FateServant - 英灵系统
Fate Servant System Plugin - 英灵系统插件
Dependencies | 依赖
• MythicMobs-4.11.0 - For skill effects | 技能效果
• LibsDisguises-10.0.44 - For servant skins | 英灵外观
• Spigotmc-1.12.2 or Paper-1.12.2
Description | 描述
一个基于 Fate 系列的英灵系统插件,让玩家可以召唤和控制自己的英灵。
A Fate series-inspired servant system plugin that allows players to summon and control their own servants.
Core Features | 核心功能
1. Servant Classes | 英灵职阶
• SABER(剑士)- 强大的近战能力
• ARCHER(弓兵)- 精通远程攻击
• LANCER(枪兵)- 高机动性和穿刺伤害
• RIDER(骑兵)- 优秀的移动能力
• CASTER(魔术师)- 强大的魔法技能
• ASSASSIN(刺客)- 隐匿和突袭能力
• BERSERKER(狂战士)- 极高的攻击力
2. Skill System | 技能系统
• Active Skills(主动技能)
• Passive Skills(被动技能)
• Mana System(魔力系统)
• Cooldown System(冷却系统)
3. AI System | AI系统
• Target Selection(目标选择)
• Combat Behavior(战斗行为)
• Following System(跟随系统)
• Protection System(保护系统)
4. Level System | 等级系统
• Experience Gain(经验获取)
• Attribute Growth(属性成长)
• Level-up Rewards(升级奖励)
MythicMobs-Skills Example
dir=plugins\MythicMobs\Skills\FateSkills.yml
# SABER技能
SaberStrike:
Skills:
- damage{amount=8} @target
- effect:particles{particle=SWEEP_ATTACK;amount=5} @target
- sound{sound=ENTITY_PLAYER_ATTACK_SWEEP} @target
- push{velocity=0.5} @target
SaberGuard:
Skills:
- effect:particles{particle=BARRIER;amount=15;radius=1} @self
- potion{type=DAMAGE_RESISTANCE;duration=60;level=1} @self
- sound{sound=BLOCK_ANVIL_LAND} @self
- heal{amount=4} @self
Excalibur:
Skills:
- damage{amount=12} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- effect:particles{particle=CRIT;amount=10} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- potion{type=BLINDNESS;duration=60;level=1} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
SaberAirSlash:
Skills:
- effect:particles{particle=SWEEP_ATTACK;amount=15} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- damage{amount=8} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- sound{sound=ENTITY_PLAYER_ATTACK_SWEEP} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
SaberHeal:
Skills:
- heal{amount=10} @self
- effect:particles{particle=HEART;amount=10} @self
- sound{sound=ENTITY_PLAYER_LEVELUP} @self
# ARCHER技能
UBW:
Skills:
- effect:particles{particle=PORTAL;amount=50;radius=8} @origin
- projectile{onTick=UBWTick;onHit=UBWHit;interval=1;velocity=1;heightOffset=1;startYOffset=1} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
UBWTick:
Skills:
- effect:particles{particle=CRIT;amount=1} @origin
UBWHit:
Skills:
- damage{amount=15} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- effect:particles{particle=EXPLOSION_NORMAL} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
ArcherBarrage:
Skills:
- projectile{type=ARROW;velocity=2;spread=0.2;amount=5} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- sound{sound=ENTITY_ARROW_SHOOT} @self
ArcherShield:
Skills:
- effect:particles{particle=BARRIER;amount=20;radius=1} @self
- damage{amount=0;preventknockback=true} @trigger
- sound{sound=BLOCK_ANVIL_LAND} @self
# LANCER技能
GaeBolg:
Skills:
- effect:particles{particle=DRIP_LAVA;amount=20} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- damage{amount=25;ignorearmor=true} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- sound{sound=ENTITY_PLAYER_ATTACK_KNOCKBACK} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
LancerThrust:
Skills:
