Sueta

Damage Indicator & Healthbar [26.3✅]

3.0.0

Adds visual flying damage indicators for every damage type.

·Plugin
  1. 3.0.0latest⚔️ DamageIndicator v3.0.0 : Sharper Hits, Cleaner Holograms!3 weeks ago
    DamageIndicator v3.0.0 is here! This release focuses on getting the details right: accurate damage, reliable health bars, and holograms that clean up properly.​ Highlights: · More Accurate Damage - Numbers reflect actual health lost, with improved handling of immunity, absorption and lethal hits. · More Reliable Health Bars - Better handling of healing, totems, temporary displays and recovery after chunks reload. · Names Stay Yours - Improved restoration of original names and visibility, while respecting later name-tag and plugin changes. · Safer Configuration Reloads - Invalid settings get useful warnings. Broken YAML keeps the previous configuration active, without overwriting your file. · Less Repeated Work - Shared animation scheduling, reusable health-bar text and more targeted cleanup, without changing the intended visuals. Prefer separate damage numbers instead of stacked combos? Set enable_damage_merge: false. Each damaging hit gets its own fly-out indicator. Keep it enabled if you prefer merged totals! Important compatibility change: This release targets Spigot and Paper 26.2 / 26.3, not older Minecraft versions. Java 25 is the minimum; use Java 25 or 26 for Spigot. Paper also supports Java 27. Thanks for the feedback and bug reports. Keep them coming!
    2 downloads
  2. 2.1.0⚔️ DamageIndicator v2.1.0 – Smarter, Smoother, Flashier!Nov 16, 2025
    Hey hey! Just pushed another exciting update your way. This one makes the plugin way smarter and more customizable for you server tweakers out there.​ Highlights: · Damage Merging System – Holograms now stack damage while you're comboing a mob! Wait a moment, and boom — the total jumps out with flair. · Hologram Physics Tweaks – You decide how floaty or snappy the damage numbers are. Custom velocity & gravity settings? Yes please. · Healthbar Refresh – Mob healed? Bar updates automatically. Simple fix, big improvement. Want floaty cartoon numbers? ➡️ hologram_velocity_y and hologram_gravity got your back. Want fast-paced merged hit streaks? ➡️ enable_damage_merge is your friend. New to the plugin? This one’s fully tested on Paper 1.21 + Java 21. Smooth, optimized, and ready to roll. ✨ Bonus: These features were based on community feedback. Come drop yours too!
    2196 downloads
  3. 2.0.1Fix "stuck" custom healthbarsAug 11, 2025
    Added a new command /arearename to remove stuck healthbars (after toggling off the "always visible" functionality for example). Use with caution! This will remove ALL custom names in the area!
    842 downloads
  4. 2.0.0✨ DamageIndicator v2.0.0 – Big Upgrade!Apr 24, 2025
    ✨ DamageIndicator v2.0.0 – Big Upgrade!​ Heya! I'm super excited to drop the newest version of DamageIndicator — it's cleaner, faster, and way more fun.​ ✅ What's new? · Total internal refactor – everything's way more efficient now · Visual overhaul of Spigot page, Github, Readme, ... · Pixel-art style logo upgrade ️ · Improved config loading, parsing, and error handling · Tested on Spigot 1.21 with Java 21 Tip: If you’re updating from an older version, consider letting the plugin regenerate a new config.yml to see all the options neatly sorted! Links & Goodies​ · GitHub: https://github.com/stealingdapenta/damageindicator · Discord: https://discord.gg/Hv4S43qUuG Let me know what you think, and if you like the plugin, feel free to leave a review! (Or hop in the Discord for feedback, help or just to hang out!)​ – stealingdapenta ⚔️​
    1157 downloads
  5. 1.4.0Whats 9 + 10 ?Jan 16, 2025
    This update changes zero functionalities, only its updated for Spigot 1.21.3+, and with it Java 21. This means that these and future versions of the plugin will no longer work on older versions of spigot. Furthermore, due to lack of time on my behalf, I could not extensively test after making this update, so if there's any issues please do let me know on discord (StealingDaPenta) or spigot DM's. Enjoy playing!
    518 downloads
  6. 1.3.31.20.6 & Permanent visibleJun 21, 2024
    Added a new config key HEALTH_BAR_ALWAYS_VISIBLE defaulting to false. If you set this to true in combination with ENABLE_HOLOGRAM_HEALTH_BAR on false; then the custom names will be permanently visible as healthbars. oh.. also updated to spigot 1.20.6 api
    689 downloads
  7. 1.3.2Minor bug fixJun 10, 2024
    Thanks to ngHunt for pointing out an issue resulting in console log spam. Fixed the related problems in this version.
    156 downloads
  8. 1.3.1All damage sourcesMay 2, 2024
    All damage causes from https://minecraft.fandom.com/wiki/Damage now have a OneToOne map with a color for the splash numbers in the config file. Thanks to Rebooted_Souls for the suggestion.
    224 downloads
  9. 1.3.0Infinite styling/coloring optionsMar 13, 2024
    · Lots of code optimizations · Lots of unit tests added (technical security) · Reworked how the config works: · Color codes now need to be of the format &(r,g,b) example: &(123,0,21) · Decorations are now added with codes examples: &b &s &u &i · Reset all styles with &r Your old config file will break with this new update. Please update your config to follow these new conventions, or delete it so the plugin generates a new one. You can also find the default config page on this spigot page > Documentation.
