CustomCreatures
0.20.4Fully customize cloths and tools, enhancements and effects, drop and attributes at entity spawn
0.20.4latestAdded material-type COPPEROct 5, 2025 New features · Added material-type COPPER0.20.3Added material-type COPPEROct 5, 2025 New features · Added material-type COPPER0.20.2Fixed breeding of entities without SADDLE EquipmentSlot for versions 1.21.3...1.21.5Sep 18, 2025 Bug fixes · Fixed breeding of entities without SADDLE EquipmentSlot for versions 1.21.3...1.21.50.20.1Fixed breeding of entities without SADDLE EquipmentSlot for versions 1.21.3...1.21.5Sep 18, 2025 Bug fixes · Fixed breeding of entities without SADDLE EquipmentSlot for versions 1.21.3...1.21.50.20.0Allowed to control mob breeding with parameter averaging and randomization, took wolves as an examplAug 31, 2025 New features · Allowed to control mob breeding with parameter averaging and randomization · Added strong wolves: 5% of Wolves have increased knockback resistance, movement speed, base armor, model scale, chance of unbreaking-enchanted armor 1% - largely increased, 0.2% - insanely · Allowed to configure body and saddle for entities such as horses, wolves and pigs · Added a saddle to zombie friends · Allowed exclude-types, exclude-type-sets, and exclude-reasons filters Bug fixes · Disabled the enforced enchantability check to allow enchanting wolf armor · Fixed max values for base-armor, follow-range, movement-speed, and scale · Aligned ANIMALS(-ALLAY, -BAT, +HOGLIN, +SKELETON_HORSE, +TRADER_LLAMA) and MONSTERS (-SKELETON_HORSE) definition with minecraft docs0.19.0Added config schedules, fixed several bugsAug 26, 2025 New features · Allowed to configure weekly schedule for enchantments and drops · Made Fridays with neither thorns nor good item drops Bug fixes · Removed fire resistance of not undead mobs because they don't need to be protected from Sunlight · Removed Bogged from Zombies · Fixed golden zombie limits that allowed them to take over all zombies for good players · Added CUSTOM to NATURAL spawn reason for plugins compatibility Balance · Disabled Evokers, Illusioners and Ravagers regeneration based on the feedback from a server with 14 active players · Reduced the probability of vexes spawning illusioners · Reduced book-of-mending drop probability from mansions and raids Improvements · Added hint that mobs with good armor without thorns are even tougher · Added hint that drop-chance=0 doesn't prevent drop due to looting bonus0.18.4Fixed Hoglings to avoid server lagsAug 17, 2025 Bug fixes · Removed fire_resistance and "remove-when-far-away: false" from Hoglins to avoid server lags0.18.3Added time spent warnings for future debugAug 13, 2025 Improvements · Added time spent warnings for future debug0.18.2Added resistance for 30s on player respawnJul 18, 2025 Improvements · Added resistance for 30s on player respawn0.18.1Added compatibility to 1.21.3Jul 11, 2025 Bug fixes · Added compatibility to 1.21.30.18.05% of creepers are babies: smaller, much faster, more explosiveJun 25, 2025 New features · 5% of creepers are babies: smaller, much faster, more explosive0.17.01.21.6: added 'HAPPY_GHAST'Jun 21, 2025 New features · Added 'HAPPY_GHAST' to 'ANIMALS'0.16.1Nerfed top potential enhancementsJun 5, 2025 Balance · Nerfed top potential enhancements0.16.0Added 'tame' and 'zombie-horse' entity-specific configJun 2, 2025 New features · Added setting 'tame' flag for horses · Added 'zombie-horse' entity-specific config Bug fixes · Fixed 'max-health' updates both max and current health0.15.4Bug fixes Added compatibility to 1.21.3May 20, 2025 Bug fixes · Added compatibility to 1.21.30.15.3Removed knockback from the best swords, added loyalty to the better tridentsMay 11, 2025 Balance · Removed knockback from the best swords · Added loyalty to the better tridents0.15.2Removed several enchantments unavailable in Survival modeApr 28, 2025 Balance · Removed several enchantments unavailable in Survival mode0.15.1Removed TOTEM_OF_UNDYING from potential loot because it's already too imbalanceApr 25, 2025 Balance · Removed TOTEM_OF_UNDYING from potential loot because it's already too imbalance0.15.0Added support of 1.21.5: CREAKING entity type, RESIN trim materialApr 22, 2025 New features · Added support of 1.21.5: CREAKING entity type, RESIN trim material1.14.4Fixed missing vanishing curse and mending on some itemsApr 20, 2025 Bug fixes · Added