weekly Daily-Quest completion target. · Added Easy, Normal, Hard and Epic quest difficulties with objective and reward multipliers. · Expanded quest definitions with pool, level/class/profession requirements, prerequisite quest, next quest, auto-complete, unique-quest status, reward commands and Premium reward multiplier. · Added quest-chain support through Prerequisite Quest and Next Quest relationships, allowing sequential unlock progression. · Added support for multiple objectives per quest in addition to the primary objective, enabling more flexible quest designs. · Reworked management and advanced-editor menus to expose difficulty, pool, objectives, auto-complete, unique status, requirements and quest chaining. · Improved symmetry and navigation across quest creation, editing, confirmation and management GUIs. · Integrated the Quest update with the per-player language system. Daily Rewards Module · Reworked the Daily Rewards core around configurable calendars/tracks, streaks, cycles and persistent claim state. · Added active-playtime and total-playtime rewards with configurable milestones and optional AFK/spectator exclusions. · Expanded streak milestones and added weekly and monthly milestone tracks, including special rewards for long streaks. · Added weighted reward pools, choice rewards, money, VyrnaxItems and integration-ready rewards for MMO, Professions, Clans and Achievements. · Added progressive Luck and Lucky Day systems for controlled improvements to random rewards. · Added configurable Catch-Up for missed days using tokens, economy, resources, mixed methods or a free mode. · Added anti-abuse protections based on the server clock plus rollback detection to prevent client-side calendar manipulation. · Premium rewards are now additive: the normal reward is granted first, followed by configured multipliers or additional rewards. · Added high-rarity reward presentation through configurable titles, particles and sounds. · Reworked VEditor and calendar navigation for a clearer structure when editing tracks, days, milestones, pools and rewards. Player Settings, optional client & quality of life · Added a global Settings menu inside /vmenu as the central location for individual player preferences. · Moved Streamer Mode into Settings and added a per-player language selector wit
    30 downloads
  4. 2.0.2VyrnaxMMO 2.0.2 — WAVES Dungeons, balance, editors & full localizationSep 25, 2026
    Dungeons Module · Added WAVES as a new Dungeon type independent from INSTANCE and OPEN_WORLD: round-based arenas where the next wave starts only after every valid enemy from the current wave has been defeated. · Added a generic WAVES editor in /veditor to freely create and customize waves, mobs, quantities, spawn points, bosses, limits and arena parameters. · Added official 15-wave configurations for Free and Premium. Free uses reworked vanilla mobs, while Premium exclusively reuses the existing Orc roster. · The Premium variant places bosses at Wave 5 Kargan, Wave 10 Mok’Rasha, Wave 14 Drogmar and Wave 15 Gar’Khar, reusing their existing mechanics without introducing new creatures. · Added maxAlive control, queued spawning when a wave exceeds the live-enemy cap, breaks between rounds and progression locked until the current wave is cleared. · Fixed WAVES editor issues involving direct setup, DungeonLocation references and pending chat types. Mobs & Bosses Module · Rebalanced the Premium Orc dungeon: spawners now create 1 Orc per activation, with at least 45 seconds between spawns and a maximum of 3 living enemies per spawner. · Reduced Orc Blood Shaman and Orc Beastmaster summons to prevent excessive totem and wolf accumulation. · Improved Orc OPEN_WORLD behavior: reviewed player entry/exit handling, visibility, empty-area grace time and spawn-level scaling based on the average level of nearby players. · Added a Mobs & Bosses runtime panel to /vadmin with tools to spawn mobs/bosses and remove VyrnaxMobs by target, nearby area, world or server without affecting unrelated vanilla mobs. Minigames Module · Reworked Bowling editor saving and cache refresh so World, Lobby, Spectator, Approach, Foul Line, Pin Deck and lane bounds immediately use newly saved coordinates. · Fixed premature gutter detection in Bowling: lane boundaries are evaluated only after the ball crosses the Foul Line. · Improved Bowling aiming so the ball appears in the aimed direction and provides a readable trajectory. · Improved Bowling physics for lanes around 14–16 blocks long; gutter balls now continue visually to the end instead of disappearing. · Added a Bowling scoreboard with frame, turn, scorecard, total and ranking, plus bot match messages. · Reworked the Bowling editor with guided setup, descriptions for each option and current-coordinate display. · Reworked the Minigolf editor with guided setup for World, Lobby, Spectator, Tee, Cup and hole boundaries. · Replaced Minigolf rectangular Pos1/Pos2 bounds with a free polygonal outline per hole, supporting concave S, L, zigzag and irregular courses with vertex placement, undo, polygon closing and visual feedback. Professions Module · Added Dismantle to the Carpenter workbench, including an 18-slot inventory submenu for processing multiple compatible items. · Dismantling returns between 20% and 80% of the original recipe materials based on the player’s Carpentry level. · Added protections for items without valid recipes, incompatible results and insufficient inventory space. · Fixed stack calculations to respect each recipe’s output amount: the system now calculates actual craft counts instead of treating every stack unit as a full recipe, preventing material duplication with stairs, slabs, doors and other multi-output recipes. Languages, Core & Quality of Life · Completed a large localization pass across the Core and its modules for all 14 supported languages, including menus, runtime messages, VAdmin, NPCs, GameModes, Revive, MMO and other systems. · Brought EN/ES parity to 10,180 keys with 0 missing, extra, type-mismatched or placeholder-mismatched keys; Spanish Achievements placeholders were also corrected. · Improved secondary-language fallback, locale loading and language-code normalization, and removed obsolete keys found during the audit. · Reclassified diagnostic messages that are not real failures: absent optional dependencies and selected informational states no longer produce unnecessary WARN entries, while actionable issues remain warnings.
