0.69AlatestAutoEye [1.7-1.12] [0.69A]May 19, 2018 Sorry for the delay an updates. I will be releasing more frequent updates from now on. I finished my finals. Additions: · Readded the Nofall check Fixes: · Fixed a lot of bypasses for the Slime Jump, and Invalid Motion checks · Fixed onEnable error on 1.7 servers · Reduced some on ground spoofed false positives on ladders · Fixed Fast Ladder false positive when jumping inside of slimes · Fixed a lot of others issues I don't feel like typing out. Removals: · Removed the Kill Aura checks temporarily in favor of the Neural Network based combat check I will be adding in the next update. If you want to see more detailed changes please take a look at the github. If you find any bugs or false positives please report them to the github issues section so I can keep them organized. Thank for using AutoEye.0.67CAutoEye [1.7-1.12] [0.67C]Apr 27, 2018 This update includes some important API changes for AutoEye Premium. It also includes some improvements to invalid motion.0.67AAutoEye Anticheat [1.7-1.12] [0.67A]Apr 26, 2018 Additions: · Readded Inventory Walk check. · Readded the NoSlowDown check thanks to Kavatch on github. · Readded the Invalid Pitch check thanks to Kavatch on github. Fixes: · Fixed a multitude of issues on servers with 1.12. · Fixed a lot of things I don't feel like listing if you are wondering if your issues is fixed please visit: https://github.com/heirteir/AutoEye/issues?q=is:issue+is:… and see if it has the fixed tag. Changes: · Improved the Invalid Location check which prevents phase · Reduced false positives with Invalid Motion If you wanted a more comprehensive lists of things that were fixed please visit: https://github.com/heirteir/AutoEye/commits/master If you have any issues please feel to PM me or, post in the discussion below. Thank you for using AutoEye.0.66CAutoEye Anticheat [1.7-1.12] [0.66C]Apr 23, 2018 Changes: · Added some more optimization to the plugin via Proguard.0.66BAutoEye Premium Addon [1.7-1.12] [0.66B]Apr 23, 2018 Additions: · Added Invalid Pitch and No Slow Down checks. (Thanks to Kavatch on Github) Fixes: · Error when a person joins on 1.12 servers is now fixed. · Fixed Step bypass if player jumped first.0.66AAutoEye Premium Addon [1.7-1.12] [0.66A]Apr 22, 2018 Sorry for the delay in the Impossible Interactions checks. I wanted to fix some false positives that were occurring before adding new checks. Fixes: · Fixed false positive with Invalid Motion when a 1.12 client was playing on a 1.8 server while using ViaVersion. · Fixed issues with players walking on beds. · Fixed issues with players walking on stairs. · Fixed issue when exiting flymode while moving in the x direction · Fixed Kill Aura false positives when player is located inside of an entity. Changes: · Converted Reflections to static variables to increase server performance at runtime. · Removed the TPS counter, because it was unneeded.0.65DAutoEye [1.7-1.12] [0.65D]Apr 20, 2018 Fixes: · Fixed issue on servers with Minecraft 1.12 having an error on startup0.65CAutoEye [1.7-1.12] [0.65C]Apr 20, 2018 Very sorry for the update spam. This update now reflects the changes from the previous update.0.65AAutoEye [1.7-1.12] [0.65A] [2]Apr 20, 2018 Fixes: · Fixed false positives that occur when a player reconnects to a server · Fixed some false positives when players are damaged by other players.0.62BAutoEye Anticheat [1.7-1.12] [0.62B]Apr 1, 2018 Sorry for the update spam. This update now reflects the changes from the previous update.0.62AAutoEye Anticheat [1.7-1.12] [0.62A]Apr 1, 2018 Additions: · Added the Phase check it is listed as Phase under the Impossible Movements check. · Added the Aim check it is listed as Aim under the Kill Aura check. (Please keep in mind this check is intended for blatant Kill Aura I will be adding a NPC check in the next update) Fixes: · Fixed a false positive with Spoofed on Ground Packet when running up stairs with a Speed potion. · Fixed problem where players could jump indefinitely when above a slime block (this occurred due me forgetting to update my Slime Jump check) · Fixed other false positives that I don't care to list at the moment. Changes: · Optimized some backend code to improve performance.0.60CAutoEye Anticheat [1.7-1.12] [0.60C]Mar 29, 2018 Removals: · Removed some unneeded configuration options Changes: · Changed obfuscation technique · Optimized some code0.60BAutoEye Anticheat [1.7-1.12] [0.60B]Mar 29, 2018 Please keep in mind auto-updating has been disabled, because it is being moved over to the AutoEye Premium addon. Fixes: · Fixed Invalid Motion false positives when falling into the void. · Fixed Invalid Motion false positives when jumping under a block that was 1 block above the player. · Fixed Invalid Motion false positive