    267 downloads
  10. 1.2.5Hotfix on stuck armorstands & slight code changesMar 4, 2024
    A user reported having stuck damage indicator numbers, that wouldn't dissapear after restarting the server. That is possible, as my fail safe on stuck armor stands (which is what all holograms in Minecraft are behind the scenes) only triggers when a chunk is (re)loaded. Therefore I've now added a command /arearemove that allows you to remove ALL holograms (created by this plugin) in a 50 x 50 x 50 around you. This requires the permission damageindicator.arearemove. With that, I've also moved the damageindicator.reload permission out of the config file. It was pointless being there and cluttered the configs.
    119 downloads
  11. 1.2.4Health bar length configDec 18, 2023
    - Fixed an issue reported by a user, where sometimes the hp bar length was "one character longer" than normal. By default it was 16, and sometimes it was 17. (Not counting the prefix or suffix). I've fixed that issue, and added the bar length to the config so you can now have it shorter or longer. Again, not counting prefix or suffix.
    448 downloads
  12. 1.2.3Holographic custom namesDec 14, 2023
    · Added feature to replace custom names with holographic names · Enable this feature in the config. Note: this requires Holographic healthbars to be enabled. · You can now set the delay between Hologram updates (default 3 ticks). · Code optimization
    96 downloads
  13. 1.2.2Holographic HP bar, prefixes, suffixes, and more!Dec 7, 2023
    Version 1.2!​ · Added a toggleable mode to use holograms instead of name-replacing healthbars · Fixed the name reset of name-healthbars when the mob kills a player (for display in chat purposes) · Fixed the bars accuracy : your mobs will never have an "empty" hp bar again when they're still alive · Added fully customizable prefixes · Added fully customizable suffixes · Added /reload command with aliases like /config to reload the configuration without having to reboot your server · Several bug fixes FIND A CONFIG WITH EXPLANATORY COMMENTS IN THE DOCUMENTATION TAB!
    106 downloads
  14. 1.1.9Edit Bar Styles & moreDec 4, 2023
    " will be there an update where we can edit a bar style?" · Fixed HP Bar display bug that got introduced in v1.1.4: now accurately displays up to date health; · Added bar styles in the config: configurate your custom character, bold, underlined, strikethrough Just adding ONE of the character is enough! The length is predefined! Defaults to hearts (see images) · Added Name reset upon death: if an entity dies and at the moment of death the name was an hp bar: set the name back to the original name before dying. .SpoilerTarget">Spoiler: Screenshots
    90 downloads
  15. 1.1.8TL;DR: Account for damage modified via scripts.Dec 1, 2023
    TL;DR: Account for damage modified via scripts.
    107 downloads
  16. 1.1.7Feature toggle, damage calculator & custom name compatibility!Nov 28, 2023
    If you noticed we jumped from V1.1.4 to 1.1.7, you noticed well. I'll keep it short, here are the 3 most important changes:​ · Added a toggle in the configuration file that enables/disables the different features of the plugin, currently: damage indicator (splash numbers) & health bars. I added this, because people might be interested in only one part of the plugin, or because maybe a feature is not compatible with another plugin. · Compatibility with damage modifiers. Code-wise this wasn't a big change, but functional it means a lot. The shown damage by the dmg indicator is now calculated AFTER all things like armor are taken into account, instead of before. · Compatibility with Custom names. The health bar feature now takes the name of the entity into account before replacing it with a healthbar. After the given duration, the original name is placed back on the entity. Furthermore: general code optimizations. If you have requests / bugs / ..., please just reach out to me over Spigot DM's or discord To see the changes in code, find the source code here: https://github.com/TomDesch/damageIndicator
    84 downloads
  17. 1.1.4Healthbars :)Nov 27, 2023
    What's the first thing you think of when you read "Damage indication"? That's right: health bars! Entities will now have a healthbar displayed as their custom name, devided in two sections: (alive/maxHP) The colors of these sections can be modified in the config, but are by default: · Percentage alive (0, 255, 0) · Percentage unalived (100, 100, 100) The duration to which the healthbar is displayed, is customizable in the config as well (in seconds). Example: '7' However, note that this value needs to be between 1 and 10 seconds. ps: Moved the open-source code to a new repository on github.
    73 downloads
  18. 1.1.1Customize your colorset!Nov 20, 2023
    I added a configuration file (config.yml) in which you can choose your colors based on the RGB system, for each major damagetype. By default, its configured as follows: · MAGIC (magic) (95, 10, 95) · MELEE (attack, sweep, thorns) (100, 100, 100) · POISON (poison) (0, 100, 20) · FIRE (fire, fire tick, lava, hot floor) (200, 90, 25) · RANGED (projectile) (130, 70, 0) · OTHER (everything else) (130, 130, 30) You can change the color by updating the numbers between the bracket up to (255, 255, 255)
    133 downloads
  19. 1.0Nov 18, 2023
    95 downloads

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