- damage{amount=10} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- push{velocity=1} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- effect:particles{particle=CRIT;amount=10} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
LancerRevive:
Skills:
- heal{amount=20} @self
- effect:particles{particle=SPELL_MOB;amount=20} @self
- potion{type=REGENERATION;duration=100;level=2} @self
# RIDER技能
RiderCharge:
Skills:
- effect:particles{particle=CLOUD;amount=20} @self
- dash{velocity=2} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- damage{amount=15} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- sound{sound=ENTITY_HORSE_GALLOP} @self
RiderChain:
Skills:
- pull{velocity=1.5} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- damage{amount=8} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- effect:particles{particle=CRIT_MAGIC} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
RiderDrain:
Skills:
- damage{amount=5} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- heal{amount=5} @self
- effect:particles{particle=DAMAGE_INDICATOR} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
# CASTER技能
CasterBreak:
Skills:
- effect:particles{particle=SPELL_WITCH;amount=30} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- removebuff{type=ALL} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- damage{amount=10} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- sound{sound=ENTITY_WITCH_AMBIENT} @self
CasterBeam:
Skills:
- projectile{type=SMALL_FIREBALL;velocity=2;interval=1} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- damage{amount=12} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- effect:particles{particle=EXPLOSION_NORMAL} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
CasterHeal:
Skills:
- heal{amount=15} @self
- potion{type=ABSORPTION;duration=200;level=1} @self
- effect:particles{particle=SPELL;amount=20} @self
# ASSASSIN技能
AssassinInstant:
Skills:
- effect:particles{particle=SMOKE_NORMAL;amount=20} @self
- teleport{spread=0} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- damage{amount=20} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- sound{sound=ENTITY_ENDERMEN_TELEPORT} @self
AssassinStrike:
Skills:
- damage{amount=12} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- effect:particles{particle=CRIT;amount=10} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- potion{type=BLINDNESS;duration=60;level=1} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
AssassinVanish:
Skills:
- potion{type=INVISIBILITY;duration=100;level=1} @self
- effect:particles{particle=SMOKE_NORMAL;amount=20} @self
- heal{amount=5} @self
# BERSERKER技能
BerserkerGodHand:
Skills:
- effect:particles{particle=EXPLOSION_HUGE;amount=1} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- damage{amount=30;ignorearmor=true} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- push{velocity=3} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- sound{sound=ENTITY_GENERIC_EXPLODE} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
BerserkerSlash:
Skills:
- damage{amount=15} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- effect:particles{particle=SWEEP_ATTACK} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
- sound{sound=ENTITY_PLAYER_ATTACK_STRONG} @EIC{a=120;r=4;rot=0;ignore=animals,armorstand}
BerserkerRage:
Skills:
- potion{type=INCREASE_DAMAGE;duration=100;level=2} @self
