1.1.2.0latestzMenu 1.1.2.0last week New Features
* Added DeluxeMenus conversion support with/zm convert deluxemenus [menu](also available asdm), allowing DeluxeMenus configurations to be converted into zMenu inventories and reporting unsupported or partially converted features. * Added ItemStack-to-zMenu conversion support, including conversion of supported Minecraft item components. * Added serialization support for inventories, menu items, buttons, actions, requirements, item components, commands and related API objects, allowing these objects to be written back in the format understood by zMenu. * Added parent/child placeholder scopes and placeholder modifiers, while improving placeholder processing performance. * Added inventory replacement modes with support forCUMULUSandCHEST(bedrock player). * Added support for using Bukkit dye color names when parsing colors, includingminecraft:<color>names. * Added thedialog_listdialog type, the last vanilla dialog type zMenu did not support. It shows one button per dialog listed underdialogs:, labelled with that dialog'sexternal-title. Entries are zMenu dialog names (nameorplugin:name) or vanilla/datapack dialogs (registry-key: minecraft:server_links). Options:number-of-columns,button-width, an optionalexit-button, and aback-buttonthat is added to listed dialogs without an exit button so players can return to the list. Listed dialogs whoseopen-requirementthe player does not meet are hidden. How many lists can be nested inside each other is set bydialog-list-max-depthinconfig.yml(default 4). Seedialogs/dialog_list-dialog.yml.Improvements
* Dialogs now readexternal_titleas well asexternal-title. The shipped example dialogs usedexternal_title, which was ignored. An empty external title is no longer sent, so the client falls back to the dialog name. *server_linksdialogs without aserver-linksbutton no longer show a blank exit button. * Improved hook loading so failures caused by third-party plugins, missing classes, invalid versions or broken APIs no longer abort the entire hook registration process. * Improved PacketEvents integration with API availability and readiness checks. Packet-based features are now safely disabled when PacketEvents is unavailable instead of causing zMenu to fail. * Improved plugin shutdown handling so partially initialized managers are still safely disabled and cleaned up after an initialization failure. * Added serialization coverage tests for registered actions, requirements and item components to ensure they can be serialized and loaded without losing their configuration. * Updated the minimum supported (documentation) Minecraft version to 1.20.6.Improvements
- Inventory hot reload: newhot-reloadsection inconfig.yml, disabled by default. When enabled, zMenu watches theinventories/folder and its subfolders and applies changes without any command: a modified file reloads its inventory, a new file loads it and a deleted file (or folder) unloads it. - Changes are debounced withhot-reload.delay-milliseconds(500 by default), so an editor saving a file in several steps only triggers one reload. - A file that cannot be loaded (YAML syntax error, unknown button type, invalid size...) is not applied: the previous version stays loaded and the error is logged until the file is fixed. - Players viewing a reloaded inventory see the new version open over it, on the same page and with the same previous inventories (a back button opens the new version too). An unloaded inventory is closed. - Toggling the option takes effect on/zm reloador/zm reload config, or within two seconds when changed from the in-game configuration dialog. Files listed inspecify-path-menusare not watched. - If theinventories/folder is deleted and recreated (backup restore, git checkout...), it is watched again automatically. On Windows the whole tree is watched with a single handle, so subfolders can still be renamed or deleted while the server runs. - The folder is also scanned every two seconds, so changes are detected even where the file system sends no event (Docker or WSL mounts, network shares, files uploaded over SFTP). - A file is reloaded when its content or modification date changes; saving it again without any change still reloads it, but the same version is never reloaded twice. - Every detection, reload, unload and error is logged in the console with a[HotReload]prefix (folder events and skipped files are also logged whenenable-debugis on). - Fixed: unloading an inventory no longer removes its name from/zm openand/zm reload inventorytab completion when another inventory with the same file name is still loaded from another folder. - Fixed: an inventory waiting for a load requirement no longer queues a second load each time it is loaded again. - zMenu now loads on Spigot, and explains why it cannot run there: zMenu is a Paper plugin and only declared itself throughpaper-plugin.yml, a file Spigot does not read. Spigot therefore refused the jar outright with "does not contain plugin.yml", which reads like a corrupted download rather than a platform requirement. The jar now also ships aplugin.yml, so Spigot loads the plugin, enables it, and prints a warning in the console explaining that Paper - or a fork such as Purpur or Folia - is required, with the download link. The same warning is sent on join to players holding the newzmenu.paper.warningpermission, which defaults to operators. - Nothing changes on Paper. When a jar contains both descriptors Paper readspaper-plugin.ymland never looks atplugin.yml, so the real plugin keeps loading exactly as before, bootstrapper and plugin loader included. - No zMenu feature works in this mode: no menu, no command, no API. It exists so the reason is visible instead of the plugin appearing broken.Fixes
- Menus closed by cancelled hits: since the ghost GUI protection (ZM-01), a menu was closed whenever its viewer was hit or hit someone, even when the hit was cancelled by another plugin. In a WorldGuard region with PvP disabled, any player could close another player's menu just by punching them. The damage, move and teleport handlers now run atMONITORpriority and ignore cancelled events: only a hit that actually happens closes the menu, and a teleport or move cancelled by another plugin no longer does either.1.1.1.9zMenu 1.1.1.9Sep 14, 2026 New Features