    31 downloads
  5. 2.0.1.1VyrnaxMMO 2.0.1.1 — Paper 1.21.x Compatibility HotfixSep 18, 2026
    Core & Compatibility · Added a centralized Bukkit 1.21.x compatibility layer to resolve entity attributes consistently across supported APIs. · Migrated direct attribute references such as max health, attack damage, movement speed, armor, knockback resistance, follow range and scale to the compatibility layer. · Fixed malformed references that accidentally targeted org.bukkit.attribute.Bukkit121Compat; they now correctly use com.vyrnaxdev.vyrnaxmmorpgcore.compat.Bukkit121Compat. · Fixed sound resolution for Paper 1.21.1 by replacing the incompatible Registry.SOUND_EVENT registry with Registry.SOUNDS. · The sound resolver keeps direct lookup and normalized fallback behavior without relying on registry APIs unavailable in Paper 1.21.1. Free / Premium Builds · Fixed BuildInfo integration so the FREE and PREMIUM editions retain their correct compile-time edition markers. · Preserved the physical separation of code and content between both editions throughout the compatibility changes. Technical Validation · Reviewed and corrected 34 malformed compatibility references across 17 files.
    30 downloads
  6. 2.0.1VyrnaxMMO 2.0.1 — Stability, Gameplay & Systems UpdateSep 18, 2026
    Minigames Module · Added bot support for all 14 current minigames: Crystal Rush, Color Shift, Bomb Courier, BuscaVidas, Bingo Rush, Parchís Adventure, Chaos Race, Card Colors, Fleet Battle, Paintball, Football, Basketball, Bowling and Minigolf. · Reworked bot behavior so each minigame follows its own rules instead of relying on one generic behavior set. · Bots now use an invisible internal entity with a visual indicator and circular ground telegraph, avoiding incorrect or intrusive character models. · Fixed fall damage in Color Shift and Crystal Rush so it no longer interferes with intended match rules. · Fixed Bomb Courier player movement during active matches. · Added a boundary tool to properly configure the playable area in BuscaVidas. · Players now keep full hunger during minigames so hunger does not interfere with intended gameplay. · Improved Basketball controls: right-click to steal; while holding the ball, right-click for a strong shot, left-click for a quick shot and F to pass. · Improved Football with editor-configurable goals, goal-line definition, automatic goal fallback, shot power, goalkeeper collision/defense and exclusive ball possession. · After a Football goal, the ball returns to the center for the opposing team's kickoff. · Added kickoff-turn notifications and improved sports match flow. · Improved spectator handling and leaving through /vmenu, including abandonment confirmation where required. · Reviewed 1v1, 2v2 and 3v3 sports formats where applicable. PvP Module · Fixed match initialization so players are sent to the configured arena/colosseum from the beginning of the match. · Reworked combat preparation: players select a class first, then choose the temporary abilities used for that fight. · Added protection against accidental leaving through /vmenu with confirmation; Ranked explicitly warns that leaving counts as a loss. · Added nearby-player 1v1 challenges with opponent acceptance and a 5-second countdown. · Duels use the players' current gear, level and state, cause no item/progress loss and can operate independently from global PvP. · Improved public and private room handling, including invitations/whitelists where applicable. GameModes Module · Fixed Shared Inventory so every player's original inventory is restored when the mode is disabled. · Fixed Shared Inventory & Life so health is actually synchronized between participants instead of sharing inventory only. · Improved state cleanup and restoration when shared modes end or are disabled. Mobs & Bosses Module · Fixed boss difficulty detection so bosses execute the correct Easy, Medium, Hard and Hardcore mechanics. · Reviewed boss scaling to use the party's real average level (PARTY_AVERAGE) instead of incorrect fixed-level values. · Reviewed and integrated mechanics for the Premium bosses Gandalf, Albus Dumbledore, Yuno, Frieren and Natsu. · Completed Albus Dumbledore's Premium integration and Great Hall arena support. · Added Natsu's fire-affinity passive starting from Easy: incoming fire damage increases visible stacks up to 10, progressively empowering the boss. · Added configurable Training Dummies for damage and ability testing: invulnerable, persistent and excluded from the Bestiary. · Added VEditor tools to spawn and remove Training Dummies, including name/skin configuration and administrative control. Items Module · Improved socket-system validation so compatible weapons, armor and tools are handled correctly. · Fixed player feedback when attempting to use the socket system without a valid main-hand item. · Reviewed rune/gem and workshop integration to prevent operations on incompatible items. Professions Module · Added item renaming through the anvil and name-tag access directly from the Blacksmith section. · Kept compatible recipe crafting integrated with both player inventory and Warehouse materials. · Reviewed the Blacksmith/Anvil flow for repairing, renaming and tagging items from within the module. Clans Module · Temporarily disabled Clan Hall NPCs while their restoration and persistence system is stabilized, preventing NPC issues from affecting the rest of the Clan Hall. · Reviewed clan-linked mercenary and pet expedition systems to improve functionality and persistence. Events Module · Fixed event counters that failed to register certain actions correctly, including mob-hunt and Fishing cases. · Adjusted event notifications so they target the affected world or players actively tracking the event through the calendar, reducing irrelevant alerts. · Reviewed event tracking, including world information, distance and Calendar-based tracking. Multiplayer, UI & Quality of Life · Updated English and Spanish messages and ActionBars for the modified systems. · Improved temporary-state cleanup when leaving matches, duels or game modes. · Reviewed inventory, health, movement and spectator protections to reduce stuck states after matches.
    22 downloads
  7. 2.0.02.0.0 UpdateSep 11, 2026
    Update all 17 Modules to 2.0.0 Mobs & Bosses and Dungeons to 2.0.1
    45 downloads
  8. 1.2.7Aug 16, 2026
    37 downloads

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