Welcome Rewards (1.13 - 1.20x)
1.2.0A great plugin to for servers that want to give players a great first impression.
Welcome Wise
Why Welcome Wise?
Easily customizable for your needs.
Send messages to greet players.
Execute commands to greet players.
Send broadcasts to greet players. You don't even have to go to the config if you want to change the messages! Just do it in-game.
Commands:
- /ws help
- /ws reload (reloads the config)
- /ws reset (resets the config to the default config file)
- /ws message <message>
- /ws firstMessage <message>
- /ws broadcastMessage <message>
- /welcome
Permissions:
- welcomewise.command.help
- welcomewise.command.reload
- welcomewise.command.reset
- welcomewise.command.message
- welcomewise.command.firstmessage
- welcomewise.command.broadcastmessage
- welcomewise.command.welcome
Config:
# Information
# %player% is player name
# %online-players% is all the players online
# %joined-player% is the player that joined
# for the first time.
welcomeCommand:
joinedPlayer:
player:
noNewPlayerErrorMessage: '&cNo new players are online.'
format: '&bWelcome back %joined-player%'
command:
- 'give %joined-player% diamond 1'
- 'give %joined-player% diamond_block 1'
shouldUseCommand: true
# Remember that if you make a command you'll need to have
# "ifCommands: true" else it won't work, also don't use
# / in commands
# These commands are run by console!
commands:
- ''
shouldSendMessage: true
# Remember that if you make a command you'll need to have
# "ifMessage: true" else it won't work
message: '�BFBFBWelcome Back &a%player% &bto WelcomeWise you are connected with %online-players% other player'
shouldSendFirstMessage: true
# Remember that if you make a command you'll need to have
# "ifFirstMessage: true" else it won't work
firstMessage: 'Welcome %player%'
shouldSendBroadcast: false
firstJoinBroadcast: true
# "firstJoinBroadcast: true" means that it will only send on
# first join and not on every join
# Remember that if you make a command you'll need to have
# "ifBroadcast: true" else it won't work
broadcast: '%player% joined the game'
# If it should show a join message or not
defaultJoinMessage: falseSimilar projects
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