- New `broadcast_title` action: sends a title and a subtitle to every online player at once. Until now only the per-playertitleaction existed. The type is writtenbroadcast_titleorbroadcast title, matching the naming of the existingbroadcast_sound, and it accepts the same five keys astitle:title,subtitle,start(fade in),duration(time on screen) andend(fade out). They are passed unchanged to the sameMessageSender.sendTitlethetitleaction uses, so timings that already work fortitleon your server work here too. Inventory placeholders and PlaceholderAPI are resolved once, for the player who clicked, so%player_name%refers to the clicker and not to each recipient, which is what an announcement wants. - The three timing keys default to0when omitted.titleandsubtitlehave no default: leaving one out sends the literal textnull, exactly like the existingtitleaction, so always write both. - New `broadcast_message` action: sends a list of chat lines to every online player. The type is writtenbroadcast_messageorbroadcast message. Keys:messages(the lines to send) andminimessage/mini-message(defaulttrue; set it tofalseto send each line as it is, through Bukkit's plainPlayer#sendMessage, instead of parsing it as MiniMessage). In every line%sender%is replaced by the name of the player who clicked and%receiver%by the name of each player receiving it. - It is not interchangeable with the existingbroadcastaction:broadcastresolves placeholders again for each recipient and supports arequirementslist to filter who receives the message, whilebroadcast_messageresolves them once for the clicking player and sends that same result to everyone, with only%receiver%varying. Usebroadcastwhen the text must differ per recipient or be filtered,broadcast_messagefor a plain announcement about the player who clicked. -messagesmust be written as a YAML list. Unlike themessageaction, the singularmessagekey and a single inline string are not accepted, and%player%substitution and\nline splitting are not applied. The existingbroadcastaction behaves the same way on all three points.Improvements
- Updated [CurrenciesAPI](https://github.com/GroupeZ-dev/CurrenciesAPI) to version 1.0.15 (required by the currency withdrawal fix documented under Security). The library is shaded and relocated intofr.maxlego08.menu.hooks.currencies, so there is nothing to install or update on the server. - Menu name completion now suggests the short name:/zmenu open,/zmenu giveopenitem,/zmenu reload inventory,/zmenu dialog openand/zmenu bedrock openonly ever completed the fully qualifiedplugin:nameform, making you type more than necessary for a name only one plugin provides. A new sharedNameSuggestionshelper now suggests the bare file name when a single plugin provides it, and keeps the qualified form for a name several plugins provide, or as soon as the typed text contains a:. The five commands share one implementation instead of five slightly different copies of the same filter. - Clear errors for invalid item option values: an unrecognisedamount-typeorlore-typeused to be swallowed with no message at all, so the item silently kept its default (SETandREPLACE) with nothing in the console to explain why. zMenu now logs an error naming the bad value, the exact key, the file it came from and the list of accepted values, and does the same for an unknownitem-rarity. An unparsablecoloris reported the same way, and aLEATHER_material with no matching armour type now logs a warning saying itscoloris ignored instead of being skipped silently. - A Discord action without a usable webhook now says where it is: adiscordordiscord_componentaction whosewebhookis present but empty is skipped with an error naming both the configuration path and the full path of the file it was declared in, instead of the previousImpossible to load discord action, webhook does not exists: nullline, which said nothing about where the faulty action was. An action with nowebhookkey at all is no longer dropped at load time -TypedMapAccessor.getStringhands the loader the literal stringnull, which gets past that emptiness check - so it is the background check that now reports it, as a warning naming the file. Thediscordaction also stops printing the stack trace of the malformed URL alongside that message. - `/zmenu dumplog` now replies from a server thread: the upload oflogs/latest.logtomclo.gsstill runs asynchronously, but theDUMPLOG_SUCCESSandDUMPLOG_ERRORreplies are now dispatched throughrunNextTickinstead of being sent from the upload thread (safer on Folia). The command is otherwise unchanged: it still returns immediately and the log is still uploaded off the main thread.Security
- Ghost GUI / session desynchronization (ZM-01): a modified client could hide the inventory screen locally without sending a close packet, leaving the container valid on the server, and then keep clicking it from anywhere on the map, in combat or across dimensions. zMenu now invalidates such sessions: -VInventorystores the location of the player when the session is opened (captured onInventoryOpenEvent, so every open path is covered). Because an inventory is cloned per opening, the location lives and dies with the session, no external tracking is needed. - NewPlayerMoveEventandPlayerTeleportEventhandlers close the menu when the player gets further thanmax-move-distancefrom that location, or changes world. - NewEntityDamageEventhandler closes the menu when the player takes or deals damage. -VInventoryManager.handleClickre-checks the distance before dispatching a click, and cancels the event if it fails, so a click that arrives between two move events is still rejected. - New configuration options:close-on-move(defaulttrue),max-move-distance(default2.0) andclose-on-damage(defaulttrue). -ListenerAdaptergainedonInventoryOpen,onMove,onTeleportandonDamagehooks. - Anti-dupe bypass on items without ItemMeta (ZM-02):PDCDupeManagerskipped both tagging and detection wheneverItemStack.hasItemMeta()returnedfalse. That is the case for any item built from a material alone, with no custom name, lore or enchantment, so raw showcase items such asNETHERITE_INGOT,NETHER_STAR,TOTEM_OF_UNDYINGorENCHANTED_GOLDEN_APPLEwere never marked and survived extraction as fully functional vanilla items. -protectItemno longer checkshasItemMeta(). It builds the meta throughgetItemMeta(), falling back toBukkit.getItemFactory().getItemMeta(Material), and writes the persistent data tag on every non-air item. -isDupeItemno longer checkshasItemMeta()either, so protected raw materials are now correctly detected and removed byDupeListener. - Air stacks are short-circuited inisDupeItemto avoid building meta for empty slots, which are the most frequent case on the inventory click path. -NMSDupeManager(used on servers below 1.14) was already writing raw NBT and is unaffected. - Click rate limiter bypass (ZM-03): several holes let automated clients push far more clicks through a menu than the configured throttle allows. -VInventoryManager.handleClicknow callsevent.setCancelled(true)when a click is rejected by the cooldown. It previously only sent a message and returned, so on an inventory withdisable-click: falsethe throttled click still performed its vanilla item move. -PacketEventClickLimiterListenerno longer cl1.1.1.8zMenu 1.1.1.8Aug 20, 2026 New Features
