WorldManager
4.0.0The best World Manager, updated every week ! The best Multiverse-Core Alternative !
WorldManager
Create, load, unload, delete, back up, restore, teleport between, and pre-generate Minecraft
worlds — all from one command, with a modern in-game menu, per-world flags, and shared/linked
inventories and portals between worlds. One plugin covering the same ground as Multiverse-Core
plus its Inventories and NetherPortals addons.
Report bugs or suggest features on GitHub Issues.
Features
- World management — create (normal, flat, large biomes, amplified, nether, the end, or a
custom generator), load existing world folders, unload, and permanently delete worlds. - Backups — zip a world's folder on demand and restore it later, with the heavy I/O kept off
the main thread so it doesn't freeze the server. - Pre-generation — generate chunks in a bounded radius around a center point ahead of time,
with start/pause/resume/stop control and a boss-bar progress indicator. Multiple worlds can
pre-generate concurrently. - Teleportation — jump yourself or another player straight to a world's spawn.
- Game rules — browse and edit every
GameRulesupported by a world, per-world, without
touchingbukkit.ymlor server commands. - Linked-worlds inventories (optional) — group worlds together so players keep one shared
inventory across the group, and get a clean slate (or their group's saved inventory) when they
leave it. Backed by SQLite or MySQL/MariaDB. - Linked Nether/End portals (optional) — point a world's Nether/End portals at specific
worlds instead of Bukkit's auto-derived<world>_nether/<world>_the_endpair, e.g. send
TEST's portals toNether_TEST/End_TEST. Both directions are handled automatically. - In-game menu —
/wm guiopens a modern chest-inventory menu: create a world through a
single form (name, type, seed, generator, empty-world toggle), browse and manage loaded worlds,
edit game rules with click-to-toggle/±1/±10 controls, and confirm destructive actions
(delete/unload/restore) through a proper Yes/No screen — no chat prompts to type a name or seed
into, the menu opens a real text-entry prompt for that. - Per-world flags — PvP, mob spawning, animal spawning, a weather lock, and a custom spawn
point per world, editable from the same menu. - PlaceholderAPI support —
%worldmanager_current_world%,%worldmanager_loaded%,
%worldmanager_total_player_amount%, and more. - Six languages out of the box — English, French, Spanish, German, Polish, Russian. Every
player-facing message is defined in a lang file, not hardcoded.
Commands
All commands are under /worldmanager (alias /wm).
| Command | Description |
|---|---|
/wm or /wm gui | Open the main menu |
/wm create <name> [type] [seed] [generator] | Create a new world |
/wm load <name> [dimension] [generator] | Load an existing world folder |
/wm unload <name> | Unload a world |
/wm delete <name> | Permanently delete a world |
/wm backup <name> | Back up a world |
/wm restore <name> | Restore a world from its latest backup |
/wm teleport <world> [player] | Teleport yourself or another player to a world |
/wm pregen <start|stop|pause|resume> <world> [center:x,z] [radius:n] | Control world pre-generation |
/wm list | List currently loaded worlds |
Permissions
| Permission | Grants |
|---|---|
worldmanager.command | Base access to /worldmanager |
worldmanager.gui | Open the menu |
worldmanager.create | Create worlds |
worldmanager.load | Load worlds |
worldmanager.unload | Unload worlds |
worldmanager.delete | Delete worlds |
worldmanager.backup | Back up worlds |
worldmanager.restore | Restore worlds |
worldmanager.teleport | Teleport between worlds |
worldmanager.pregen | Control pre-generation |
worldmanager.list | List loaded worlds |
Supported versions
Paper 1.20.1 → 26.2. Compiled against the 1.20.1 API (Paper's Bukkit-facing API is
backward-additive, so building against the floor rather than the latest keeps it running on
every release in between) and boot-tested against a real 1.20.1 server. Spigot/CraftBukkit are
not supported — a shaded chest-GUI library the plugin depended on before 3.0.0 was dropped
and hasn't been reintroduced.
What's new in 4.0.0
- Much wider version support: 3.0.0's menu required Paper 1.21.7+ (it was built on
Minecraft's Dialog UI, which doesn't exist before then). 4.0.0 moves back to a chest-inventory
menu — redesigned, not a revert — specifically to bring the floor down to 1.20.1. - Critical fix: disconnecting could wipe a player's entire linked-inventory history (every
group, not just the current one) from the database. Fixed — quitting now only clears the
in-memory cache. - New: per-world flags — PvP, mob/animal spawning, a weather lock, and a custom spawn point,
editable from each world's menu screen (see Features above). - A world-operation lock now prevents pre-generation from racing a concurrent
unload/delete/backup/restore on the same world. worldmanager.*permissions are now properly declared (default: op), and an operator's
explicit permission negation (via a permissions plugin) is now actually respected.- Numerous smaller correctness fixes across pre-generation, backups, and command feedback — full
details inAUDIT.md.
Earlier: what changed in 3.0.0
- Critical fix: a bug (present since 2.2.0) where players could lose their inventory when
changing worlds even with linked-worlds-inventory disabled, or between two worlds neither of
which was in a configured group. If you saw inventory loss after updating to 2.2.x, this is why. - New: linked Nether/End portals (see Features above).
- Numerous correctness and reliability fixes: main-thread-blocking I/O moved off the main thread,
a bug where custom generators passed to/wm loadwere silently ignored, a double-teleport bug
on/wm unload, and "success" messages that could fire before the underlying async work
actually finished.
Configuration
lang: en # en, fr, es, de, pl, ru
database:
type: sqlite # or mysql
enable-linked-inventory: false
linked-worlds-inventory:
group1:
- world
- world_nether
linked-portals:
TEST:
nether: Nether_TEST
end: End_TEST
Links
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