Sueta

Animal Hunger

2.5.1

Welcome to AnimalHunger! Bring your Minecraft farming to life with AnimalHunger, a lightweight and immersive plugin that adds hunger mechanics to your animals!

·Plugin
  1. 2.5.1latestAnimal Hunger 2.5.1Sep 5, 2026
    - Fix Memory
    48 downloads
  2. 2.5.0Animal Hunger 2.5.0Jul 21, 2026
    AnimalHunger 2.5.0 — Changelog What’s new Player heads in menus You can now put player heads in GUI items through config.yml. Use a player name or a custom head texture — no CustomModelData needed for menu icons. material: "PLAYER_HEAD" skull-owner: "Notch"

    or:

    skull-texture: "eyJ0ZXh0dXJl..." ─── Bug fixes Water cauldron exploit fixed If a player hit the water trough limit, the cauldron still filled with free water. That made unlimited water possible. Now water is added only after a trough is created successfully. If the limit is reached, the cauldron stays empty. ─── Removed / simplified Appearance menu removed The Appearance button is gone from the animal menu (page 2). Also removed: • Appearance Studio GUI • /ah model command • Shift + right-click “copy look from hand” • Related config and permission for that menu Menus are cleaner and simpler for players. CustomModelData removed from menu items GUI items no longer use customModelData in config. Icons are normal materials or player heads. (This does not remove CMD support for feed items, drops, or holograms.) ─── Optimization & performance notes • Less GUI config to load (no menu CMD fields, no Appearance presets/slots) • Fewer menu items and listeners (Appearance GUI fully removed) • Water stations only fill after a valid create — less wasted block updates • Cleaner second-page layout → slightly lighter inventory open/refresh • Config is easier to maintain for server owners ───
    59 downloads
  3. 2.4.9Animal Hunger 2.4.9Jun 21, 2026
    Patch 2.4.9 Fixed compatibility issue with 1.21.4 (Leaf/Paper) with SPELL_MOB Fixed button overlapping errors in the menu (config.yml) Load optimization in Placeholders (Red Zone in the profiler) has been performed. New mechanics have also been added, balance has been adjusted, and animations have been modified for compatibility with new versions of the game starting from 1.21.11 and later. The placeholder system—which displays animations when an animal wants to drink or eat—has been completely reworked from scratch. The configuration options have been refined, and new messages have been added for improved customization.
    65 downloads
  4. 2.4.8Animal Hunger 2.4.8May 30, 2026
    Disease System Implementation Now, if an animal falls ill, a prefix will appear above it: Plaintext [! Sick] Cow [Lvl 3] The indicator works even if the standard nameplate is hidden by level settings or the show_only_after_rename option. How the Disease Works Diseases are configured in the config.yml file: YAML disease_system: enabled: true check_interval: 1200 chance_per_tick: 0.01 damage: 1 sound: ENTITY_ZOMBIE_VILLAGER_CURE cure_item: GOLDEN_APPLE indicator: enabled: true force_visible: true format: "&#F08080[! Sick]" The logic is as follows: Every check_interval ticks, the plugin checks active animals. If an animal is healthy, it has a chance_per_tick probability of getting sick. If an animal's hunger == 0 or thirst == 0, the chance of contracting a disease is doubled. If an animal is already sick, it takes damage amount of damage during each disease-check. Sick animals do not produce resources. How to Cure Animals The player must use the item specified in the config: YAML disease_system: cure_item: GOLDEN_APPLE (By default, this is a GOLDEN_APPLE) Curing process: The player holds the Golden Apple in their hand. Right-clicks (RMB) on the sick animal. The disease is cured. The item is consumed (unless the player is in Creative mode). The display above the animal updates, and the indicator disappears. The data is saved immediately. Additional Features Added GUI Update: The health status is now visible in the GUI: Health: Sick / Healthy Cure Item: golden apple New Placeholder: Added the {disease} placeholder to entity_display.format: YAML entity_display: format: "{disease} &#F4A460{name} &#FFD700{level} &#DDA0DD{bond}"
    33 downloads
  5. 2.4.7Animal Hunger 2.4.7May 5, 2026
    AnimalHunger Big Update This update focuses on interface quality, riding improvements, plugin integrations, and better overall stability. Visual and Interface Improvements - Improved the overall interface presentation to make menus and on-screen information cleaner and easier to read. - Updated the visual style of several interface elements for a more polished in-game experience. - Improved action bar and HUD rendering so important information is displayed more consistently. - Fixed visual bugs where some texts could appear broken, incorrect, or hard to read. - Fixed black text issues in riding HUD and mini-task progress messages. - Improved the display of colored text, formatted bars, and interface messages. Menu Improvements - Added new sections to the second page of the interface. - Expanded the second page with more useful menu categories and better organization. - Improved navigation between interface sections for a smoother user experience. - Improved the structure of menu elements to make important features easier to access. Riding Improvements - Improved animal riding to feel smoother and more stable during movement. - Improved riding HUD updates so players get clearer information while riding. - Improved the riding experience on supported animals with better feedback and presentation. - Improved the visibility of hunger, bond, and ride-related status while mounted. - Fixed issues affecting ride-related text display. Plugin Integrations - Improved support for optional plugin integrations. - Improved compatibility with ProtocolLib. - Improved compatibility with ModelEngine. - Improved compatibility with MMOItems. - Improved compatibility with MythicMobs and other supported external plugins. - Improved the