1.6.0latestWeapon Maker 1.6.0Sep 20, 2026 Support for 26.2 and all 1.21.x versions1.5.9Weapon Maker 1.5.9Jun 1, 2026 WeaponMaker v1.5.9 – Power Update Log New Features - The Mace: 1‑second random lightning burst (max radius 5 blocks) + earth‑quake blast (10‑block radius) that knocks back entities. - Evocator Totem: summons random fang heads within configurable radius (default 7 blocks) with instant lightning strikes. - Custom Power Editor 2.0: new UI for editing all custom powers, including cooldown, radius, damage, sounds. - OP bypass: operators can disable cooldowns directly from the GUI; toggle options True/False/None without typing. - Cooldown system revamp: per‑power cooldown fields (theMaceCooldown, evocatorTotemCooldown) with OP bypass logic. - UI polish: glass‑morphism layout, gradient colors, micro‑animations, smooth transitions. Known Issues (v1.5.9) - Minor lag when The Mace is activated with many players nearby. - WorldGuard compatibility: Evocator Totem may spawn in protected regions.1.5.7Weapon Maker 1.5.7May 19, 2026
This update introduces the devastating Super Hammer capability, expands cosmetic customization in our particle rendering engine with floating/twinkling stars for theWeaponMaker 1.5.7 - Super Hammer & Sound Update!
STARRY_SKYhalo shape, fully populates all sound menu categories, unifies tab completions, and fixes chat prefix formatting. ---
We have added an incredible new custom ability for your custom weapons, triggered via Shift + Left Click (Super Hammer) or Shift + Right Click (Destructive Jump): 1. Jump First, Explode on Landing: Initiating the ability launches the player into the air with zero initial damage to surrounding blocks. The explosion/impact is triggered only when the player lands and touches the ground, preserving structures from premature destruction. 2. Configurable Leap Heights: Customize the Y-velocity of the jump per weapon using the new properties: -Devastating New Ability: "Super Hammer" & "Destructive Jump"
destructive_jumpY(e.g. 0.5, 1.0, 1.2, 1.5) -super_hammer_jumpY(e.g. 0.5, 1.0, 1.2, 1.5) 3. Dynamic Super Hammer Waves: The Super Hammer impact expands outward in customizable concentric shockwaves: - Custom Circles Count: Configurable from 1 to 50 rings using thesuper_hammer_circlesproperty. - Custom Expansion Speed: Configure the delay between waves in ticks using thesuper_hammer_delayproperty. - Dynamic Lightning Strikes: Standard waves spawn shockwaves with explosion particles. Every 3rd wave (circle 3, 6, 9, 12, etc.) summons storm clouds and strikes between 3 and 10 random lightning bolts inside the wave ring, dealing 12 hearts of damage (24 HP) and high knockback. 4. Destructive Mode & WorldGuard Protection: If configured with block damage, blocks (excluding bedrock) in the shockwave boundaries are destroyed. This is fully protected by WorldGuard integration—blocks inside protected zones remain entirely unaffected to prevent griefing. 5. Config & Commands Support: - Modify weapon configurations with/weaponmaker edit <id> <property> <value>or/weaponmaker edithand <property> <value>. - All 4 new properties (destructive_jumpy,super_hammer_jumpy,super_hammer_circles,super_hammer_delay) are fully supported. ---
- Floating/Twinkling Animation: Stars inside theCosmetic Halo "STARRY_SKY" Improvements
STARRY_SKYhalo shape now drift randomly and organically within the boundary ring using harmonic sine/cosine offsets. They also feature a twinkling size pulsation, making the halo look like a living night sky. ---
- All Categories Populated: Every sound selector category (BLOCK, ENTITY, MUSIC, ITEM, AMBIENT, UI) is now fully populated with all registered Minecraft sounds. No category is left empty! - Interactive Audio Previews: - Left Click: Play preview of the sound at your current location. - Right Click: Apply the sound to the held weapon. ---Populated Sound GUI Menu
- Unified Property Previews: Fixed in-game autocomplete suggestions forCommand Autocompletion & Chat Fixes
/wm editand/wm edithand. Instead of suggesting player names for boolean and numeric options, the autocomplete system now correctly returns previews liketrue,false, or example values. - Legacy Color Translation: Solved a bug where raw color codes (e.g.&7[&6WeaponMaker&7]) were sent in the chat during forge interactions. The plugin now properly translates color prefixes.1.5.2Weapon Maker 1.5.2May 18, 2026
This release bumps the plugin version to 1.5.2, introducing three advanced cosmetic halos—including a complex multi-layered Summoning/Magic Circle where nested layers rotate in opposite directions when animated—full command aliases, custom bullet speed and range physics settings, and brand new GUI preview capabilities for particles and sounds! ---WeaponMaker 1.5.2 - Teams, Halos e more! Update
We have expanded the shooting engine to support genuine 3D flying bullet physics and customizable travel ranges: 1. Bullet Speed (`bullet_speed`): Real-time Projectile Flying:* Allows weapons to shoot real flying projectile particles instead of instant hitscans! *Custom Bullet Speed & Range Physics (NEW!)