- Fallback inventories for dialogs on older clients: dialogs can now define afallback-inventory(name, optionalplugin, and optionalpage). When a player's client is below Minecraft 1.21.6 and cannot render dialogs, zMenu opens the configured chest inventory instead, or sends a dedicated message when no fallback is available. Client versions are detected through ViaVersion, ProtocolSupport, or Paper's handshake protocol. - Client version API: addedClientVersionManager,ClientVersionProvider, and protocol-to-Minecraft version mapping to the public API, allowing integrations to query a player's real client version and register additional providers. - Placeholder-aware `take_item` amounts: theamountfield of thetake_item/take-itemaction now accepts placeholders and is resolved for the player when the action runs. It still defaults to1. - UUID targets in placeholder requirements:target-playercan now resolve to either a player name or a UUID when evaluating a placeholder requirement for another player.Improvements
- Updated zItems support: migrated the material loader to the latest zItems registry API. zItems is now loaded after zMenu to avoid Paper dependency cycles, while older incompatible zItems APIs fail gracefully instead of breaking inventory loading. - Dialog management hardening: dialog registries and active-dialog tracking are now thread-safe, the API returns the actual loaded dialog names, and dialog names are removed correctly during reloads. - Error reporting: exceptions are now routed through the zMenu logger with the plugin prefix and complete cause chain instead of being printed directly to standard error.Fixes
- Fixed active dialog data not being cleared when a player disconnects, which could leak entries and restore a stale dialog after reconnecting. - Fixed plugin shutdown throwing an additionalNullPointerExceptionwhen startup failed before the website manager was initialized. - Fixed Minecraft version parsing accepting later numeric fragments after a non-numeric version segment.Internal Changes
- Added anonymous usage metrics through FastStats, with proper startup and shutdown lifecycle handling.1.1.1.7zMenu 1.1.1.7Aug 10, 2026 New Features
- Live sync for button patterns: the website can now push button patterns as well as inventories. A newpattern.syncevent installs a pattern sent from the Pattern Studio, and an inventory that depends on patterns now downloads and installs all of its patterns first (sequentially, so the inventory never reloads on a half-updated set) before being reloaded. Patterns are written intopatterns/(or into another plugin'spatterns/folder when the website sends aplugin_name), with the same guarantees as inventories: SHA-256 verification, size limit, path sanitisation,BUTTONtype validation, atomic write with a.bakbackup and rollback on a load failure. - New requirement `item-rule`: check the item a player is holding or wearing against a zMenu rule. Configure it withrule(any rule supported by the rule engine),item-source(HAND,OFF_HAND,HELMET,CHESTPLATE,LEGGINGS,BOOTSorINVENTORY),amount(minimum quantity, counted across the whole inventory whenitem-source: INVENTORY) and the usualdeny/successactions. - Give an item on the first join of a world: custom items can usegive-first-world-joinin theirmechanics.itemjoinsection (a single world name or a list). The item is given the first time the player enters that world - on join or on a world change - and the visited worlds are stored in database (newfirst_world_jointable, created automatically), so the item is never given twice. - Localized dialog messages:dialog-plain-message-bodynow accepts alocalized-messagessection with one message list per locale, used when the client's language matches.Improvements
- Updated [CurrenciesAPI](https://github.com/GroupeZ-dev/CurrenciesAPI) to version 1.0.14 (fixed theExcellentEconomyenum name, old usage deprecated) - All economy and item plugins are now declared in `paper-plugin.yml` as optional dependencies (Vault, PlayerPoints, BeastTokens, CoinsEngine, EcoBits, ElementalTokens, ElementalGems, ExcellentEconomy, RedisEconomy, RoyaleEconomy, VotingPlugin, zEssentials, plus CraftEngine, Denizen, Shopkeepers, zItems, eco, Nexo, NextGens, Nova), so their classes are always visible to zMenu when they are installed - and none of them is required to start. - Commands accept a target player again in a uniform way: player arguments no longer use a raw string argument (a name with a space could break the parsing) and every command resolves its target through the same helper - selector, online player or offline player - falling back to the command sender./zmenu players convertcan now be run from the console / on another player. -/zmenu save <name> [type]: thetypeargument is now a real enum argument (YML/BASE64) with proper completion, and it is optional - it defaults toBASE64. - CraftEngine items are now built with the player context, so per-player CraftEngine items resolve correctly inside menus. - PacketEvents listeners are thread-safe: animation and click-limiter data now useConcurrentHashMap, and inventory tasks are scheduled on the player's region instead of resolving a container location (safer on Folia). - More logs to debug items: eco item lookup failures are logged in debug mode, and an unknown mechanic now reports the file it comes from and the list of available mechanics.Fixes
- Fixed the on-click mechanic never running:OnClickMechanicFactorywas not registered in the item manager. - FixedclearInventory: trueleaving the player inventory untouched: the saved items are now actually removed after being cloned, and only the 36 storage slots are processed (armor and off-hand are left alone). - Fixed color values not being clamped inColorUtils(and a potentialNullPointerException). - Fixed the offline player cache never being uninstalled on disable. - Cooldowns now clean up their expired entries and drop empty maps instead of growing forever.1.1.1.6zMenu 1.1.1.6Jul 15, 2026 New Features
- Added live sync with the website (Minecraft Inventory Builder): link your server with/zmenu login(no argument starts a secure device-authorization flow - approve the shown code on the website), open the live link with/zmenu connect, and close it with/zmenu disconnect. Once connected, clicking "Sync to Server" on the web builder reloads the inventory on your server live, with no restart. - Added permissionszmenu.connectandzmenu.disconnect. - Custom item `on-click` mechanic: custom items (defined initems/*.yml) can now run zMenu actions when their holder left/right-clicks. Configure it undermechanics.on-clickwithcooldown(seconds),cancel-event,click-target(air/block/both),click-types(LEFT,RIGHT,SHIFT_LEFT,SHIFT_RIGHT),click-requirementsandactions. - Dynamic dialog buttons: two new dialog button types repeat a body or input element over a numeric range —dialog-dynamic-body-button(insidebody:) anddialog-dynamic-input-button(insideinputs:), each with placeholder-awarestart/endbounds. The%index%placeholder resolves to the current iteration, and each generated input value is available as%<button-name>_<index>%(e.g.