stability of plugin interaction systems when multiple addons are used together. - Improved integration handling and fallback behavior for optional dependencies. ProtocolLib and Compatibility Fixes - Fixed a ProtocolLib conflict that could cause problems during animal interaction handling. - Fixed an issue where ProtocolLib interaction processing could trigger async world/entity access errors. - Improved compatibility handling for ProtocolLib-based interaction fallback. - Improved stability when optional plugin integrations are enabled. - Improved compatibility reporting and integration tracking for supported addons. Metrics and Technical Improvements - Added bStats support for anonymous plugin usage statistics. - Added metrics initialization directly in plugin startup. - Added integration-related metrics for optional plugin support and key system states. - Added tracking for storage type and enabled gameplay systems in metrics. - Added proper shaded packaging for bStats dependencies inside the plugin jar. General Fixes and Stability - Fixed multiple interface-related bugs and text rendering problems. - Fixed several display issues in action bar notifications. - Improved internal stability for interaction systems. - Improved reliability of plugin startup and dependency packaging. - Improved overall plugin maintainability and backend structure. - General bug fixes and performance/stability improvements.
    36 downloads
  6. 2.4.6Animal Hunger 2.4.6Apr 20, 2026
    - The HUD for riding animals has been completely redesigned: it’s now cleaner, larger, and better suited to the plugin’s style. Fixed an issue with black characters and “broken” bars at the bottom of the screen while riding. Old config.yml and messages.yml files are now automatically updated with new settings when the plugin is updated. Updating is now much safer: you no longer need to manually delete old settings. Backup copies of configuration files are created during updates. A new mini-quest system for players has been added. Players now have daily activities related to animals to make gameplay more varied. Mini-tasks include feeding, favorite food, riding, gathering resources, upgrading animals, breeding, and whistling. A separate mini-task menu has been added. You can open mini-tasks via /animalhunger tasks. A mini-tasks button has been added to the second page of the animal menu. Players receive instant rewards for completing mini-tasks. Confirmation for killing an animal has been added to the menu. Animals can no longer be accidentally deleted with a single misclick. Improved display of animal names in the HUD while driving. Updated the plugin’s default messages. Updated default HUD and GUI settings. Improved compatibility between old and new config versions. Added improvements for developers and API extensions. Updated developer documentation and integration examples.![API ](https://cdn.modrinth.com/data/cached_images/03ef020b8789f…
    18 downloads
  7. 2.4.5Animal Hunger 2.4.5Apr 13, 2026
    2.4.5 - Fix MySQL - Fix Barrel holog/......
    19 downloads
  8. 2.4.4Animal Hunger 2.4.4Apr 4, 2026
    Changelog Fixed a chat formatting bug where mounting an animal could show raw hex color codes instead of the colored animal name. Fixed GUI title color inheritance so changing the animal name color no longer recolors surrounding brackets or the rest of the menu title. Fixed sheep resource collection on newer Minecraft versions so sheep now give wool correctly instead of invalid fallback items. Added proper sheep wool color support, so collected wool now matches the sheep's actual color. Fixed sheep dye interaction so the plugin no longer blocks vanilla dye usage on sheep. Fixed the Feeding Station GUI so menu items stay static and can no longer be taken into the player's inventory after clicking. Reworked the Feeding Station system with a more detailed GUI, better station status display, improved lore text, dynamic information placeholders, and cleaner hologram updates. Improved Feeding Station performance by caching food configuration data and removing unnecessary repeated message file reads during GUI generation. Improved Feeding Station visuals with better particle behavior, cleaner radius previews, and more polished station presentation. Reduced console spam by cleaning up noisy startup/shutdown logs and replacing broken genetics banner text with cleaner messages. Moved less important support/debug information to debug-style behavior so the console stays cleaner in normal use. Improved build configuration to support lighter packaging profiles for database drivers, making it easier to create smaller jar builds without breaking the default setup.
    21 downloads
  9. 2.4.3Animal Hunger 2.4.3Mar 7, 2026
    AnimalHunger Changelog Patch 2.4.3 This update improves the overall quality of the plugin and makes the user experience much smoother. What’s Improved Cleaned up many player-facing messages to make them easier to read and understand. Improved menu text, GUI labels, and descriptions across the plugin. Standardized color formatting in messages and configuration files for a more consistent look. Reworked parts of the configuration layout to make editing easier for server owners. Improved Genetics system texts, help messages, and quest-related wording. Updated Feeding Station texts and menu descriptions. Improved Animal Home menu text and premium feature notices. Improved Riding, Rename, and Color Selection messages. Fixes Fixed several broken or awkward text lines. Fixed message inconsistencies between different plugin systems. Fixed multiple resource file formatting issues that could make the configuration harder to manage. Fixed syntax-related problems in YAML resource files. Fixed issues that could cause some menu and animal interaction features to behave incorrectly. Improved handling of internal metadata to reduce errors during gameplay. Technical Stability Resource files were cleaned and validated. Configuration and message files were checked for syntax problems. General code stability was improved in key interaction systems.