vanishing curse to all items with mending except the book · Added mending to the top bow0.14.3Allowed random armor trim and patternApr 11, 2025 New features · Allowed random armor trim and pattern0.14.2Hardened raids and mansions a little more + small bugfixesDec 28, 2024 Bug fixes · Added 'spawn.probability' parameter · Fixed missing updates close to the server shutdown Balance · Set 'remove-when-far-away' for Illusioners, Evokers and Ravager · Added 'probability-player-multiplier' for Illusioners spawned by Vexes · 5% of Piglins spawn an angry Hoglin with increased movement speed and health · Replaced EMERALD:SILENCE trim to AMETHYST:SPIRE0.14.1Many balance and small fixes, hardened raidsDec 21, 2024 New features · Added 'spawn.lighting-on-spawn' flag Balance · Decreased probability of Illusioners 10 times. · 10% of Vexes have a diamond maybe top-enchanted sword · Specifically hardened raids via strong Ravagers · Once specifically Illusioners may drop a diamond pickaxe · Reduced drops chances for Evokers, Illusioners and Ravagers · Removed knockback resistance for Evokers, Illusioners Bugfixes · Fixed max level of thorns for Withers due to the thorns max damage cap · Allowed infinite effect duration · Fixed drop with zero drop-chance: added a vanishing curse0.14.0Player-dependant probabilities, ilusioners by evokers, stronger raids and mansionsDec 19, 2024 New features · Each 5,000 damage dealt by the closest player increases probability of hard monsters spawn to 100%. · 10% of Vexes are spawned together with illusioners. · 100% of Evokers and Illusioners have a large jump and movement bonus, fire resistance and regeneration, in NETHERITE equipment with maybe top protection and thorns and random support enhancements, a top-enchanted bow. May drop an enchanted golden apple, a netherite scrap, a book of mending, a totem of undying, and a diamond pickaxe. · Added 'apply' command · 25% of Vindicators spawn with a medium jump and movement bonus, fire resistance, a slightly-enchanted diamond axe. Bug fixes · Fixed handling of pre-generated entities in structures, like Evokers and Vindicators in woodland mansions. · Added BOGGED to SKELETONS0.13.1Balance fix: added vanishing curse to items with mendingDec 17, 2024 Balance · Added vanishing curse to items with mending0.13.0Removed illusioners without backward compatibility, changed insane creepers to secret crepeersDec 15, 2024 Balance · Temporarily removed config for illusioners because spawned outside of this plugin (waiting for upcoming fix) · Insane creepers spawn less frequently since their despawn is limited · Insane creepers fuse just quicker but not immediately · Replaced insane powered creepers to improved and secret creepers1.12.2Fixed balance bugsDec 10, 2024 Bugfixes · Gave top respiration to diamond drops, but only best swift sneaks to chainmail · Scaled the killer bunnies and the big animals0.12.1Added attributes.scaleDec 8, 2024 New features · Added attributes.scale0.12.0Added armor trim for cloths, items in hand, and drops; works with 1.21.1Oct 28, 2024 New features · Added armor trim for cloths, items in hand, and drops Bugfixes · Added backward compatibility to 1.21.10.11.0Updated to 1.21.3, added CREAKING to MONSTERSOct 27, 2024 Bugfixes · Fixed for 1.21.3, removed all backward compatibility to previous versions · Added CREAKING to MONSTERS0.10.0REMOVED attack-damage-multiplier, balanced IllusionersSep 25, 2024 New features · Removed the "attack-damage-multiplier" feature due to performance considerations: only 10% of Ghasts have it, which doesn't have any clear effect on the player, and in case of a server reload, the entity loses this buff - but all this machinery spends a lot of server clock. · Put players in darkness after respawn. Bugfixes · Removed regeneration effect from Zombies and Skeletons because of no effect. Balance · Illusioners may drop a totem of undying. · Illusioners have much less durable clothes.0.9.1Fixed missing swift sneaking of diamond skeletons, improved withers require the same total damageSep 23, 2024 Bugfixes · Fixed missing swift sneaking of diamond skeletons Balance · Improved withers require the same total damage as the original0.9.0Added support of 1.21Jun 29, 2024 New features · Added support of 1.21 API for Enchantments, ItemTypes, and PotionEffectTypes0.8.4Limited the zombie generation, so none of them kill a player in