when on a boat in water. · Fixed Invalid Motion false positives when jumping on a door in water.0.60AMar 28, 2018 0.59BAutoEye Anticheat [1.7-1.12] [0.60A]Mar 25, 2018 In the version 0.60+ AutoEye will be focused on Combat detection. Additions: · Added the Scaffold check it is listed as Scaffold under the Impossible Interactions check. (This is primarily used on Island based pvp arenas.) Fixes: · Reduced Invalid Motion false positives when a player is taking damage. · Reduced Default Speed false positives when a player is running down a set of blocks. Removals: · Temporarily removed the Fast Break check so I can make a better one that doesn't have as many false positives. · Removed Auto updating from the plugin. Changes: · Added some new methods to the AutoEyeInfractionEvent.0.59AAutoEye Anticheat [1.7-1.12] [0.59A]Mar 25, 2018 Additions: · Massively improved the Invalid Motion check when dealing with the Step hack. · Reduced false positives with the Invalid Motion check. Fixes: · Fixed false positive with Invalid Motion on 1.9+ servers when building up for a long period of time. · Fixed some Speed false positives related to AutoEye not correctly detecting a player is strafing. · Fixed bug where AutoEye would broadcast the detection message to everyone on the server. · Fixed obfuscation technique so it no longer obfuscates the API methods. If you find any false positives, bugs, or bypasses please feel free to PM me, or post in the discussion below. Thank you for using AutoEye.0.58BAutoEye Anticheat [1.7-1.12] [0.58B]Mar 24, 2018 Very sorry about the update spam. This update now reflects the changes from the previous update.0.58AAutoEye Anticheat [1.7-1.12] [0.58A]Mar 24, 2018 Additions: · Added better Air Jump detection to the Invalid Motion check. Fixes: · Fixed false positives with the Default Speed check when looking down, and strafing. · Fixed false positives with the Packet Spam Packets check when breaking grass, or other fast breaking blocks. · Fixed false positives with Fast Break, and breaking fast breaking blocks such as slime blocks or lily pads. · Fixed false positives with the Timer check by loosening the timings a little bit. · Fixed false positives related to AutoEye not correctly detecting a player is on the ground if they are on a block that has a height slightly less than 1. · Fixed possible error that occurs when registering the Packet Handler after a server reload. Changes: · Improved the Invalid Motion check · Improved the Default Speed check · Improved the Packet Spam check · Optimized some code to improve performance. If you find any bugs, false positives, or bypass please feel free to PM me, or post in the discussion. Thank you for using AutoEye.0.57AAutoEye Anticheat [1.7-1.12] [0.57A]Mar 22, 2018 Additions: · Added a check for Fast Break it is listed as Fast Break under the Impossible Interactions check. · Added a check for Fast Place it is listed as Fast Place under the Impossible Interactions check. · Added a check for Liquids it is listed as Block Interaction under the Impossible Interactions check. · Added the /autoeye toggle command this allows staff members to enable or disable notifications from the checks. Fixes: · Improved the strafe detection in the Speed check to reduce false positives. If you find any false positives, bugs, or bypasses please feel free to PM me, or post below in the discussion. Thank you for using AutoEye.0.55AAutoEye Anticheat [1.7-1.12] [0.55A]Mar 21, 2018 The next update to come out will be 0.57A it will include FastPlace, and FastBreak checks. Fixes: · Fixed some Default speed check false positives. Changes: · Made the Invalid Motion check better at detecting low hop, and yport. If you find any false positives, bugs, or bypasses please feel free to post below in the discussion.0.54BAutoEye Anticheat [1.7-1.12] [0.54B]Mar 20, 2018 Very sorry for the update spam. This update now reflects the changes from the previous update.0.54AAutoEye Anticheat [1.7-1.12] [0.54A]Mar 20, 2018 Additons: · Added the Inventory Move check it is listed under Impossible Interactions. This check, checks to see if the player is interacting with their inventory while moving. (Please keep in mind it only detects player if they interact with their inventory) Changes: · Improved the Default Speed check by detecting whether or not the player is strafing to the left or the right. This allows me to make the check more accurate overall. If you find any false positives, bugs, or bypasses please feel free to PM me, or post in the discussion below. Thank you for using AutoEye.0.53BAutoEye Anti-Cheat [1.7-1.12] [0.53B]Mar 20, 2018 Fixes: · Fixed possible NullPointerException on forked versions of Spigot.0.53AAutoEye Anti-Cheat [1.7-1.12] [0.53A]Mar 20, 2018 Additions: · Added the new Packet Spam