☣ ZombieCraft - A DayZ in your Minecraft Server
1.0.0A complete plugin for apocalypse inspired in DayZ.
ZombieCraft
A DayZ in your Minecraft Server
Features
Trails
Leave tracks wherever you go

Blood
When hit, blood particles will be born.

Language Support
All messages are configurable
Craftable Bandage and Morphine
Custom recipe for craft bandage and morphine items
(you can chance all items needed to create item)

World Management
Zombie system works in only specific worlds
Thirst
A configurable Thirst System
(default and max thirst configurable)

Break leg
When falling from a high place, the player's leg breaks
(can block player to jump and sprint when leg is break)
Points
On kill zombies, you earn points to buy items in a future feature shop system
Configurable
The plugin is fully configurable!
Custom Recipes

Configuration
Configuration
# Geral Settings
settings:
# Drop bone on death
drop_bone: true
# Blood when player hit
blood: true
# Leave tracks wherever you go
tracks: true
# Min damage to break leg (1 = 4 blocks)
break-leg-damage: 1.0
# Remove entities drops
remove_drops: true
# Initial points
default_points: 0
# Update players task (in seconds)
update: 300
# Available worlds where entities will spawn
available_worlds:
- "world"
# Available entities to spawn
available_entities:
- "zombie"
- "horse"
- "armor_stand"
# Available entities that infect players
infectable_entities:
- "zombie"
# Reward points on death entities
reward:
# Entity Name: Points
zombie: 1
# Bandage and Morphine Recipe configuration
# (I recommend that you make the item in-game and base it on how it's done here)
recipes:
# Bandage Item Recipe
bandage:
shape: "CCC CGC PPP"
ingredients:
'C': "rotten_flesh"
'G': "golden_apple"
'P': "paper"
# Morphine Item Recipe (use your imagination)
morphine:
shape: "AAA BBB CCC"
ingredients:
'A': "gold_ingot"
'B': "iron_ingot"
'C': "grass"
# Consumibles will restore thirst
consumibles:
# Material Name: Restore Thirst
potion: 2
apple: 1
# Thirst configuration
thirst:
# Max thirst
max: 20
# Default thirst (when respawn or first join)
default: 20
# Thirst Task configuration
task:
# Time to remove thirst from player (in seconds, example: every 60 seconds, the player will lose 2 thirst)
time: 10
# Value to remove when time passes
value: 1
# Damage if the player is thirsty (if you want player dies, put much damage)
damage: 2
# Bandage configuration
bandage:
# Delay to use bandage (in seconds)
delay: 20
# Heart regenerate when use bandage (1 = half heart)
regenerate: 4
# Bandage Item configuration
item:
id: "paper"
name: "&aBandage"
lore:
- "&7Restore some of the lost life."
# Morphine configuration
morphine:
# Delay to use morphine (in seconds)
delay: 20
# Morphine Cancel actions configuration
cancel:
# Cancel player sprint when leg is break
sprint: true
# Cancel player jump when leg is break
jump: true
# Morphine Item configuration
item:
id: "slime_ball"
name: "&aMorphine"
lore:
- "&7Cure the broken leg." Any sugestion, error or bug, call me on discord:

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