%my_input_1%). Seedialogs/dynamic-dialog-example.yml. - Dynamic Bedrock buttons:bedrock-dynamic-input-button(CUSTOM forms) andbedrock-dynamic-button(SIMPLE forms) repeat an input/button overstart/end, exposing%index%and per-index response placeholders (e.g.%dynamic_input_1%,%dynamic_toggle_1%). Seebedrock/dynamic-bedrock-example.ymlandbedrock/dynamic-simple-bedrock-example.yml. - Pluggable dialog action types: dialog action buttons (yes/no, notice, multi-action, server-links) now accept atype:field —custom-click(default, runs zMenuactions:) orstaticfor native client actions viastatic-type:(OPEN_URL,OPEN_FILE,RUN_COMMAND,SUGGEST_COMMAND,COPY_TO_CLIPBOARD). - Dialog action limits: dialog action buttons supportusage-limit(maximum activations) andduration-limit— either plain seconds or a{ value, type }section with aTimeUnit(SECONDS,MINUTES, ...) — plusenable-placeholders. - Placeholders inside item components: item component fields now accept%placeholder%values, resolved per viewer at build time (local placeholders + PlaceholderAPI) through a newResolvableframework.dyed-colorand other color / enum / number / string fields can now be dynamic. - New item components:tropical-fish/pattern,wolf/sound-variant,can-break,can-place-on, and a now-functionaldyecomponent (Paper 1.26.1+).Improvements
- Unique permissions for every command: refactored all commands to use distinct permission nodes — no two commands share the same permission anymore. - Addedzmenu.open.main.menufor/zmenu openMainMenu(was sharingzmenu.open). - Addedzmenu.dialogfor/zmenu dialogs, andzmenu.open.dialog.configfor/zmenu dialogs config. - Splitzmenu.playersinto 9 granular permissions:zmenu.players.add,zmenu.players.clear.all,zmenu.players.clear.player,zmenu.players.convert,zmenu.players.get,zmenu.players.keys,zmenu.players.remove,zmenu.players.remove.all,zmenu.players.subtract. -/zmenu login <token>still works as before (legacy token paste); running/zmenu loginwith no argument now links the server for live sync. - Live sync now sends a stable, persistentserver_id(stored inlive-sync.json, kept across re-links) at pairing time, so the website recognises the same server across re-pairings and never creates duplicate linked-server entries. - Synced inventories are now written into a subfolder ofinventories/mirroring the inventory's folder on the website (e.g.inventories/Shop/Weapons/menu.yml). The subfolder path is taken from the sync notification and sanitised (segments only, no../absolute/backslash) before any file is written. - New command `/zmenu unlink` (permzmenu.unlink): force-detach this server from the website - it revokes the link on the site, and clears the locallive-sync.jsoncredential even if the site call fails (so a down/unreachable website never leaves a stuck link). -/zmenu connectnow first verifies the link is still valid with the website and refreshes the stored relay url / connection id (so a changedZMENU_WS_URLis picked up automatically); a revoked link is detected and cleared up front. - All integrations are now optional: every integration plugin (Oraxen, ItemsAdder, PlaceholderAPI, LuckPerms, Geyser/Floodgate, MythicMobs, MMOItems, ...) is declared as a soft dependency inpaper-plugin.yml— none are required for zMenu to start. - Expanded color parsing: color fields (dyed-color,map-color, fireworkcolors/fade_colors,custom-model-datacolors,potion-contentscustom color, collar colors, ...) now also accept"r,g,b"and"r,g,b,a"strings (with or without spaces, values clamped 0–255) in addition to hex strings and RGB(A) lists. - Backward-compatible dialog action buttons: the new nested form (<key>.label,<key>.tooltip,<key>.width,<key>.actions,<key>.type) falls back to the old flat keys (yes-text,notice.text,multi-actions.<key>.text, ...), so existing dialog files keep working. - Bedrock text input now accepts bothbedrock_textandbedrock_text_input. - Page placeholders (%page%,%maxPage%,%max-page%) now resolve everywhere inside an inventory (buttons, names, lore), not only in the title. - DeluxeMenu import (zmenuconvert) now honours DeluxeMenu'sinventory_type(CHEST, HOPPER, DISPENSER, ...), rejects unsupported types with a clear message, and only enforces the multiple-of-9 size rule on CHEST inventories. - Maven Central mirror fallback: zMenu downloads its runtime libraries via Paper's library loader on startup; a mirror fallback (PAPER_DEFAULT_CENTRAL_REPOSITORYenv var →org.bukkit.plugin.java.LibraryLoader.centralURLsystem property → Google mirror) keeps this working on older Paper builds and restricted networks. - Players can now safely type%inside dialog/chat answers (it is no longer misinterpreted as a placeholder).Changes
- zMenu is now Paper-only. The Spigotplugin.ymlhas been removed in favour ofpaper-plugin.yml(Paperbootstrapper+loader); zMenu no longer runs on Spigot — Paper, a Paper fork (Purpur/Pufferfish) or Folia is required. Work has also started on Paper 26+ support. - Item component keys normalized to kebab-case (no alias kept — existing configs must be updated):custom_name→custom-name,death_protection→death-protection,intangible_projectile→intangible-projectile,map_decorations→map-decorations,note_block_sound→note-block-sound,pot_decorations→pot-decorations,provides_banner_patterns→provides-banner-patterns,provides_trim_material→provides-trim-material,tropical_fish/base_color→tropical-fish/base-color,tropical_fish/pattern_color→tropical-fish/pattern-color. - API:InventoryManagermethods now return/acceptContainerInventoryinstead of BukkitInventory; plugins compiling againstzmenu-apimust update.Security
- The live link is end-to-end safe: the WebSocket carries only{inventory_id, file_name, hash}- the YAML is pulled over the authenticated HTTPS API and its SHA-256 hash is verified before being applied. The file is written atomically with a.bakbackup and rolled back on a parse/reload failure; all network I/O runs off the main thread and the reload happens on the main thread. The scoped server token is stored inlive-sync.jsonand never printed.Fixes
- Fixed/zmenu disconnectusing the wrong permission node (zmenu.description→zmenu.disconnect). - Live sync now stays connected after `1.1.1.5zMenu 1.1.1.5Jun 16, 2026 New Features