    40 downloads
  10. 2.4.2Animal Hunger 2.4.2Feb 17, 2026
    - Fix GUI menu - Fix Animal Base - del config.test.yml
    46 downloads
  11. 2.4.1Animal Hunger 2.4.1Feb 15, 2026
    - fix
    22 downloads
  12. 2.4.0Animal Hunger 2.4.0Feb 14, 2026
    Genetics is now a Premium-only feature. In the free build, Genetics shows a clear “premium required” message instead of opening. Animal GUI interaction is fixed: GUI now opens normally with regular items/blocks. Only real vanilla interaction items are excluded (like shears, lead, saddle, horse armor, chest, bucket, bowl, name tag, llama carpets). Vanilla interactions are restored: players can shear sheep, milk cows/mooshrooms, and use saddles/armor/chests correctly. Fixed issue where horse GUI did not open while other animals worked. Fixed menu visual issues (top black bracket artifact, incorrect HEX-style name display). Removed duplicate/extra “Genetics System” book button (genetics remains on page 2). Fixed genetics upgrade flow so players can upgrade multiple traits without reopening the animal menu each time. Improved feeder system behavior and config support. Improved SQLite stability to reduce “database connection closed” errors. Fixed broken UTF-8 text in config/messages/comments (removed garbled characters and “?” placeholders).
    19 downloads
  13. 2.2.2Animal Hunger 2.2.2Jan 28, 2026
    - Add genetic
    32 downloads
  14. 2.1.1Animal Hunger 2.1.1Jan 9, 2026
    - Fix
    43 downloads
  15. 2.1.0Animal Hunger 2.1.0Dec 26, 2025
    - Fix Bugs
    17 downloads
  16. 2.0.9Animal Hunger 2.0.9Dec 21, 2025
    - Fix
    21 downloads
  17. 2.0.8Animal Hunger 2.0.8Dec 20, 2025
    - Hot Fix
    14 downloads
  18. 2.0.7Animal Hunger 2.0.7Dec 19, 2025
    We've squashed a few annoying bugs related to animal interactions. Life on the farm just got smoother! Bug Fixes: Milk, don't ride: Fixed a funny (but annoying) bug where right-clicking a Cow with a Bucket would make you sit on it instead of milking it. You can now get your milk safely! Leads are back: Fixed an issue where using a Lead on a pet would trigger the riding mechanic. You can now leash your animals without accidentally mounting them. Improvements: Improved interaction logic: The system now smartly checks what you are holding before letting you ride an animal.
    17 downloads
  19. 2.0.6Animal Hunger 2.0.6Dec 18, 2025
    - fix db and memory
    22 downloads
  20. 2.0.5Animal Hunger 2.0.5Dec 10, 2025
    - Big Fix
    20 downloads
  21. 2.0.4Animal Hunger 2.0.4Dec 9, 2025
    ✨ Major Update: Version 2.0.4 This is a significant update focusing on core improvements, performance optimization, and introducing a key new feature for animal management. 🚀 Performance & Backend Enhancements We've focused heavily on optimizing the plugin's core to provide a smoother, more efficient experience, especially on systems with lower specifications. Performance Boost: Plugin performance has been significantly improved, showing an increase of 12% on less powerful server systems. Database Structure Rework: The internal database structure has been completely overhauled for better performance and reliability in data retrieval and storage. Tick-Based Function Optimization: The logic for function updates that occur on server ticks has been redesigned, reducing server load and improving responsiveness. 🎨 Quality of Life & Configuration Configuration and visual elements have been refined for better usability and maintenance. Color Logic Rework: The internal color logic and handling for in-game text and displays have been completely redesigned for consistency and better aesthetics. Configuration Readability: Configuration files are now much cleaner and easier to read and modify, simplifying the setup process for server administrators. 🐾 New Feature: Animal Feeding Station A highly requested quality-of-life feature for animal care is now available! New Block: The Feeding Station (Trough): Introduce a new block that acts as a central Feeding Station (or Trough) for your animals. Automated Feeding: Animals within a configurable radius (5 to 15 blocks) of the station will now automatically consume food from it, preventing them from becoming hungry. 🛠️ Bug Fixes & Miscellaneous This update includes a vast number of bug fixes and minor adjustments that would be too numerous to list individually, contributing to a more stable and reliable plugin experience.
    24 downloads
  22. 2.0.3Animal Hunger 2.0.3Dec 8, 2025
    - Fix config.yml
    14 downloads
  23. 2.0.2Animal Hunger 2.0.2Dec 8, 2025
    - Fix Animal Riding
    13 downloads
  24. 2.0.1Animal Hunger 2.0.1Nov 26, 2025
    - Fix config.yml
    20 downloads
  25. 2.0.0Animal Hunger 2.0.0Nov 19, 2025
    This update focuses on critical internal improvements, database integrity, and user experience. We have rewritten key parts of the storage system to ensure your data is safe and the plugin runs smoother than ever. ⚡ Major Database Overhaul: Auto-Migration System: Added a smart database migration tool. If you are updating from an older version, the plugin will now automatically detect missing data columns (like Animal Home data) and repair the database structure without losing any existing pets. Schema Validation: Fixed the critical [SQLITE_ERROR] no such column crash. The plugin now verifies the database integrity on every startup. Improved MySQL/MariaDB Support: Optimized connection pooling and fixed potential timeouts when using external databases. ⚡ Update Checker Improvements: Logic Rewritten: Completely overhauled the version comparison algorithm. Fixed False Positives: Fixed a bug where the plugin would annoyingly alert you about a "New Update" even if you were already using the latest version. Console & Chat Sync: Update notifications are now more accurate and less intrusive for admins. ⚡ Performance & Console Management: Cleaner Startup: Significantly reduced console spam. Removed unnecessary debug messages about "Database connections" and "Table verifications" to keep your server logs clean and readable. Resource Optimization: Improved how the plugin handles data saving tasks to reduce server lag spikes. ⚡ Bug Fixes & Polishing: Config Handling: Fixed issues where certain configuration values (like storage types) could cause errors if formatted incorrectly. Error Handling: Added better error protection to prevent the plugin from disabling itself if a minor database hiccup occurs. General Refactoring: Internal code cleanup for better long-term stability and compatibility with newer Minecraft versions.