one attackJun 2, 2024 Balance · Limited the zombie generation, so none of them kill a player in one attack0.8.3Increased chances of bunny-killerJan 6, 2024 New features · Increased chances of bunny-killer0.8.2Added random 'swift sneaking' to some clothes and top thorns to the witherSep 4, 2023 Balance · Added random 'swift sneaking' to some clothes · Added top thorns to the wither0.8.1Allowed to enchant books, added one with mending to illusioner + balance fixesAug 15, 2023 New features · Allowed to anchant an enchanted book · Added 'mending' to the treasury diamond clothes · Added 'swift sneak' enhancement to the treasury diamond leggings · Added a book enchanted with 'mending' to the illusioner drop · Added a top pickaxe to the illusioner drop Refactoring · Added an underscore to local definitions of drops, effects, and enhancements Balance · Reduced twice the drop chance of treasury diamond clothes · Changed treasury chainmail clothes protection from top to best0.7.3100% of Withers have more health and armorAug 8, 2023 New features · 100% of Withers have more health and armor · Debug messages for entity-specific attributes are more verbose0.7.2Fixed looting default effect, reduced chances and durabilities of best drops, improved strength aAug 7, 2023 Bug fix · Changed the probability-per-looting-level type to 'double-value' · Changed the amount-max-per-looting-level default value to 0 Balance · Added random thorns to the clothes of the iron zombie-like mobs · The iron zombie-like mobs drop iron blocks instead of ingots · Reduced durability of clothes of diamond-like skeletons and chainmail-like zombies · Drop more redstone and lapiz lazuli by the chainmail-like zombies · Illusioner wears netherite cloths · Reduced probability of top cloths to drop · Illusioner drops netherite scraps0.7.1Fixed looting mechanics and added unique loot to top monstersAug 3, 2023 New features · Added 'amount-max-per-looting-level' and 'probability-per-looting-level' configs for item drops · Added top item drops to diamond skeletons and chainmail zombies Balance · Iron-like zombies drop iron ignots · Chainmail-like zombies drop lapis lazuli and redstone0.6.6Increased key items drop chanceJul 28, 2023 Balance · Increased key items drop chance0.6.5Consider sword looting enchantment for the drop amountJul 22, 2023 Bugfix · Consider sword looting enchantment for the drop amount Balance · Increased max bow punch · Increased max diamond sword sharpness0.6.4Added Lapis Lazuli and Diamonds to dropsJul 19, 2023 Balance · Iron zombie drops a Lapis Lazuli · Diamons Skeleton drops a Golden Apple · Chainmail Zombie drops a Diamond · Chainmail Zombie gets all cloths with 100% probability0.6.3Added drops for the Gold and Iron zombieJul 14, 2023 Balance · Golden zombie drops a Gold Ingot · Iron zombie drops an Iron Ingot0.6.2Increased rand_maybe_top_protection max level to 10Jul 12, 2023 Balance · Increased rand_maybe_top_protection max level to 100.6.1Massive balance fixJul 5, 2023 Balance · Reduced 'illusioner' and 'chainmail-zombie' speed · Made 'diamond-skeleton' wear all clothes all time · Increased drop chances for iron sword, golden axe, trident, and crossbow · Increased durability for items drops supposed to wear by player · Made majority of random distributions normal instead of exp_down0.5.4Fixed the 'Unsupported API version 1.2' bugJun 16, 2023 Bugfixes · Fixed the 'Unsupported API version 1.2' bug0.5.3Migrated to v1.20Jun 10, 2023 Bugfixes · Migrated to v1.200.5.2Slight balance improvements for insane-creeper and cool-horseMay 21, 2023 Balance · Improved the 'cool-horse' movement speed predictability · Reduced 'insane-creeper' knockback resistance0.5.1Added Entity-specific attributes for Creepers, Horses, and RabbitsMay 20, 2023 New features · Added 'remove-when-far-away' flag · Added Entity-specific attributes for Creepers, Horses, and Rabbits · 1% of Creepers are powered, have higher movement speed and max health and explosion radius, explode immediately on the player contact · 5% of Horses have the best maximum health, improved movement speed and knockback resistance · 1% of Rabbits are the killer bunnies Bugfixes · Returned "WITHER_SKELETON" to "SKELETONS"0.4.2Fixed ZOMBIFIED_PIGLIN categorization, increased max random protection, thorns, and piercing levelsMay 17, 2023 Bugfixes · Added "ZOMBIFIED_PIGLIN" to "MONSTERS" Balance · Changed item