- Player Inventory Placeholders: Added%zmenu_player_empty_slots%to get the number of free slots in the player's inventory, and%zmenu_player_item_count_<MATERIAL>%to count the total amount of a specific item. These placeholders work even when the bottom inventory is hidden withclear-inventory: true, allowing shop menus to check if the player has enough space before purchasing. - Custom Commands: Add a new fieldactions-requirementsfor custom commands, allowing you to specify requirements that must be met for the command's actions to execute. This provides more control over argument conditions and enhances command functionality. - Anvil Inventory Support: Added a newANVILinventory type, withrename-requirementsto validate the text entered by the player before running the rename actions. Inventory types are now resolved through a dedicatedInventoryTyperegistry (currentlyANVILandCHEST), making it easier to add new container types in the future. - Item Rules System: Added a flexible item-matching system configurable through arulesection. Built-in rule types:material,material-contains,material-prefix,material-suffix,name,lore,tag,custom-model-data, and theand/orcomposites to combine several rules. Plugin-specific item rules (match by item id, supporting wildcards andignore-case) are available for CraftEngine, Denizen, Eco, ExecutableBlocks, ExecutableItems, HeadDatabase, ItemsAdder, MMOItems, Nexo, NextGens, Nova, Oraxen and SlimeFun. Theitem_dragbutton now accepts arulesection to validate which items a player is allowed to drop. - New Action `set_item` (set_item/set-item): place an item in one or several inventory slots (menu or player inventory viain-player-inventory: true), withdupe-protectionenabled by default. - New Action `take_item` (take_item/take-item): remove a configurableamountof matching items from the player's inventory, withverification: SIMILAR(default) orMODELIDto control how items are matched. - New Action `refresh_slot` (refresh_slot/refresh-slot): refresh only the givenslots(menu or player inventory) without rebuilding the whole inventory. - Check Inventory Requirement (check-inventorypermissible): verify that a givenslotcontains a specific item (or that the player owns it), withsuccessanddenyactions and a configurable comparisontype. - Denizen Support: Added a new hook for Denizen, allowing Denizen items to be matched through the item rules system (denizenrule type).Bug Fixes
- Clear Inventory Session Items: Fixed a bug where items given to the player during a menu session (e.g., via shop purchase actions) were lost when closing a menu withclear-inventory: true. Session items are now collected before restoring the original inventory and properly restored afterward. - ItemGiveAction Inventory Update: Addedplayer.updateInventory()after giving items via thegive_itemaction, ensuring the client inventory display updates immediately. - Inventory Desync on Item Give: FixedItemGiveActionnot callingplayer.updateInventory()after adding items, causing a visual desynchronization where the player's hotbar/inventory wouldn't visually update until the next interaction. - Multi Dialogs `number-of-columns`: Fixed multi-action dialogs not supporting thenumber-of-columnsoption. - Nexo Glyphs in Items: Fixed Nexo glyphs not working inside items. Addskip-first-cache: trueto the item configuration to use them. - Animation Listener: Fixed an issue withPacketAnimationListener([#245](https://github.com/Maxlego08/zMenu/issues/245)). Internal Changes - New Minecraft version detection systemMinecraftVersionover oldNMSVersionenum, allowing more flexible version checks and better support for future Minecraft versions without needing to update the plugin. - New utils annotations -@SinceVersion| These annotations can be used to mark classes that should only be loaded for specific Minecraft versions, check in theVersionFilterclass for more details. -@UntilVersion| These annotations can be used to mark classes that should only be loaded for specific Minecraft versions, check in theVersionFilterclass for more details. -@PaperOnly| These annotations can be used to mark classes that should only be loaded if the server is a Paper version, check in theVersionFilterclass for more details. -@SpigotOnly| These annotations can be used to mark classes that should only be loaded if the server is a spigot version, check in theVersionFilterclass for more details. -@AutoComponentLoader(renamed from@ComponentLoader) | Allow to load dynamically all items component loader without having to register them one by one in theZComponentManagerclass for "fr.maxlego08.zmenu" package, filtering by version and server type with the new annotations by the helper ofVersionFilterclass. -@AutoListener| Allow to load dynamically all listeners who take aMenuPluginin their constructor or no-arg constructor without having to register them one by one in theZListenerManagerclass for "fr.maxlego08.zmenu" package, filtering by version and server type with the new annotations by the helper ofVersionFilterclass. -@AutoActionLoader| Allow to load dynamically all action loaders without having to register them one by one, filtering by version and server type via theVersionFilterclass. -@AutoMaterialLoader| Allow to load dynamically all material loaders without having to register them one by one, filtering by version and server type via theVersionFilterclass. -@AutoPermissibleLoader| Allow to load dynamically all permissible (requirement) loaders without having to register them one by one, filtering by version and server type via theVersionFilterclass. -@AutoRuleLoader| Allow to load dynamically all item rule loaders without having to register them one by one in theZRuleLoaderRegistry, filtering by version and server type via theVersionFilterclass. -@RequiresPlugin| Mark a class so it is only loaded when a given plugin is present. Now supports aversionand atype(Comparison) to only load the class when the plugin version comparison is true, plus acheckMode(EXISTS/EXISTS_AND_ENABLED) to choose between "plugin installed" and "plugin installed and enabled". - All action, component, listener, material, permissible and rule loaders are now discovered and registered automatically at startup throughClassRegistryand the annotations above, instead of being registered one by one. -ClassRegistrynow logs constructor instantiation failures, making it easier to diagnose why a loader did not register. - New dedicated NMS modules (NMS/Base,NMS/v1_20_R3,NMS/v1_20_R4,NMS/v1_21_R1) with a versionedNMSHandlerabstraction. - New item packet management classes:NMSMenuPacketListener,PacketQueueandForceChannelPromise. - New item components:AttackRangeandMaxStackSize(with Spigot and Paper implementations); entity variant loaders refactored onto shared base classes (CollarColor,DyeColor,Enum,Registryvariant loaders). - Standardized string casing usingLocale.ROOTacross all classes for consistent, locale-independent behavior. - Migrated the build to a Gradle version catalog (gradle/libs.versions.toml).1.1.1.4zMenu 1.1.1.4May 21, 2026 New Features
- Bedrock Inventory Support: Added full Bedrock inventory support via Geyser/Floodgate integration. Includes Bedrock-specific actions, buttons, input builders (with placeholders support and legacy color code conversion), drag button, inventory replacement, dialog support, and Bedrock player validation. - Inventory Replacement: Implemented inventory replacement functionality, allowing inventories to be dynamically replaced across various classes. - ItemStack Build Context: AddedItemStacksupport to build context and updated durability handling in menu item stack. - PaperProfileComponent: Added newPaperProfileComponentfor Paper-specific profile handling.Bug Fixes