    32 downloads
  26. 1.9.9Animal Hunger 1.9.9Nov 14, 2025
    Changelog / Patch Notes - AnimalHunger Plugin This update introduces significant improvements, refactors core systems, and adds long-awaited features for enhanced performance and customization. New Features: SQLite Database Integration: Replaced the old YAML-based data storage with a robust SQLite database system. This dramatically improves performance for large servers, reduces load times, and provides a more reliable way to store animal data. HEX Color Code Support: Added full support for HEX color codes (#RRGGBB) throughout the plugin. This includes animal name colors (via the color selection GUI), entity display formats (entity_display.format), progress bars (entity_display.bar), and messages in messages.yml. You can now use precise colors for a more polished look. Enhanced Entity Display: The custom name display above animals (entity_display) now supports detailed formatting, including the use of HEX colors and dynamic placeholders for name, level, bond, and hunger bar. Improved Configuration Caching: Major refactoring of configuration loading. Values are now cached in memory upon startup, significantly reducing disk I/O during runtime and improving performance. Advanced GUI System: Introduced a more flexible and configurable GUI system. Layouts, item positions, and properties can be extensively customized via the config.yml. Second Page GUI: Added a new second page to the animal management GUI, accessible via a dedicated button, offering more options and information without cluttering the main interface. Resource Production System: Implemented a dedicated resource production system, allowing animals to generate resources over time based on their bond level. Breeding Mechanics Overhaul: Enhanced breeding logic with cooldowns, level requirements, and inheritance of stats from parents. Improvements: Performance Refactor: Optimized the main processing tasks (processAnimalTick, processBondDecay, etc.) to iterate only through loaded, valid animals, drastically reducing server lag. Enhanced GUI Handling: Improved GUI click handling, inventory management, and item creation logic for better stability and performance. Color Selection GUI Enhancements: The color selection GUI now correctly saves HEX color codes directly into the animal's name, ensuring accurate color display. Configuration Flexibility: Moved many hardcoded values into config.yml, allowing server administrators greater control over plugin behavior. Code Structure: Improved code organization and modularity, making the plugin easier to maintain and extend. Debugging & Logging: Added more detailed debug messages and improved error handling for easier troubleshooting. Auto-Save Optimization: The auto-save task now correctly uses the new database system for saving data. Data Migration Tool: Added a tool to migrate existing data from the old data.yml file to the new SQLite database upon the first run of this version. Bug Fixes: Fixed GUI Loading Issues: Resolved critical bugs where GUI items failed to load correctly on the first plugin startup due to improper configuration initialization order. Fixed Entity Display Color: Corrected the method for applying colors (including HEX) to the entity display name above animals Fixed Breeding Glitches: Addressed issues related to animal breeding, ensuring it works correctly based on level requirements. Fixed Placeholder Issues: Improved the processEnhancedPlaceholders method to handle various placeholder types more reliably. Fixed Milking Compatibility: Corrected the override logic for vanilla milking when the plugin's milking system is disabled. Fixed Update Checker: Improved the update checker to correctly fetch and display version information. Fixed Messages: Ensured all messages (including those in GUIs and chat) now correctly process HEX color codes from messages.yml. Fixed Bond Decay: Corrected the timing and application of bond decay mechanics. Fixed Animal Death Handling: Improved the handling of animal deaths, ensuring data is correctly removed and notifications are sent. ⚠️ Breaking Changes / Notes: Configuration Update: config.yml has been significantly expanded. New sections for database, GUI layouts, second page, and resource production have been added. The plugin will automatically generate these new sections on first run. Data Migration: Existing animal data from data.yml will be automatically migrated to the new SQLite database (animalhunger.db) on the first start with this version. A backup of the old data.yml is recommended before updating. PlaceholderAPI Compatibility: Placeholder expansion logic has been updated to work with the new data storage system.
    19 downloads
  27. 1.9.8Animal Hunger 1.9.8Nov 12, 2025
    AnimalHunger Patch Notes - v1.9.8 - FIX # Kill drop configuration
    16 downloads
  28. 1.9.6Animal Hunger 1.9.6Nov 12, 2025
    AnimalHunger Patch Notes - v1.9.6
    Added function Now you can set a limit on the use of animals (automatically deleted when the animal dies)
    max-animals-per-player: 5 # Limit for the player (number) of animals with which they can interact. Set the desired number (0 = no limit)
    ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/a1346ee160780…
    14 downloads
  29. 1.9.5Animal Hunger 1.9.5Oct 30, 2025