0(Default): Instant hitscan (traditional immediate damage). *1to1000: Bullet travel speed.1is extremely slow (1 block/second), while1000is hyper-fast (1000 blocks/second / 50 blocks/tick). Command:*/weaponmaker edit <id> bullet_speed <0-1000>or/wm edithand bullet_speed <0-1000>2. Bullet Range (`bullet_range`): Max Block Travel Limit:* Limits how far a bullet can travel before disappearing (stopping particle trails and preventing far-away hits). *300(Default): Standard range of 300 blocks. *0: Infinite range. *1to20000blocks limit. Command:*/weaponmaker edit <id> bullet_range <0-20000>or/wm edithand bullet_range <0-20000>Both parameters are fully integrated into tab auto-completion and auto-suggestions. ---
- Direct Access: FixedDirect Editor Redirection (
/weaponmaker editorhand)/weaponmaker editorhandnot opening the GUI directly on the held weapon. It now skips the main menu and goes straight to the specific weapon's editor interface. ---
- Unlinking Fix: Resolved a major state persistence bug in the Upgrade Chain Editor. Right-clicking an upgrade stage to unlink it now correctly resets itsUpgrade Chain State Persistence & Visibility Fixes
upgradeFromproperty to"NONE". Unlinked weapons will now instantly reappear in the main menu! - Upgrade Chain Protection: In-game direct chat commands like/weaponmaker edit <id>now explicitly block editing upgrade-chain weapons. This ensures upgrade progression trees cannot be edited or modified out of order. - Improved Auto-suggestions: Tab completion in/weaponmakercommands continues to dynamically filter out upgrade stages to keep your console completely clutter-free. ---
- Editor Visibility Toggle (Redstone Block): Added a new Redstone Block button in the Weapon Edit Menu (Slot 22). Clicking this button toggles the visibility of the weapon on the main screen ofRedstone Toggle & Reorganized Edit Menu Grid
/weaponmaker editor. This gives you full control over which weapons are displayed in the main selection list! - Compact & Symmetric Layout: Moved the Upgrade Editor (Nether Star) button from slot 42 to slot 31. This aligns it perfectly next to the other edit buttons, creating a perfect rectangular 3x4 layout for clean visual aesthetics. ---
- Customizable Speed: TheRotation Animation Speed (1-50)
/weaponmaker halo_rotate_animatecommand has been enhanced. It now accepts an optional rotation speed parameter from 1 to 15: -1: Extremely slow rotation. -5(Default): The fluid standard speed. -15: Hyper-fast rotation. - Usage:/weaponmaker halo_rotate_animate <id> <true|false> [speed (1-15)]- In-game Property: You can edit the rotation speed directly using/weaponmaker edit <id> halo_speed <1-15>or/weaponmaker edithand halo_speed <1-15>with full tab completions. - Full Compatibility: Existing weapons default to speed5, ensuring zero breakages or config changes. ---
We have revolutionized the User Experience (UX) inside our selection pickers: 1. Particle Picker: Left Click: Plays an instant particle preview* (a burst of 20 particles) around the player so you can test visual effects in real time without closing the menu! Right Click: Saves and applies* the selected particle to the weapon, returning you to the main menu. Lore Tooltip:* Clean grey lines are shown on each firework star:Interactive GUI Picker Menus (New Preview Feature!)