- Clear Inventory + BACK Button: Fixed items being restored to the player when clicking a BACK button between two inventories withclear-inventory: trueandclear-inventory-type: PACKET_EVENT. Items are now physically cleared from the player inventory during storage, ensuring container content packets don't reveal hidden items. The close handler also uses physical restoration (giveInventory) instead of packet-based restoration. - Item Pickup with Clear Inventory: Fixed items being picked up by the player whenclear-inventoryis enabled. - Lore Metadata Duplication: Fixed "lore" metadata duplication when loading items. - Color Handling: Fixed and simplified color handling for leather armor and banner patterns inMenuItemStackLoader. - NPE Fix: Fixed null pointer exception. - Import Fix: Fixed import forZBuildContextinItemEditAction. - API Errors: Fixed errors and updated API version.Improvements
- Requirement Configuration Validation: Added validation forclick-requirement,view-requirement, andopen-requirementconfigurations. Detects common misconfiguration where users place requirement keys directly under the requirement section instead of using named groups (for click-requirement) or arequirementslist (for view/open-requirement). Displays a clear warning message with an example of the correct structure and a link to the documentation. - Inventory Lookup Optimization: Optimized inventory lookup with a map cache for better performance. - CraftEngine Compatibility: Updated compatibility with the latest version of CraftEngine. - Color Parsing: Added color parsing support.Changes
- Time Placeholders: Changedtime_unix_timestamp,time_next_day_unix_timestamp, andtime_today_start_unix_timestampplaceholders to return values in seconds instead of milliseconds.Internal Changes
- Standardized method parameter annotations to use@NonNullacross action and button classes. - Standardizedthiskeyword usage in method return statements for clarity. - Streamlined item stack creation by consolidating special item stack application. - Enhanced click handling inButtonclass and simplified click requirement configuration. - Updated Nexo dependency version. - Updated Gradle repositories URL for Floodgate. - Removed unused library files (FirstCore.jar,zEssentials.jar,zMenu-1.1.0.0.jar). - Removed debug messages.1.1.1.3zMenu 1.1.1.3Apr 19, 2026 New Features
- Pagination Management System: IntroducedPaginationManagerwithPaginationButton,PaginationNextButton, andPaginationPreviousButtonclasses, allowing a single button to handle pagination. Includes max page tracking and optimized page size handling. - Pagination Placeholders: Added pagination-related placeholders toMenuPlaceholdersfor enhanced inventory navigation. - Reset Pagination Action: NewResetPaginationActionand loader to reset pagination state for button paginations. - Skip Close Actions on Inventory Switch: Addedskip-close-actions-on-switchconfiguration option to prevent close actions from firing when switching between inventories, fixing issues with back/inventory actions triggering on close. - PacketManager Interface: IntroducedPacketManagerAPI interface and refactored title name handling in packet events for cleaner architecture. - ClickAction Enum: AddedClickActionenum to streamline action handling inInventoryLoader.Bug Fixes
- FixedCustomModelDataComponentdata handling (removed Optional) and added Paper-specific implementation (PaperCustomModelDataComponent) for proper Paper compatibility. - Fixed head cache issue inZMenuItemStack. - Fixed unnecessarytoLowerCaseconversion on dialog names inCommandDialogOpen. - Fixed item button click handling by removing redundant null check for clickable buttons.Internal Changes
- Added javadocs. - API fixes. - Removed unused class.1.1.1.2zMenu 1.1.1.2Mar 17, 2026 Bug Fixes
- FixedopenWithOldInventoriesmethod crash on 1.20 by usingCompatibilityUtil.getTopInventory()for safe inventory access. - Fixed trim pattern and material validation: now uses BukkitRegistryinstead of the hardcodedTrimHelper, with proper error messages listing all available patterns/materials when a key is not found. - Fixed nullItemFlagentries causing errors when applying flags to item meta. - FixedEnchantmentGlintOverrideComponentnot handlingfalsevalues correctly — previously onlytruewas applied, now bothtrueandfalseare respected. - Fixed click requirements defaulting to an empty click list when none are specified — now defaults to all click types. - FixedAttributeWrapperto support an optionalNamespacedKeyinstead of always generating a random UUID, preventing attribute duplication on item rebuild. - Fixed database connection logger initialization order inZStorageManager. - Fixed item loading from map (loadItemStack) to useMenuItemStackLoaderinstead of the removedMenuItemStackFormMapclass.Improvements
- Command Permissions: Added dedicated permissions forCommandMenuEditor(ZMENU_EDITOR),CommandMenuVersion(ZMENU_VERSION), andCommandMenuGiveOpenItem(ZMENU_GIVE_OPEN_ITEM). - API: AddedgetClickRequirementKeys()method toMenuPlugininterface, allowing addons to retrieve the supported click requirement configuration keys. - Default Configs: Updated default configuration files (pro_inventory.yml,playtime_reward.yml) to use kebab-case (view-requirement,click-requirement,open-requirement) matching current conventions. - Dependencies: Addedadventure-text-minimessageas a library dependency inplugin.yml.Internal Changes
- Removed unusedPlayerSkinclass. - Removed unusedMenuItemStackFormMapclass and associatedfromMapstatic method. - Cleaned up imports and formatting across multiple files.1.1.1.1zMenu 1.1.1.1Mar 9, 2026 New Features
- MMOItems Support: Added material loader for MMOItems plugin integration. - Enchantments Component: Added enchantments component support for item configuration.Performance
- Performance improvement for items that will use a player's nickname to be displayed (player-head optimization).Bug Fixes
- Fixed enchant key parsing in configuration. - Fixed enchantments component initialization. - Fixed title parsing before sending to player inPlayerTitleAnimation. - Fixed dynamic material check in menu item stack caching logic. - Fixed%player%as a valid player argument in validators. - Fixed error handling and formatting in various loaders and actions. - Fixed basehead itemstack rendering. - Fixed French translations in message strings. - Fixed wrong format issues. - Fixed null checks for player in packet listeners. - Fixed[]display when placeholder returns an empty list. - Fixed null message handling ingetLegacyMessagemethod.Internal Changes