    AnimalHunger Patch Notes - v1.9.5

    Hello, animal tamers! We're excited to release a new update focused on making AnimalHunger more accessible, polished, and enjoyable for our global community. This update is all about localization! The Globalization Update We are thrilled to announce that AnimalHunger now officially supports three new languages! We want to make the plugin feel like home for as many players as possible. New languages include: Brazilian Portuguese (pt-BR) Ukrainian (UA) Polished & Clearer Messages This update wasn't just about adding new languages. We've also performed a complete overhaul of all existing localization files (including English) to improve your in-game experience. Improved Clarity: Many messages for feeding, riding, and errors have been re-worded to be more intuitive and user-friendly. Better Color Coding: We've refined our use of color codes across the board. Success messages (&a) are more rewarding, errors (&c) are clearer, and important information (&e) now stands out better. Full Coverage: We've ensured that all plugin features, from basic feeding to riding exotic animals and premium features, have complete and polished translations. As always, thank you for your support! If you spot any translation errors or have suggestions, please let us know.
    29 downloads
  30. 1.9.4Animal Hunger 1.9.4Oct 28, 2025
    Update 1.9.4 what’s new? Added resource_production function: Now you can precisely configure the drop of resources from animal from time to chance Also fixed a localization file at the request of one of the users
    36 downloads
  31. 1.9.3Animal Hunger 1.9.3Oct 27, 2025
    New Feature: Flexible Nametag Display System Previously, you only had two options: Show nametags for ALL animals (cluttered screen) Show nametags ONLY for renamed animals (lose level/hunger info) Now you have a middle ground with level-based visibility! Configuration New Config Option: min_level_to_show Add this to your config.yml under the entity_display section: yaml entity_display: enabled: true show_level: true show_bond: false