drops for "diamond-skeleton" · Increased max random protection, thorns, and piercing levels0.4.1Added configuration of drop items and drop expMay 15, 2023 New features · Added configuration of drop items and drop exp0.3.3Allowed randomly skipping enhancements, rebalanced chainmail thorns, improved player respawn bonusMay 10, 2023 New features · Expanded the allowed enhancement level range from 1..10 to 0..100, allowing skipping it randomly. Balance · Made the chainmail thorns top level. · Increased jump and speed effects after the player spawn, added a little blindness0.3.2Resorted classification of Wither Skeletons, Hollins, Ghasts; improved crossbows and tridentsMay 9, 2023 Bugfixes · Moved "Wither skeleton" from "skeletons" to "zombies" · Moved “Hoglin” from “animals” to “monsters” · Added “ghast” to “mosters” Improvements · Improved 5% of crossbows · Improved 5% of tridents0.3.1Added an illusioner, changed netherite-zombie to chainmail-zombieMay 7, 2023 New features · Added an illusioner upgrade Improvement · Changed the netherite-zombie to a more predictable chainmail-zombie0.2.12Fixed long-running effects that should continue to affect entities after server restartNov 26, 2022 Bugfix · Fixed long-running effects that should continue to affect entities after server restart0.2.11Fixed how max health multiplier and movement speed multiplier work with player entitiesNov 22, 2022 Bugfix · Fixed how max health multiplier and movement speed multiplier work with player entities.0.2.10Fixed a bug with player multipliers after server restartNov 21, 2022 Bugfix · Fixed a bug with player multipliers after server restart.0.2.9Removed excessive output to stdoutNov 20, 2022 Bugfix · Removed excessive output to stdout.0.2.8Fixed how max health multiplier and movement speed multiplier co-work with other plugins.Nov 19, 2022 Bugfix · Fixed how max health multiplier and movement speed multiplier co-work with other plugins.0.2.7Decreased chances of the top cloths for zombies and skeletons.Aug 4, 2022 Balance · Decreased chances of the top cloths for zombies and skeletons.0.2.6Made zombies less hardJul 29, 2022 Changes · Balance: reduced zombies' attack · Balance: slowed zombies and skeletons0.2.5Fixed compatibility with 1.19Jul 20, 2022 New features · Allowed "Swift Sneak" as enhancement · Allowed "Darkness" as effect · Applied set mechanics to Allay, Axolotl, Frog, Glow Squid, Goat, Tadpole, Warden0.2.4Don't change durability of items that don't have that propertyMay 21, 2021 Bugfixes · Don't change durability of items that don't have that property0.2.3Changed loot balanceMar 23, 2021 Improvements · Changed loot balance0.2.2Item drop bug fixes for looting, documented chances, player inventoryMar 21, 2021 Bugfixes · Fixed performance degradation after the last persistence fix · Don't try to change drop-chance of player cloths · Fixed the default drop-chance of cloths according to the documented 8.5% · Fixed the Looting enchantment increases this chance by 1% per level0.2.1Fixed "attack-damage-multiplier" work after the server restartMar 19, 2021 Bugfixes · Fixed "attack-damage-multiplier" work after the server restart. Improvements · Rebalance: iron golems don't regenerate, added durability to axes of golden zombies, removed non-defensive enhancements of cloths of netherite zombies, reduced durability of cloths of netherite zombies, increased sweeping edge of swords of netherite zombies0.2.0Allowed to use "NETHERITE" as a material-type, added a netherite zombieMar 14, 2021 Bugfixes · Random thorns on iron-zombie cloths are now actually random Improvements · The iron and the golden zombies are less jumpy · The iron zombie gives less damage · Increased the iron-zombie sword drop chance, added the sweeping-edge enhancement to it New features · Allowed to use "NETHERITE" as a material-type · Added a netherite zombie0.1.8Fixed compatibility with 1.16Feb 21, 2021 Bugfixes · Added Bee, Hoglin, Strider, Piglin, PiglinBrute, Zoglin · Fixed compatibility with 1.16 Improvements · Specified API-version0.1.7Added a filter by worlds, fixed a main hand of pig zombiesJul 19, 2019 Bugfixes · Don't duplicate messages to console. · Don't consider player respawn after the end like a regular one. · Override item in the main hand of pig zombies. New features · Added a filter by worlds.0.1.6Jun 24, 2019
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