Wound & Bleeding
1.0.0Wound & Bleeding adds a realistic injury system where players and mobs can bleed from combat, losing health over time unless treated with craftable bandages. It enhances tactical gameplay in PvP and s
Wound & Bleeding adds a bleeding mechanic to Minecraft combat. When players or mobs are hit by specific weapons—like swords, axes, or tridents—they may begin to bleed. Bleeding causes health to drain slowly over time, especially if the affected entity is moving or sprinting.
To stop the bleeding, players must use bandages. These are crafted from wool and potions and can be used by right-clicking. Bandages instantly stop bleeding and can be configured to be single-use or reusable. All features, including which weapons cause bleeding and how much damage it does, are customizable through the plugin's config file.
You should download this plugin if you want to make combat more intense and realistic, especially in PvP or survival-based worlds. It encourages preparation, caution, and strategic healing. It works out of the box with no client mods or resource packs required.
Important to know before installing:
Requires a Paper or Spigot server running Minecraft 1.21.4
Fully server-side; players do not need to install anything
All features are configurable, including weapon bleed chance and bandage behavior
No dependencies or external plugins are required (but optional synergy is available)
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