    OLD OPTION (still works for compatibility)

    show_only_after_rename: false

    NEW OPTION - Minimum level required to show nametag

    Set to 0 to show all animals

    Set to 2+ to show only upgraded animals

    min_level_to_show: 2 bar: enabled: true length: 10 hunger_color: "&c" full_color: "&a" format: "{name} {level} {bar}" How It Works The Logic: The nametag will be shown if ANY of these conditions are met: Animal has a custom name (renamed by player) → Always visible regardless of level Animal level ≥ min_level_to_show → Visible once upgraded min_level_to_show is set to 0 → All animals visible The nametag will be hidden if: Animal is NOT renamed AND level < min_level_to_show show_only_after_rename: true is enabled (old system overrides) Usage Examples Example 1: Show Only Upgraded Animals (Level 2+) yaml entity_display: enabled: true show_only_after_rename: false min_level_to_show: 2 Result: Wild Cow (Level 1, no name) → Hidden Upgraded Cow (Level 2, no name) → "Cow [Lvl 2] [██████░░░░]" Named Cow (Level 1, named "Bessie") → "Bessie [Lvl 1] [████░░░░░░]" Why use this? Reduces visual clutter in the world Creates a sense of progression ("wild" → "tamed") Still shows important info for animals you've invested in Example 2: Show Only High-Level Animals (Level 4+) yaml entity_display: enabled: true show_only_after_rename: false min_level_to_show: 4 Result: Level 1-3 animals (unnamed) → Hidden Level 4+ animals (unnamed) → Visible Any renamed animal → Always visible Why use this? Perfect for servers with many animals Only your "elite" animals show their status Keeps the screen clean while showing progress Example 3: Show All Animals (Default Behavior) yaml entity_display: enabled: true show_only_after_rename: false min_level_to_show: 0 # Set to 0 to disable level requirement Result: ALL animals show their nametags, regardless of level or name Why use this? Classic behavior (like before this update) Good for small servers or farms See all animal stats at a glance Example 4: Show ONLY Renamed Animals (Old System) yaml entity_display: enabled: true show_only_after_rename: true # Old option overrides everything min_level_to_show: 2 # This will be ignored Result: Only renamed animals show nametags All unnamed animals are hidden (even if Level 5) Why use this? Backward compatibility with old configs If you prefer the strictest visibility rules Migration Guide If you're upgrading from an older version: Option A: Keep old behavior (show all animals) yaml min_level_to_show: 0 show_only_after_rename: false Option B: Use new smart system (recommended) yaml min_level_to_show: 2 # Or 3, 4, etc. show_only_after_rename: false Option C: Use strictest mode (only renamed) yaml show_only_after_rename: true

    min_level_to_show is ignored

    25 downloads
  32. 1.9.2Animal Hunger 1.9.2Oct 27, 2025
    Plugin Update: New Feature & Bug Fixes ✨ New Feature: Cleaner Animal Displays! Tired of every single new animal in your world having a name and hunger bar? We've added a new option to your config.yml to help reduce visual clutter! New Config Option: show_only_after_rename: true What it does: When enabled (set to true), an animal's name and hunger bar will be hidden by default. The display will only appear after you manually give the animal a custom name using the GUI. Old Behavior: If you set this to false, all animals will show their name/bar from the moment they spawn, just like before. We hope this makes your farms and worlds feel cleaner and makes your named animals feel more special! YAML
    # In config.yml, under entity_display:
    