- Refactored placeholder package structure and usage. - RenamedSpigotDyeColorItemComponentLoadertoSpigotDyedColorItemComponentLoader. - Changed item model type fromStringtoNamespacedKeyin MenuItemStack classes. - Updated@Contractannotations inBaseInventory.javafor clarity. - Removed unnecessary whitespace inComponentMeta.java. - Removed debug messages.1.1.1.0zMenu 1.1.1.0Feb 15, 2026 New Features
- Performance Debug System: Added per-operation performance monitoring for inventory opening. Measures execution time for each step (permission checks, button building, item rendering, etc.) and logs results to console. Configurable viaenable-performance-debug, with threshold filtering and whitelist/blacklist support for operation names.Performance
- ItemStack Build Optimization: OptimizedZMenuItemStack.build()to reduce redundant work on each inventory open: - Eliminated duplicate PlaceholderAPI resolution for material strings (was called twice per build) - Pre-resolveMaterialat load time when no placeholders are present, skipping PAPI parsing at runtime - Replaced exception-based control flow for numeric material IDs with a simple numeric check - Pre-computeNamespacedKeyfortooltipStyle,itemModel, andequippedModelin setters instead of splitting/creating on every build - Cache the glowing enchantment lookup instead of querying the enchantment registry on every build - Pre-split lore lines containing\nat load time instead of splitting on every build - Added early exit inPlaceholders.parse()when the string contains no%character, avoiding unnecessary iteration over all placeholder entriesInternal Changes
- MiniMessage Color Parsing Refactor: Consolidated color parsing methods intoMiniMessageColorUtilsclass for better maintainability and code reuse. - Added unit tests to verify preservation of MiniMessage color tags.Bug Fixes
- Fixed hex color parsing regex to correctly handle edge cases. - Fixed typo inPlayerCommandLoaderconstructor parameter list.1.1.0.9zMenu 1.1.0.9Feb 3, 2026 New Features
- Dynamic Inventory Title Updates: AddedPacketEventChangeTitleNameandPacketTitleListenerfor changing inventory titles dynamically without reopening the inventory. Requires [PacketEvents](https://github.com/retrooper/packetevents). - ClearInvType for Inventory Management: IntroducedClearInvTypeenum and temporary inventory storage system for better inventory state management. - Per-Inventory Click Limiter: The click limiter now only applies to zMenu inventories and can be configured per inventory withclick-limiter-enabled: true/false. It no longer interferes with non-zMenu inventories. - Enhanced ItemButton Context:ItemButtonnow includes inventory context for improved button logic and interactions.Bug Fixes
- Fixed parsing of map structures inside arrays in YAML configuration. [#219](https://github.com/Maxlego08/zMenu/pull/219) - Fixed click limiter applying to all inventories instead of only zMenu inventories. [#219](https://github.com/Maxlego08/zMenu/pull/219) - Fixed inventory restoration on plugin disable. [#215](https://github.com/Maxlego08/zMenu/pull/215) - Fixed PacketEvents warning on plugin disable. [#215](https://github.com/Maxlego08/zMenu/pull/215) - Resolved scheduler compatibility issue with Folia. - Fixed task registration during plugin shutdown. - Enhanced variant component initialization with proper error handling and version checks.1.1.0.8Item components and inventory title animation !Jan 27, 2026 New Features
- New Item Component System (1.20.5+) - Complete overhaul with 30+ components (Enchantments, Lore, Trim, Tool, PotionContents, WrittenBook, AttributeModifiers, etc.). Improved error handling and case sensitivity. - Animated Inventory Titles - Requires [PacketEvents](https://github.com/retrooper/packetevents). - Local Placeholders -local-placeholderssection in inventory/pattern configs, cached with Guava for better performance. - Actions Pattern System - Define default actions for all buttons inactions_patterns/directory. - New Actions:message-to(send to specific player),open-actionsandclose-actionsfor inventories. - Console Commands - Commands can now be executed from console (console: true). - LuckPerms - Permission expiration support with time unit configuration. - MiniMessage support in toasts. - Multi-line inventory names (useful with zTextGenerator). - Resin trim material support.Bug Fixes
- Fixed Avast false positive on VirusTotal. - Fixed async access block and container component issues. - Fixed PacketAnimationListener task execution when plugin is disabled. - Fixed button reference in updatedButtons iteration. - Various minor fixes.Internal Changes
- RemovedgetCustomItemStack(Player player)method. UsegetCustomItemStack(Player player, Placeholders placeholders)instead. - Renamed packagezcore→common. - Moved Component classes to API module. - Added nullability annotations and new interfaces (BuildContext,MenuItemStackContext). - Improved JavaDoc documentation.1.1.0.6zMenu 1.1.0.6Dec 1, 2025 Fixed the removal of default attributes. Improved attribute configuration, you now have more comprehensive options. More information available here. Added more configuration options for patterns. Added Brewery support to create your items. Added an option to run actions as an administrator. Added support for Oraxen fonts. Fixed the loading of certain plugins. Added a system to apply actions to items.1.1.0.5zMenu 1.1.0.5Oct 27, 2025 - Improved and optimized internal code. These consist of micro-optimizations that will only be noticeable on servers with several hundred players. - Added an option to disable toasts. - Fixed antivirus-related flag issues. - Fixed default attributes applied to items. - Added support for MythicMobs. - Added a placeholder for global placeholders.1.1.0.4zMenu 1.1.0.4Oct 2, 2025 Update to Sarah 1.20. Added MARIADB support Fixed NONE database settings Improve pattern file loading1.1.0.3zMenu 1.1.0.3Sep 18, 2025 Added dialogs inventories /zm dialog #186 by 1robie and saildrag Added %player% placeholder for each action Added a view requirement system with the ability to define an else for another pattern Added option to disable inventory loading: enable: false Added reason for withdraw and deposit action Fixed withdraw and deposit action with zEssentials Improve update checker #183 Fix openInventoryWithOldInventories method Fixed inventory button drop on death when clear inv is active Fixed item giving on disconnect when clear inv is active Fixed textures of offline players’ heads Optimized Enum NmsVersion → no more repeated calls to getVersion (unnecessary since the version doesn’t change at startup) Fixed commands not displaying the "No permission" message during setup New command: /zm contributors New command: /zm addons New command: /zm dumplog Update to Sarah 1.191.1.0.2zMenu 1.1.0.2Aug 8, 2025 , load a YAML file using the file’s placeholders global-placeholders.yml. This allows you to reduce the size of your configurations by avoiding the repetition of certain values. Added API method : ZPermissibleLoader#loadPermissible(ButtonManager