check under the Packets check. This check blocks things like regen, and server crashers that attempt to send too many packets to the server. Fixes: · Fixed a few false positives with the Speed check when a player is running on ice. If you find any false positives, bugs, or bypass please feel free to PM me, or post in the discussion below.0.52CAutoEye [1.8-1.12] [0.52C]Mar 19, 2018 Fixes: · Reduced false positives with the Invalid Motion check. · Reduced false positives with the Default Speed check. If you find any false positives, bugs, or bypasses please free to PM me, or post in the discussion below.0.52BAutoEye Anticheat [1.7-1.12] [0.52B]Mar 19, 2018 Additions: · Added the Invalid X check which makes sure player are moving correctly in the horizontal direction. Fixes: · Fixed ClassCastException that occurred when the entity that attacked another entity wasn't a player in the EntityDamageByEntityEvent. · Fixed the Speed check to now work more accurately Changes: · Changed obfuscation technique to get rid of false positives from antiviruses.0.52AAutoEye Anti-Cheat [1.7-1.12] [0.52A]Mar 19, 2018 Please keep in mind that I changed how bypass permissions work. you can still use autoeye.bypass.* to bypass all checks, but now you can use autoeye.bypass.[parentcheckname].* to bypass a parent check, and autoeye.bypass.[parentcheckname].[childcheckname] to bypass a child check. .SpoilerTarget">Spoiler: Permissions Example Here is an example for the Impossible Movements check. autoeye.bypass.impossiblemovements.* will allow you to bypass all the checks. autoeye.bypass.impossiblemovements.invalidmotion will only bypass the invalid motion check inside of impossible movements. Additions: · Added Entity Interaction check, which stops players from attacking other entities through walls. Fixes: · Reduced false positives with the Invalid Motion portion of Impossible Movements. · Increased efficiency of the Impossible Interactions check. Changes: · Changed back end to allow for multiple events to be registered to one ParentCheck.0.51AAutoEye Anticheat [1.7-1.12] [0.51A]Mar 19, 2018 Additions: · Added a new check for ghost hand. It is listed as Block Interaction under the new Impossible Interactions check. If you find any false positives, bypasses, or bugs please feel free to PM me, or post in the discussion below. Thank you for using AutoEye.0.50DAutoEye Anti-Cheat [1.7-1.12] [0.50D]Mar 17, 2018 Additions: · Added support for Elytra in 1.9+0.50CAutoEye [1.7-1.12] [0.47C]Mar 17, 2018 Fixes: · Fixed issues for users using PaperSpigot0.50BAutoEye Anti-Cheat [1.7-1.12] [0.50B]Mar 17, 2018 Fixes: · Fixed false positive with Invalid Motion when jumping off the very edge of a block. · Fixed false positive with Invalid Motion in prolonged PvP situations. If you find any false positives please feel free to PM me, or post in the discussion below. Thank you for using AutoEye.0.50AAutoEye [1.7-1.12] [0.50A]Mar 17, 2018 Additions: · Added a check for Web Walk it is listed as No Slow under the Impossible Movements check. · Added a check for Timer it is listed as Timer under the Speed check. · Added a check for Slime Jump it is listed as Slime Jump under the Impossible Movements check. · Added a check for Spoofed on Ground Packet it is listed as Spoofed on Ground Packet under the Impossible Movements check. Changes: · Changed plugin framework so I could provide more information I which check a person is getting detected for. · Optimized some code by using less HashMaps inside of the checks, and instead moving to a global HashMap to store data for all the checks. · Optimized obfuscation technique · AutoEye now takes up .2 ms per tick as opposed to the .5 ms per tick it was taking up before. Fixes: · Fixed false positive with the Impossible Movements check when running and jump under a fence. · Fixed false positive with the Impossible Movements check when running and jumping up slabs. · Fixed some Speed false positives that occurred when running inside of other entities. If you find any false positives please feel free to PM me, or post in the discussion below. Thank you for using AutoEye.0.49AAutoEye [1.7-1.12] [0.49A]Mar 15, 2018 Additions: · Re added support for Bukkit/Spigot 1.7 · Added the Ping Spoof check · Added an Auto Updater (you can disable it in the config) · Added internal packet listening to the plugin so there is no need for protocolib Fixes: · Fixed false positives that occurred after re adding the step check. · Fixed some false positives with pistons, and the impossible movements check · Fixed some false positives with a trapdoor ladder If you find any false positives please don't hesitate to PM me, or post in the discussion below. Thank you for using AutoEye.0.48CAutoEye [1.8-1.12] [0.48C]Mar 14, 2018 Fixes: · Fixed the Impossible