    # If true, the name/bar above the animal will appear ONLY
    # after the player names it via the GUI.
    show_only_after_rename: true
    # If false, the display will work as usual (from the moment of spawn).
    Bug Fixes Name Color Error: We have fixed a bug where changing an animal's name color would work perfectly but would also incorrectly send an "Error: Animal not found" message to the player in chat. This error message will no longer appear, and the color-changing process is now seamless.
    15 downloads
  33. 1.9.1Animal Hunger 1.9.1Oct 24, 2025
    Patch Notes - The Animal Home Update! We're excited to introduce a brand-new feature to make managing your beloved companions easier than ever: The Animal Home System! Have you ever worried about your favorite animal wandering off? Now, you can set a dedicated "home" zone to keep them safe and sound. What's New? New GUI Menu: We've added a new "Animal Home" management screen. How to Access: Open the animal menu (Shift + Right-Click), go to Page 2, and click the "Animal Home" button. Set Home: From this new menu, you can instantly set your animal's current location as its home. A default-sized zone will be created around it. Stay Put! Once a home is set, your animal will no longer be able to wander outside this zone, keeping it safe from danger or getting lost. Remove Home: If you want to let your animal roam free again, you can easily remove its home assignment from the same menu. Check Status: The menu will also show you the status of your animal's home, including its center coordinates and radius. No more lost pets! Keep your prized animals safe and exactly where you want them.
    22 downloads
  34. 1.9.0Animal Hunger 1.9.0Oct 24, 2025
    1.9.0 Optimization has been performed, and many functions have been fixed. 1.8.9 WHAT'S NEW Added "Ignored Animals" configuration system Ignored animals will not interact with the plugin at all No menus, no hunger bars, no feeding mechanics Fully compatible with existing AnimalHunger installations HOW TO USE OPEN config.yml in your AnimalHunger plugin folder FIND this section (or add it if missing): ignored-entity-types: enabled: false types: # - "HORSE" # - "DONKEY" # - "MULE" # - "COW" # - "SHEEP" ENABLE the feature by changing "enabled: false" to "enabled: true" UNCOMMENT the animals you want to ignore by removing the "#" symbol Example: ignored-entity-types: enabled: true types: - "HORSE" - "CHICKEN" - "BEE" SAVE the config file RUN the command: /reload or restart your server DONE! Those animals will now behave like vanilla Minecraft animals SUPPORTED ANIMAL TYPES COW SHEEP PIG CHICKEN HORSE DONKEY MULE LLAMA WOLF CAT OCELOT FOX PANDA POLAR_BEAR GOAT STRIDER TURTLE BEE IRON_GOLEM SNOW_GOLEM VILLAGER WANDERING_TRADER RABBIT BAT PARROT MUSHROOM_COW WHAT HAPPENS TO IGNORED ANIMALS ✓ Right-click does nothing (no menu opens) ✓ Shift+Right-click does nothing (no GUI opens) ✓ No hunger indicator is shown ✓ Cannot be fed with items ✓ Cannot be upgraded or leveled ✓ Cannot be bred ✓ Cannot have custom names or colors ✓ Cannot be killed for special drops ✓ Resource collection is disabled ✓ Acts exactly like a vanilla Minecraft animal EXAMPLES EXAMPLE 1 - Ignore only horses: ignored-entity-types: enabled: true types: - "HORSE" EXAMPLE 2 - Ignore all flying animals: ignored-entity-types: enabled: true types: - "BEE" - "PARROT" - "BAT" EXAMPLE 3 - Ignore farm animals, keep only rideable: ignored-entity-types: enabled: true types: - "COW" - "SHEEP" - "PIG" - "CHICKEN"
    18 downloads
  35. 1.8.9Animal Hunger 1.8.9Oct 24, 2025
    WHAT'S NEW Added "Ignored Animals" configuration system Ignored animals will not interact with the plugin at all No menus, no hunger bars, no feeding mechanics Fully compatible with existing AnimalHunger installations HOW TO USE OPEN config.yml in your AnimalHunger plugin folder FIND this section (or add it if missing): ignored-entity-types: enabled: false types: # - "HORSE" # - "DONKEY" # - "MULE" # - "COW" # - "SHEEP" ENABLE the feature by changing "enabled: false" to "enabled: true" UNCOMMENT the animals you want to ignore by removing the "#" symbol Example: ignored-entity-types: enabled: true types: - "HORSE" - "CHICKEN" - "BEE" SAVE the config file RUN the command: /reload or restart your server DONE! Those animals will now behave like vanilla Minecraft animals SUPPORTED ANIMAL TYPES COW SHEEP PIG CHICKEN HORSE DONKEY MULE LLAMA WOLF CAT OCELOT FOX PANDA POLAR_BEAR GOAT STRIDER TURTLE BEE IRON_GOLEM SNOW_GOLEM VILLAGER WANDERING_TRADER RABBIT BAT PARROT MUSHROOM_COW