Sueta

WorldManager

4.0.0

The best World Manager, updated every week ! The best Multiverse-Core Alternative !

·Plugin

WorldManager

Create, load, unload, delete, back up, restore, teleport between, and pre-generate Minecraft
worlds — all from one command, with a modern in-game menu, per-world flags, and shared/linked
inventories and portals between worlds. One plugin covering the same ground as Multiverse-Core
plus its Inventories and NetherPortals addons.

Report bugs or suggest features on GitHub Issues.

Features

  • World management — create (normal, flat, large biomes, amplified, nether, the end, or a
    custom generator), load existing world folders, unload, and permanently delete worlds.
  • Backups — zip a world's folder on demand and restore it later, with the heavy I/O kept off
    the main thread so it doesn't freeze the server.
  • Pre-generation — generate chunks in a bounded radius around a center point ahead of time,
    with start/pause/resume/stop control and a boss-bar progress indicator. Multiple worlds can
    pre-generate concurrently.
  • Teleportation — jump yourself or another player straight to a world's spawn.
  • Game rules — browse and edit every GameRule supported by a world, per-world, without
    touching bukkit.yml or server commands.
  • Linked-worlds inventories (optional) — group worlds together so players keep one shared
    inventory across the group, and get a clean slate (or their group's saved inventory) when they
    leave it. Backed by SQLite or MySQL/MariaDB.
  • Linked Nether/End portals (optional) — point a world's Nether/End portals at specific
    worlds instead of Bukkit's auto-derived <world>_nether/<world>_the_end pair, e.g. send
    TEST's portals to Nether_TEST/End_TEST. Both directions are handled automatically.
  • In-game menu — /wm gui opens a modern chest-inventory menu: create a world through a
    single form (name, type, seed, generator, empty-world toggle), browse and manage loaded worlds,
    edit game rules with click-to-toggle/±1/±10 controls, and confirm destructive actions
    (delete/unload/restore) through a proper Yes/No screen — no chat prompts to type a name or seed
    into, the menu opens a real text-entry prompt for that.
  • Per-world flags — PvP, mob spawning, animal spawning, a weather lock, and a custom spawn
    point per world, editable from the same menu.
  • PlaceholderAPI support — %worldmanager_current_world%, %worldmanager_loaded%,
    %worldmanager_total_player_amount%, and more.
  • Six languages out of the box — English, French, Spanish, German, Polish, Russian. Every
    player-facing message is defined in a lang file, not hardcoded.

Commands

All commands are under /worldmanager (alias /wm).

CommandDescription
/wm or /wm guiOpen the main menu
/wm create <name> [type] [seed] [generator]Create a new world
/wm load <name> [dimension] [generator]Load an existing world folder
/wm unload <name>Unload a world
/wm delete <name>Permanently delete a world
/wm backup <name>Back up a world
/wm restore <name>Restore a world from its latest backup
/wm teleport <world> [player]Teleport yourself or another player to a world
/wm pregen <start|stop|pause|resume> <world> [center:x,z] [radius:n]Control world pre-generation
/wm listList currently loaded worlds

Permissions

PermissionGrants
worldmanager.commandBase access to /worldmanager
worldmanager.guiOpen the menu
worldmanager.createCreate worlds
worldmanager.loadLoad worlds
worldmanager.unloadUnload worlds
worldmanager.deleteDelete worlds
worldmanager.backupBack up worlds
worldmanager.restoreRestore worlds
worldmanager.teleportTeleport between worlds
worldmanager.pregenControl pre-generation
worldmanager.listList loaded worlds

Supported versions

Paper 1.20.1 → 26.2. Compiled against the 1.20.1 API (Paper's Bukkit-facing API is
backward-additive, so building against the floor rather than the latest keeps it running on
every release in between) and boot-tested against a real 1.20.1 server. Spigot/CraftBukkit are
not supported — a shaded chest-GUI library the plugin depended on before 3.0.0 was dropped
and hasn't been reintroduced.

What's new in 4.0.0

  • Much wider version support: 3.0.0's menu required Paper 1.21.7+ (it was built on
    Minecraft's Dialog UI, which doesn't exist before then). 4.0.0 moves back to a chest-inventory
    menu — redesigned, not a revert — specifically to bring the floor down to 1.20.1.
  • Critical fix: disconnecting could wipe a player's entire linked-inventory history (every
    group, not just the current one) from the database. Fixed — quitting now only clears the
    in-memory cache.
  • New: per-world flags — PvP, mob/animal spawning, a weather lock, and a custom spawn point,
    editable from each world's menu screen (see Features above).
  • A world-operation lock now prevents pre-generation from racing a concurrent
    unload/delete/backup/restore on the same world.
  • worldmanager.* permissions are now properly declared (default: op), and an operator's
    explicit permission negation (via a permissions plugin) is now actually respected.
  • Numerous smaller correctness fixes across pre-generation, backups, and command feedback — full
    details in AUDIT.md.

Earlier: what changed in 3.0.0

  • Critical fix: a bug (present since 2.2.0) where players could lose their inventory when
    changing worlds even with linked-worlds-inventory disabled, or between two worlds neither of
    which was in a configured group. If you saw inventory loss after updating to 2.2.x, this is why.
  • New: linked Nether/End portals (see Features above).
  • Numerous correctness and reliability fixes: main-thread-blocking I/O moved off the main thread,
    a bug where custom generators passed to /wm load were silently ignored, a double-teleport bug
    on /wm unload, and "success" messages that could fire before the underlying async work
    actually finished.

Configuration

lang: en # en, fr, es, de, pl, ru
database:
  type: sqlite # or mysql
enable-linked-inventory: false
linked-worlds-inventory:
  group1:
    - world
    - world_nether
linked-portals:
  TEST:
    nether: Nether_TEST
    end: End_TEST

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