WorldRulesManage
7.0Professional world management with customizable settings to restrict what players can or cannot do in specific worlds or within defined radius areas, such as placing blocks, interacting with entities,
WorldRulesManage Plugin Overview
WorldRulesManage is a professional plugin for managing world rules. It allows you to freely configure player behavior (e.g., blocking block breaking, block triggering, block interaction, etc.) and world behaviors (e.g., blocking fire spread, liquid flow, etc.) in specific worlds. You can also define radius-based rules using coordinates to restrict player or world actions within a certain area.
Use cases: Server lobbies, spawn protection, and controlled world zones.
English README.md
中文简体 CN-README.md
📦 Plugin Features
- Supports global and radius-based world rules: prevent fire spread, prevent leaf decay, prevent block ignition (non-player), prevent entity block destruction, and block liquid flow (e.g., lava and water).
- Supports global and radius-based player rules: custom permission control, prevent block ignition, block breaking, block placing, item pickup/drop, bucket usage (e.g., collect water), hunger,
auto-restore hunger to full, prevent player damage, block all portals (overrides Nether/End), block Nether portal, block End portal, block specific item usage (configured by you),
block interaction with specific entities/blocks, block triggering of specific blocks. - Radius rule shapes (for world and player): 2D Circle (ignores Y), 3D Sphere (includes Y), 2D Square (ignores Y), 3D Cube (includes Y), custom origin and radius values.
- Supports blacklist/whitelist configuration
- Supports multiple worlds
- Supports auto-hot-reload of configuration files
WorldRulesManage Configuration Guide
✅ worldName: <world> # Name of the world (e.g., world)
✅ globalRules: # Rules applied to the world, regardless of player permissions
flameSpread: true# Prevent fire from spreadingleavesDecay: true# Prevent leaf decayblockIgnite: true# Prevent block ignitionentityBlockBreak: true# Prevent entities from breaking blocksliquidFlow: true# Prevent liquid flow
✅ playerRules: # Rules applied to players without permission
permission: "wm.world"# Permission nodeblockIgnite: true# Prevent players from igniting blocksblockBreak: true# Prevent players from breaking blocksblockPlace: true# Prevent players from placing blocksitemPickup: false# Prevent players from picking up itemsitemDrop: false# Prevent players from dropping itemsusePail: true# Prevent players from using buckets (e.g., to collect water)food: true# Prevent hungerfoodSatiety: true# Restore hunger to fullplayerDamage: true# Prevent player damageportalAll: false# Prevent all portal access (overrides portalNether and portalEnder)portalNether: false# Prevent Nether portal accessportalEnder: false# Prevent End portal access
🎯playerUseItem:# Block item usagetype:BLACKLIST/WHITELISTlist:- "EGG" # Egg
- "FLINT_AND_STEEL" # Flint and Steel
🧍PlayerInteractEntity:# Block entity interactiontype:BLACKLIST/WHITELISTlist:- "ITEM_FRAME" # Item Frame
- "PAINTING" # Painting
- "ARMOR_STAND" # Armor Stand
🧱PlayerInteractBlock:# Block block interactiontype:BLACKLIST/WHITELISTlist:- "LEVER" # Lever
- "FURNACE" # Furnace
🎛️PlayerTriggerBlock:# Block block triggeringtype:BLACKLIST/WHITELISTlist:- "SOIL" # Farmland
- "TRIPWIRE" # Tripwire
This option only takes effect in radius.yml
✅settingsRadius:type:2DRange,3DRange,2DCube,3DCubexyz:# Starting coordinates (e.g., 0 0 0)radius:# Radius in blocks
📌 Case Sensitivity Warning
Important: All configuration keys are case-sensitive. Misuse of uppercase/lowercase may result in errors or ignored settings.
🛠 Recommended Practices
- When using TNT near the radius edge, explosions may affect blocks just outside the protected area. To avoid this, expand the radius by 7 blocks for edge safety.
- Remove or comment out unused configuration sections to keep your setup clean and readable.
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