WHAT HAPPENS TO IGNORED ANIMALS ✓ Right-click does nothing (no menu opens) ✓ Shift+Right-click does nothing (no GUI opens) ✓ No hunger indicator is shown ✓ Cannot be fed with items ✓ Cannot be upgraded or leveled ✓ Cannot be bred ✓ Cannot have custom names or colors ✓ Cannot be killed for special drops ✓ Resource collection is disabled ✓ Acts exactly like a vanilla Minecraft animal EXAMPLES EXAMPLE 1 - Ignore only horses: ignored-entity-types: enabled: true types: - "HORSE" EXAMPLE 2 - Ignore all flying animals: ignored-entity-types: enabled: true types: - "BEE" - "PARROT" - "BAT" EXAMPLE 3 - Ignore farm animals, keep only rideable: ignored-entity-types: enabled: true types: - "COW" - "SHEEP" - "PIG" - "CHICKEN"
    16 downloads
  36. 1.8.8Animal Hunger 1.8.8Oct 24, 2025
    ✨ New Features Custom Names & Colors Animals can now have custom names that are saved Names can be displayed in different colors All name data persists through server restarts Better Data Saving More reliable backup system No more data loss during server crashes Automatic cleanup of old/invalid animal data Improvements Performance Faster data saving Less lag during maintenance tasks More efficient memory usage Stability Fixed crashes when saving multiple animals at once Better error handling - plugin won't crash from corrupted data Improved compatibility with other plugins Bug Fixes ✅ Fixed data not saving correctly for some animals ✅ Fixed incorrect hunger/level values after restart ✅ Fixed memory leaks from removed animals ✅ Fixed compatibility issues with animal stats Technical Complete code refactoring for better maintainability Added comprehensive error logging Improved thread safety
    18 downloads
  37. 1.8.7Animal Hunger 1.8.7Oct 3, 2025
    29 downloads
  38. 1.8.6Animal Hunger 1.8.6Sep 27, 2025
    What's new: Performance optimization: Improved plugin efficiency by optimizing internal code, reducing server load. New administrative tool: Added the /ah resources command, allowing administrators to track internal plugin activity (e.g., number of animals processed, saves, etc.) for performance analysis. Bug fix: Fixed a potential bug related to checking compatibility with MythicMobs when starting the server. Configuration fix: Added the missing animalhunger.resources permission node to the plugin.yml file for the new command.
    18 downloads
  39. 1.8.5Animal Hunger 1.8.5Sep 25, 2025
    New Riding System: You can now ride certain animals! To do so, simply interact with an animal (using your empty hand) that is at least Level 6 and has decent hunger. If you don't meet the requirements, you'll get a helpful message letting you know why. Riding Mechanics: Once riding, the animal will follow the direction you're looking. Jumping might be automatic when needed, depending on server settings. Simplified Interactions: Right-clicking an animal with food will still feed it. Right-clicking while sneaking will still open the animal's info GUI. If you right-click with an empty hand (and meet the riding conditions), you'll attempt to mount the animal. Improved Feedback: The messages you see when interacting with animals have been streamlined. You'll get clearer information if you can't ride an animal (usually because its level is too low or it's too hungry). Behind-the-Scenes Fixes: We've also made sure the riding system works smoothly in the background without interfering with other plugin features like feeding, GUIs, or animal stats.
    21 downloads
  40. 1.7.4Animal Hunger 1.7.4 Jul 3, 2025
    Demo Version Placeholders: %animalhunger_hunger%: Displays the current hunger of the last interacted animal (e.g., "10"). %animalhunger_max_hunger%: Displays the maximum hunger capacity of the last interacted animal (e.g., "12"). %animalhunger_level%: Displays the level of the last interacted animal (e.g., "2"). %animalhunger_bond%: Displays the bond level (in percentage) of the last interacted animal (e.g., "50"). %animalhunger_resources%: Displays the resource count of the last interacted animal (e.g., "0"). %animalhunger_animal_type%: Displays the type of the last interacted animal (e.g., "SHEEP"). %animalhunger_hunger_percent%: Displays the hunger as a percentage of max hunger (e.g., "83" for 10/12). %animalhunger_level_by_id_<id>%: Displays the level of the animal with the specified ID (e.g., %animalhunger_level_by_id_0% returns "2" for an animal with id: 0 and level 2).
    17 downloads
  41. 1.6Animal Hunger 1.6Jun 28, 2025
    Stable Version
    25 downloads

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