- potion{type=DAMAGE_RESISTANCE;duration=100;level=1} @self
- effect:particles{particle=VILLAGER_ANGRY;amount=20} @self
Configuration | 配置文件
servant:
# 职阶基础属性配置
class:
SABER:
health: 25.0 # 基础生命值
damage: 8.0 # 基础攻击力
speed: 0.35 # 基础移动速度
combat_speed: 0.4 # 战斗时的移动速度
follow_speed: 0.3 # 跟随主人时的移动速度
color: "§b" # 名字显示颜色(天蓝色)
skin:
name: "SenjiMuramasa" # 皮肤名称
signature: "" # 皮肤签名(留空使用默认)
texture: "" # 皮肤材质(留空使用默认)
equipment: # 装备设置
main_hand: "DIAMOND_SWORD" # 主手武器
off_hand: "AIR" # 副手物品
regen: 1.0 # 每5秒恢复的生命值
skills: # 技能系统
mana: # 魔法值设置
max: 100.0 # 最大魔法值
regen: 5.0 # 每5秒恢复魔法值
passive: # 被动技能触发几率
attack_chance: 0.2 # 攻击时触发几率(20%)
hurt_chance: 0.3 # 受伤时触发几率(30%)
list: # 技能列表
excalibur:
name: "Excalibur"
mythic_skill: "Excalibur"
mana_cost: 1.0
cooldown: 1.0
trigger_types: [ACTIVE]
trigger_chance: 1.0
strike:
name: "Strike"
mythic_skill: "SaberStrike"
mana_cost: 20.0
cooldown: 5.0
trigger_types: [ATTACK]
trigger_chance: 0.3
guard:
name: "Guard"
mythic_skill: "SaberGuard"
mana_cost: 30.0
cooldown: 8.0
trigger_types: [HURT]
trigger_chance: 0.4
ARCHER:
health: 20.0
damage: 6.0
speed: 0.3
combat_speed: 0.35
follow_speed: 0.28
color: "§a"
skin:
name: "Emiya"
signature: ""
texture: ""
equipment:
main_hand: "BOW"
off_hand: "AIR"
regen: 0.8
skills:
mana:
max: 80.0
regen: 4.0
passive:
attack_chance: 0.25
hurt_chance: 0.2
list:
- name: "UnlimitedBladeWorks"
mythic_skill: "UBW"
mana_cost: 80.0
cooldown: 60.0
trigger_types: [ACTIVE]
- name: "ProjectileBarrage"
mythic_skill: "ArcherBarrage"
cooldown: 20.0
trigger_types: [ATTACK]
trigger_chance: 0.35
- name: "RhoAias"
mythic_skill: "ArcherShield"
cooldown: 30.0
trigger_types: [HURT]
trigger_chance: 0.3
LANCER:
health: 22.0
damage: 7.0
speed: 0.4
combat_speed: 0.45
follow_speed: 0.35
color: "§9"
skin:
name: "CuChulainn"
signature: ""
texture: ""
equipment:
main_hand: "STICK" # 作为长枪的替代
off_hand: "AIR"
regen: 1.2
skills:
mana:
max: 70.0
regen: 3.5
passive:
attack_chance: 0.3
hurt_chance: 0.2
list:
- name: "GaeBolg"
mythic_skill: "GaeBolg"
mana_cost: 60.0
cooldown: 45.0
trigger_types: [ACTIVE]
- name: "SpearThrust"
mythic_skill: "LancerThrust"
cooldown: 10.0
trigger_types: [ATTACK]
trigger_chance: 0.4
- name: "BattleContinuation"
mythic_skill: "LancerRevive"
cooldown: 180.0
trigger_types: [HURT]
trigger_chance: 0.15
RIDER:
health: 20.0
damage: 6.0
speed: 0.45
combat_speed: 0.5
follow_speed: 0.4
color: "§5"
skin:
name: "Medusa"
signature: ""
texture: ""
equipment:
main_hand: "IRON_SWORD"
off_hand: "AIR"
regen: 1.0
skills:
mana:
max: 75.0
regen: 4.0
passive:
attack_chance: 0.25
hurt_chance: 0.25
list:
- name: "Bellerophon"
mythic_skill: "RiderCharge"
mana_cost: 70.0
cooldown: 40.0
trigger_types: [ACTIVE]
- name: "ChainStrike"
mythic_skill: "RiderChain"
cooldown: 15.0
trigger_types: [ATTACK]
trigger_chance: 0.3
- name: "BloodFort"
mythic_skill: "RiderDrain"
cooldown: 25.0
trigger_types: [HURT]
trigger_chance: 0.25
CASTER:
health: 18.0
damage: 5.0
speed: 0.25
combat_speed: 0.3
follow_speed: 0.25
color: "§d"
skin:
name: "Medea"
signature: ""
texture: ""
equipment:
main_hand: "BLAZE_ROD" # 作为法杖的替代
off_hand: "AIR"
regen: 1.5
skills:
mana:
max: 120.0
regen: 6.0
passive:
attack_chance: 0.35
hurt_chance: 0.2
list:
- name: "RuleBreaker"
mythic_skill: "CasterBreak"
mana_cost: 40.0
cooldown: 25.0
trigger_types: [ACTIVE]
- name: "RainOfLight"
mythic_skill: "CasterBeam"
cooldown: 15.0
