1.1.5latestAutoreplant reworked; accounts for multiple seeds.Jul 4, 2025 Reworked a minor piece of logic culling excess seeds - which are suppose to drop. Also removed a few debugging messages1.1.4Utility UpdateJul 1, 2025 Fixed when wildcrops.autoreplant does not return a seed when the crop is broken without autoreplant, added a few catches, etc.1.1.2Fixes and API stuff.Jun 29, 2025 Plugin now hooks into GlobalStats; can now keep track of custom seeds, leaderboards, etc. Bonemealing fixed: Was missing a flag statement :'(1.1.1Crash prevention - Dependency updateJun 26, 2025 InvUI the Framework used, failed to pass an InventoryCloseEvent; has been fixed in this versioning.1.1Menu Cache rework, removal of useless messagesJun 13, 2025 Predisposed of any menu that falls into the use of a final window, instead replace them with their selves to facilitate a clear stack. Removed some vibe-code stuff, NBT will be added soon to support ItemsAdders, Oraxen, etc. Blocks will not be textures, only items!1.0Wild Crops - Overhauled Farming!!! Must Have!Jun 2, 2025 Implemented new crop stages, no long limited to Wheat only, Final block changes, so you can use flowers or other insta-breakables to get a bettter farming feel with a variety of different yields. Bonemealing, Autoplanting, Light handling, all comes straight out of the box ready for you to tinker. Configs are a lot more cleaned up, built in legacy converter to ensure your current crops update to the new configs.0.9LAG Free!!! Smoother handling and better message supportApr 25, 2025 Implemented a better loading mechanism via chunk ticketing rather than scanning every possible loaded chunk. Thus, now on crop complete the crop is unloaded from the chunk until it's broken. Timings from 31% to 1% Also, implemented better mini message formatting, so now you can have gradient crops! · <gradient:#5e4fa2:#f79459>Starlight Crop</gradient>! Next versions will be strictly per new version, i.e. 1.21.5, and onwards.0.8Major Issue - Crops DisappearingApr 15, 2025 Fixed a major issue, Crops that didn't meet requirements i.e. chunk loaded, light level, etc. Would just break.0.7Notes are on last update --added wrong JAR ::goofy:Apr 15, 2025 ^0.6.1Debug and Prevent natural growth on WildCropsApr 11, 2025 Implemented a new command to Debug custom crops. /Wildcrops debug · Checks the first 5 blocks in range of player and gets the crop debug message from the custom crop0.6Added a culling for broken crops via other pluginsApr 11, 2025 Purges the crops that are broken via corrupted chunk, and or worldedit, etc. World edit support will come soon though, so you can remove and place them with World edit, and potentially other farming util plugins will be hooked into.0.5Mapped some minor fixed and added some helpersApr 10, 2025 Seed menu is now flawless and actually has an implemented Pagination. Also added some extra menu checks to ensure the file created loads in memory instantly. Seed command now has predicted text .i.e. suggestions /wildcrops give Notch ['Name1', 'Name2'] 64 Fixed ferns from being interacted with the crop, thus, replacing and breaking the last state.0.1Had to implement the update trackerApr 9, 2025 Some reason you have to insert the resources first :/
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