Click Sinistro: AnteprimaClick Destro: Applica2. Sound Picker: Left Click: Plays an audio preview* of the selected sound at the player's location. Right Click: Saves and applies* the sound to the weapon. Lore Tooltip:* Displays the same helpful Left/Right click instructions. ---
- Added complete command aliases! You can now execute any WeaponMaker command using these shortcuts: *Command Aliases registered
/wm <commands>*/wpm <commands>*/weaponm <commands>*/wmkr <commands>---
We have expanded the geometric particle engine to support 18 distinct shapes, adding: 16.18 Advanced Cosmetic Halos (3 New Shapes Added!)
MOON(The Moon)(Deeply Closed & Wrapping!) - Perfect Crescent Moon: Rebuilt the Moon shape to match reference pictures. It now wraps deeply into a gorgeous closed profile (sweeping a wide $246^\circ$ arc) with two thin ends folding inwards beautifully for a realistic, clean, and elegant crescent moon silhouette without overlapping lines. 17.
SUN(The Sun)- A bright central ring radiating 8 solar rays outwards in a symmetric pattern. 18.
MAGIC_CIRCLE(The Magic Circle)- Multi-layered Summoning Circle: Features 3 nested layers that rotate dynamically at different speeds and in opposite directions: - Outer Circle: Rotates clockwise at normal speed (
1.0x). - Middle Star/Octagram: A beautiful 8-pointed star that rotates counter-clockwise (-1.2x). - Inner Circle: A compact inner ring that rotates clockwise at double speed (2.0x). - Whenhalo_animatedis set tofalse, the magic circle remains frozen as a beautifully aligned, symmetric summoning crest. 19.PENTAGRAM_CIRCLE(The Pentagram Circle combo)- A gorgeous multi-layered design: - Outer Ring: Rotating clockwise at normal speed (
1.0x). - Inner Pentagram (5-pointed star): A star pattern rotating counter-clockwise (-1.2x). 20.RUNIC_SHIELD(The Runic Shield Aura)- A complex triple-layered aura: - Outer Ring: Rotating clockwise at
0.8xspeed. - Middle Diamond/Square: A geometric shield outline rotating counter-clockwise at-1.2xspeed. - Inner Ring: A fast core rotating clockwise at double speed (2.0x). All shapes can be chosen in-game using `/weaponmaker halo_geometric <id> <SHAPE>` or `/weaponmaker edit <id> halo_shape <SHAPE>` with full auto-completion support. ---
- High-Precision Tuning: Raised the limit for halo animation speed (Extended Halo Animation Speed
halo_speedand/weaponmaker halo_rotate_animate) from 1-15 to 1-50! - Granular Control: Speed1is ultra-slow for peaceful glowing orbs, and50provides lightning-fast mystical frequencies for hyper-charged relics. ---
- Dynamic HEX Potion Effects: The dynamic particle options supporting full HEX coloring now includeDynamic & Static Particle Variants (
halo_type)DUST,DUST_COLOR_TRANSITION, andENTITY_EFFECT(representing Spigot's unified potion particle for 1.21.1). - Universal Static Particles: You can now enter any valid Minecraft Spigot particle name as yourhalo_type! The plugin will auto-detect and spawn it as a gorgeous static effect (e.g.FLAME,SOUL_FIRE_FLAME,WITCH,PORTAL,HAPPY_VILLAGER,HEART,GLOW,SNOWFLAKE), falling back gracefully to customized color dust if an invalid name is input. ---
- Shorthand Format: Writing custom death messages is now easier than ever! Instead of writing the full `Simplified Death Messages
1.5.0Weapon Maker 1.5.0 Final Beta 1May 17, 2026
This is our biggest update yet, introducing a massive set of new features, an entirely new UI system, and infinite RPG progression mechanics.WeaponMaker 1.5.0 - The Weapon Forge Update
- Added100% In-Game GUI Editor
/weaponmakerto open the Global GUI Editor. - You can now modify every single weapon stat in real-time through an intuitive inventory interface. No more editing.ymlfiles or reloading the server manually! - Configure damage, fire rate, particles, projectiles, and upgrade paths directly in-game.