trigger_types: [ATTACK]
trigger_chance: 0.4
- name: "HighSpeedDivineWords"
mythic_skill: "CasterHeal"
cooldown: 20.0
trigger_types: [HURT]
trigger_chance: 0.3
ASSASSIN:
health: 18.0
damage: 9.0
speed: 0.4
combat_speed: 0.5
follow_speed: 0.35
color: "§8"
skin:
name: "Hassan"
signature: ""
texture: ""
equipment:
main_hand: "IRON_SWORD"
off_hand: "AIR"
regen: 0.8
skills:
mana:
max: 60.0
regen: 3.0
passive:
attack_chance: 0.4
hurt_chance: 0.3
list:
- name: "ZabaniyaDelusionalHeartbeat"
mythic_skill: "AssassinInstant"
mana_cost: 50.0
cooldown: 35.0
trigger_types: [ACTIVE]
- name: "DirectionlessStrike"
mythic_skill: "AssassinStrike"
cooldown: 8.0
trigger_types: [ATTACK]
trigger_chance: 0.45
- name: "PresenceConcealment"
mythic_skill: "AssassinVanish"
cooldown: 20.0
trigger_types: [HURT]
trigger_chance: 0.35
BERSERKER:
health: 30.0
damage: 12.0
speed: 0.3
combat_speed: 0.4
follow_speed: 0.25
color: "§c"
skin:
name: "Heracles"
signature: ""
texture: ""
equipment:
main_hand: "DIAMOND_AXE"
off_hand: "AIR"
regen: 2.0
skills:
mana:
max: 50.0
regen: 2.5
passive:
attack_chance: 0.3
hurt_chance: 0.4
list:
- name: "GodHand"
mythic_skill: "BerserkerGodHand"
mana_cost: 100.0
cooldown: 60.0
trigger_types: [ACTIVE]
- name: "NineLives"
mythic_skill: "BerserkerSlash"
cooldown: 25.0
trigger_types: [ATTACK]
trigger_chance: 0.25
- name: "MadEnhancement"
mythic_skill: "BerserkerRage"
cooldown: 30.0
trigger_types: [HURT]
trigger_chance: 0.4
# 等级系统配置
level_up:
# 每级增加的属性
health_increase: 2.0 # 每级增加生命值
damage_increase: 1.0 # 每级增加攻击力
speed_increase: 0.02 # 每级增加移动速度
# 升级经验配置
exp:
monster_kill: 10 # 击杀怪物获得经验
player_kill: 50 # 击杀玩家获得经验
base_exp: 100 # 升级所需基础经验(实际经验=等级*基础经验)
# 跟随设置
follow:
distance: 3.0 # 开始跟随的距离
speed: 0.5 # 跟随速度
check_interval: 20 # 检查间隔(ticks)
# 显示设置
display:
# 可用变量: %class%(职阶), %level%(等级), %owner%(主人), %health%(当前血量), %maxhealth%(最大血量)
name_format: "%class% §f[Lv.%level%] §7%owner%'s Servant §c(%health%/%maxhealth%)"
health_format: "%.1f" # 血量显示格式(保留一位小数)
# 移动速度设置
movement:
default_speed: 0.3 # 默认移动速度
combat_multiplier: 1.2 # 战斗时速度倍率
follow:
min_distance: 3.0 # 开始跟随的最小距离
max_distance: 15.0 # 最大跟随距离
speed: 0.5 # 跟随速度
check_interval: 20 # 检查间隔(ticks)
teleport_distance: 30.0 # 传送到主人身边的距离阈值
# 恢复设置
regeneration:
interval: 100 # 恢复间隔(ticks), 100 = 5秒
default: 1.0 # 默认每次恢复量
# 调试设置
debug:
enabled: false # 默认关闭调试模式
console:
skill_trigger: true # 显示技能触发相关信息
skill_cooldown: true # 显示技能冷却相关信息
skill_mana: true # 显示魔力消耗相关信息
target_selection: true # 显示目标选择相关信息
combat_state: true # 显示战斗状态变化信息
log_level: INFO # 日志级别(INFO/DEBUG/WARNING/ERROR)
# 消息提示设置
messages:
skill:
# 技能触发提示信息 (可用变量: %servant%, %skill%, %target%)
trigger: "§a你的英灵 %servant% §a使用了技能 §6%skill%"
trigger_with_target: "§a你的英灵 %servant% §a对 §e%target% §a使用了技能 §6%skill%"
death:
# 英灵死亡提示信息 (可用变量: %servant%, %killer%)
normal: "§c你的英灵 %servant% §c阵亡了"
by_entity: "§c你的英灵 %servant% §c被 §4%killer% §c击败了"
Commands | 命令系统
• /fate help - Show help message | 显示帮助信息
• /fate summon <class> - Summon a servant | 召唤英灵
• /fate reload - Reload configuration | 重载配置
• /fate list - List all servants | 列出所有英灵
Permissions | 权限系统
• fateservant.summon - Allow summoning servants | 允许召唤英灵
• fateservant.admin - Admin commands access | 管理员命令权限
• fateservant.debug - Debug commands access | 调试命令权限
Features Details | 功能细节
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