buttonManager, TypedMapAccessor accessor, String key, String path, File file), Allows you to load a list of permissible. Added API method : ButtonManager#loadPermissible(YamlConfiguration configuration, String path, File file), allows you to load a list of permissible list from a configuration. Added API method : ButtonManager#loadActions(YamlConfiguration configuration, String path, File file), allows you to load a list of action list from a configuration. Added conditional-name, allows you to change the name of the inventory based on conditions. (available with zMenu+). Added MagicCosmestics material loader. Added the ability to include \n in actions. This allows you to send a list of commands in an inventory argument and more ! Added lore-type, allows you to define how the lore should interact with the itemstack. If you are using a material loader, you can specify that the lore is added at the end of the existing lore, added before the existing lore, or replaces the existing lore. Added and and or permissible. Allows you to create more complex requirements. (available with zMenu+). Fixed ConcurrentModificationException that could occur when using PlayerData #104. Fixed material's loaders. Fixed commands and messages placeholders. Fixed buttons with multiple slots that could not be on another page. You can now define a list of slots and a page for your buttons. Fixed next and back button with old inventories Rework messages.yml, you need to redo your configuration. You can use trims in 1.20. Updated miniumRequirement to minimum-requirement for requirements. Updated maxPage to max-page for inventory name. Register command permissions in Spigot. This prevents the command from appearing in the player's tab completion if they do not have permission.1.0.3.8Bug fixes and global placeholder!Feb 15, 2025 Added Global Placeholders, which allows you to define values that will be available across all inventory configuration files. Fixed custom heads with URLs Fixed inventories that do not have a default type Added sound category Removed deprecated method onInventoryOpen(Player player, InventoryDefault inventory) Improved code, removed the slot variable to use only the list of slots for each button Fixed actions withdraw, deposit and requirement money, now allowing lowercase Added API code for use of slots in player inventory. Coming soon in zMenu+ ! Updated folia API All configuration keys are now in kebab case. Old configurations will still work but the documentation has been updated to reflect the new format. Improved pagination performance by avoiding unnecessary list management operations1.0.3.7zMenu 1.0.3.7Dec 16, 2024 Added inventory type #97 Added placeholder priority #96 Added the possibility to include a prefix for lists when using a pattern. You need to add text in front of your placeholder Modified the money permissible to support more economies using CurrenciesAPI Modified the deposit and withdraw action to support more economies using CurrenciesAPI Added deny-message for commands. Allows to send a custom error message if the player does not have permission. Fixed the max page placeholder that says 0, it will now say 1 by default1.0.3.6zMenu 1.0.3.6Nov 12, 2024 Added the ability to use font ItemsAdder with format :font-name: Improve TypedMapAccessor Added API method InventoryManager#openInventoryWithOldInventories Added API method ZButton#paginate Added action set permission, allows setting a permission to a player with luckperms Added aliases command and commands for console command action. Fixed max-stack-size for itemstack with 1.211.0.3.5zMenu 1.0.3.5Sep 27, 2024 - Added support for DeluxeMenus configurations. You no longer need to convert your DeluxeMenu configurations to zMenu, they are now automatically compatible! - Added command /zm documentation [<word>] - Added key title for inventory name, you can use name or title now - Fixed itemstack with 1.21, components was added when it should not be added by default. - Fixed the item backup system for potions and firework (use in /zm save command and in zEssentials)1.0.3.4zMenu 1.0.3.4Sep 15, 2024 - Add support for \n in item lore - Add refresh_requirement, allows refreshing the lore, name of the item or the button in its entirety according to several conditions. - Add permissions on default commands - Add PlaceholderAction: DIFFERENT_STRING, check that a string is different from the value - Add sub commands for commands. You can now have sub commands to perform actions, for example, create a /votes party command, a /votes info command! - Added aliases for enchantments, this allows using the word protection to obtain the PROTECTION_ENVIRONMENTAL enchantment - Deprecated methodonInventoryOpen(Player, InventoryDefault)use nowonInventoryOpen(Player, InventoryDefault, Placeholders)- Fixed items flags (HIDE_ATTRIBUTES) for 1.20.4 and above - Added [zItems](https://www.spigotmc.org/resources/zitems-demo.118638/) support, Example: material: "zitem:<item name>", zItems is an item that allows you to create items taking advantage of all the features of 1.21 #### Only for version 1.21 and above - Added max-stack-size: <number>, Overrides the default maximum stack size of this item. - Added max-damage: <number>, Controls the maximum amount of damage an item can take. - Added damage: <number>, The absolute amount of damage or use this item has taken. - Added repair-cost: <number>, Number of enchantment levels to add to the base level cost when repairing, combining, or renaming this item with an Anvil. - Added unbreakable: <true/false>, Tools, armor and weapons set with this won't lose durability when used. - Added unbreakable-show-in-tooltip: <true/false>, If false, an 'Unbreakable' line will not be included in the tooltip. Default is True. - Added fire-resistant: <true/false>, If true, this item will not burn in fire. - Added hide-tooltip: <true/false>, If present, it will completely hide the whole item tooltip (that includes the item name). The tooltip will still be visible and searchable in creative mode. - Added hide-additional-tooltip: <true/false>, If true, disables the 'additional' tooltip part which comes from the item type. - Added enchantment-glint: <true/false>, If true, the item will glint, even without enchantments; if false, the item will not glint, even with enchantments. If null, the override will be cleared. - Added enchantment-show-in-tooltip: <true/false>, If false, no enchantments will be shown in the item tooltip. Default is true. - Added attribute-show-in-tooltip: <true/false>, If false, the attributes will not show on the item tooltip. Default is true. - Added item-rarity: <COMMON/UNCOMMON/RARE/EPIC>, Determines the default color of its name. This enum is ordered from least rare to most rare. - Added trim: <trim configuration>, Represents an armor trim that may be applied to an item.
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