Movements check not detecting Step.0.48BAutoEye [1.8-1.12] [0.48B]Mar 14, 2018 Fixes: · Fixed false positive with the Speed check when a player is strafing. · Fixed false positive with the Speed check when a player is jumping on slime blocks. · Fixed false positive with the Impossible Movements check when a player is jumping really fast under a block with a trapdoor under them. Changes: · Optimized some math in the PlayerMoveEvent to improve timings. · Removed some magic numbers in the Impossible Movements check to improve consistency between updates. If you find any false positives please feel free to PM me, or post below in the discussion. Thank you for using AutoEye.0.48AAutoEye [1.8-1.12] [0.47E]Mar 13, 2018 Fixes: · Fixed jump pad compatibility issues.0.47EAutoEye [1.8-1.12] [0.47D]Mar 12, 2018 Fixes: · Fixed some false positives with the Impossible Movements check, and AutoEye not correctly detecting a player is jumping. Additons: · Made the Impossible Movements check better at detecting Low Hop and YPort hacks. These are primarily seen in speed hacks.0.47AAutoEye [1.8-1.12] [0.47C]Mar 12, 2018 Fixes: · Fixed issues on Mac OS system where the checks weren't being created · Fixed Concurrent Modification Exception that happened when reloading the server · Changed obfuscation technique.0.47CAutoEye [1.8-1.12] [0.47B]Mar 11, 2018 Fixes: · Fixed some false positives with the Impossible Movements check, and AutoEye not correctly detecting the player was on the ground when on half slabs, and other block that have less than 0.5 block height. If you find any false positives, bypasses, or bugs please feel free to PM me, or post in the discussion below. Thank you for using AutoEye.0.47BAutoEye [1.8-1.12] [0.47A]Mar 11, 2018 Fixes: · Fixed default infraction message0.46AAutoEye [1.8-1.12] [0.45A]Mar 9, 2018 Optimized some code Please look at the previous patch notes for major changes.0.45AAutoEye [1.8-1.12] [0.45A]Mar 9, 2018 Please keep in mind that the Speed check is temporarily disabled till the next update. The speed check will come back in update 0.48A Fixes: · Created a physics engine on top the Minecraft physics engine so I could create more accurate checks · Fixed false positives in the Impossible Movements between Minecraft versions 1.8 to 1.12 · Fixed bug where if a player used fly hack or equivalent Changes: · Split Liquid Walk into it's own check Additions: · Started to block Step, it is indicated as Impossible Movements · Started to block Fast Ladder, it is indicated as Impossible Movements · Started to block No Web, it is indicated by Impossible Movements (Please keep in mind that it won't detect speed through webs till I update the Speed check) · Started blocking Invalid Pitch, it is indicated as Impossible Movements0.4CAutoEye [1.8-1.12] [0.4C]Mar 6, 2018 Fixes: · Fixed some false positives with Impossible Movements when jumping, and building up. If you find any false positives please feel free to PM me, or post in the discussion below. Thank you for using AutoEye.0.4BAutoEye [1.8-1.12] [0.4B]Mar 6, 2018 Fixes: · Fixed false positives with Impossible Movements and reaching the top of ladders in Minecraft 1.8 and above. · Fixed some false positives with No Fall when falling short distances If you find any false positives please feel free to PM me, or post in the discussion below. Thank you for using AutoEye.0.4AAutoEye [1.8-1.12] [0.4A]Mar 6, 2018 Additions: · Added compatibility with Minecraft 1.8 · Added No Fall check Fixes: · Fixed false positives with the Impossible Movements check when their is a block right above the players head while jumping. · Optimized some code to improve performance Please feel free to PM me if you find any false positives or post in the discussion. Thank you for using AutoEye0.3BAutoEye [1.9-1.12] [0.3B]Mar 6, 2018 Fixes: · Fixed some false positives involved with the Impossible Movements check when falling from larger distances. Please PM or post in the discussion if you find any false positives. Thank you for using AutoEye.0.3AAutoEye [1.9-1.12] [0.3A]Mar 5, 2018 Additions: · Added the Impossible Movements check which blocks (High Jump, Fly, Spider, Jesus, and other movement related hacks) If you find any false positives or bugs please let me know!0.2BAutoEye[0.2B]Mar 5, 2018 BugFixing update0.2AAutoEye [0.2A]Mar 4, 2018 Fixes: · Fixed false positives inside the Speed check related to jumping in water at high speeds. Additions: · Added a new PacketSpeed check that stops clients from sending more move packets than normal. If you have any issues with this update please feel free to PM me, or post in the discussion. Thank you for using AutoEye.0.1BEfficiency Update [0.1B]Mar 4, 2018 Fixed some inefficient code.0.1Mar 4, 2018
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