- Added the Weapon Forge, a custom Anvil GUI that allows a player to repair and upgrade a weapon. - You can now transform any physical Anvil block into a functional Weapon Forge. - Infinite Upgrade Trees: Combine a base weapon with a specific "upgrade item" to craft a higher-tier weapon. - Perfect Data Preservation: Upgrading a weapon now perfectly preserves all vanilla enchantments, custom names, and NBT data! - Added a full visual Forge Editor inside the main GUI to configure upgrade paths and repair costs.Weapon Forge & Upgrade System
- Adaptive Bind:Adaptive Binding & New Workflow Commands
/weaponmaker bindnow instantly adapts the weapon template to match theMaterial,CustomModelData, andDisplay Nameof the item you are holding. - Added/weaponmaker clone <old_id> <new_id>: Clone an entire weapon configuration instantly to easily create a variant (e.g., a boss drop). - Added/weaponmaker edithand <property> <value>: Fast command-line editing focused on the specific weapon you are holding. - Added/weaponmaker editorhand: Opens the GUI Editor focused directly on the weapon you are currently holding.
- Completely rewritten the geometric rendering engine for Halos (now using precise linear interpolation for solid, continuous shapes without corner clustering). - Added new Shapes:Advanced Cosmetic Halos
CIRCLE,SQUARE,TRIANGLE,STAR. - Added RGB Animations: Enable a fluid, shifting rainbow color (halo_rgb). - Added 3D Rotation: Enablehalo_animatedto make the shape spin dynamically. - Deep Customization: You can now adjust the scale/thickness (halo_scale), density (halo_particle), and particle type (DUST,ENTITY_EFFECT,DUST_COLOR_TRANSITION).
- Potion Bullets: A projectile can now apply a specific potion effect to an enemy on hit (configurable effect type, duration, and amplifier). - WorldGuard Support: The Destructive Leap attack and block-breaking projectiles now correctly respect WorldGuard region permissions, preventing griefing in a protected area. - Inventory Interaction Fixes: Fixed a bug where a player could not move an item inside their own inventory while viewing the GUI Editor. - Cleaned up theCombat & QoL Improvements
/weaponmakertab-completion list for a much cleaner user experience.1.4.0Weapon Maker 1.4.0May 7, 2026 WeaponMaker 1.4.0
Bind: Maintains original name/lore of objects. Fireball: Your fireballs don't hit each other (no premature explosions).1.3.9Weapon Maker 1.3.9May 7, 2026 Update 1.3.9
Fixed a bug when doing /weaponmaker bind That mattered the name and "lore" in the item Now only does this when you do /weaponmaker give (player)1.3.8Weapon Maker 1.3.8May 7, 2026 Weapon Name Fix Fixed a bug where /weaponmaker info displayed generic names. It now fully supports MiniMessage (gradients and custom formatting)1.3.4Weapon Maker 1.3.4May 5, 2026 What's New Multi-language Support: Added translation files for Italian and English. Switch languages in config.yml. Unbind Command: Added /weaponmaker unbind to remove the link between an item and a custom weapon. BreakMode: When enabled, it allows you to break blocks normally while holding the weapon. Modernized Messaging: Full support for Adventure Components and MiniMessage (gradients, RGB), fixing old API deprecations. 🛠️ Technical Improvements Fixed bugs in weapon editing commands. Optimized the message loading system.
1.2.0Weapon Maker 1.2.0May 4, 2026 Updated the plugin name from "ArmiMilitari" to "Weapon Maker" _all commands will no longer be from /armi but to /weaponmaker_
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