Animal Hunger
2.5.1Welcome to AnimalHunger! Bring your Minecraft farming to life with AnimalHunger, a lightweight and immersive plugin that adds hunger mechanics to your animals!
- Tested MC versions
- 1.18, 1.19, 1.20, 1.21, 26.1, 26.2
Animal Hunger - WiKi
API FOR ANIMALHUNGER - API
Animal Hunger
Bring your Minecraft farming to life with AnimalHunger, a lightweight and immersive plugin that adds hunger mechanics to your animals! Care for your cows, pigs, sheep, and chickens by feeding them, leveling them up, and managing their survival. Neglect them, and they might starve—but nurture them, and they'll reward you with better drops and growth!
Key Features
Dynamic Hunger System: Animals lose hunger over time and can die if not fed.
Interactive GUI: Shift+Right-click animals to open a sleek menu for feeding, upgrading, or slaughtering.
Leveling & Upgrades: Feed animals to level them up and upgrade their stats for better rewards.
Customizable Drops: Configure unique drops for each animal type with adjustable chances.
Visual Feedback: Enjoy particle effects and sounds for feeding, leveling, and more!
Persistent Data: Animal data is saved across server restarts using a YAML database.
Performance Optimized: Asynchronous saving and efficient tasks ensure minimal lag.
Whether you're a dedicated farmer or a server owner looking to add depth to survival gameplay, AnimalHunger offers a fresh and engaging experience. Fully customize the plugin through its config files to match your server's vibe!
Permissions
animalhunger.use– Allows players to use the plugin's core features (e.g., interacting with animals). Default: trueanimalhunger.reload– Grants permission to reload the plugin config. Default: opanimalhunger.bypass– Allows bypassing hunger mechanics for admin testing. Default: op
PlaceholderAPI Support
%animalhunger_hunger%: Displays the current hunger of the last interacted animal (e.g., "10")%animalhunger_max_hunger%: Displays the maximum hunger capacity of the last interacted animal (e.g., "12")%animalhunger_level%: Displays the level of the last interacted animal (e.g., "2")%animalhunger_bond%: Displays the bond level (in percentage) of the last interacted animal (e.g., "50")%animalhunger_resources%: Displays the resource count of the last interacted animal (e.g., "0")%animalhunger_animal_type%: Displays the type of the last interacted animal (e.g., "SHEEP")%animalhunger_hunger_percent%: Displays the hunger as a percentage of max hunger (e.g., "83" for 10/12)%animalhunger_level_by_id_<id>%: Displays the level of the animal with the specified ID (e.g., %animalhunger_level_by_id_0% returns "2" for an animal with id: 0 and level 2)
We do for free what others do for a fee! ^_^
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