1.2.0.1latestfixed bugMay 3, 2025 fixed bug1.1.0.1Mar 21, 2025 1.1.0.11.0.5.3Optimize AIJan 12, 2025 Optimize AI1.0.6Optimize target manager, data savingJan 12, 2025 Optimize target manager, data saving1.0.5.2Fixed bug~Jan 12, 2025 Abolish the existing AI management class and use the original NMS AI management.1.0.5.1Fixed bug~Jan 12, 2025 Fixed bug~1.0.5Fixed bug~Jan 12, 2025 MythicMobs\Skills\FateSkills.yml Code (YAML): # SABER技能 SaberStrike: Skills : - damage {amount=8 } @target - effect:particles {particle=SWEEP_ATTACK;amount=5 } @target - sound {sound=ENTITY_PLAYER_ATTACK_SWEEP } @target - push {velocity=0.5 } @target SaberGuard: Skills : - effect:particles {particle=BARRIER;amount=15;radius=1 } @self - potion {type=DAMAGE_RESISTANCE;duration=60;level=1 } @self - sound {sound=BLOCK_ANVIL_LAND } @self - heal {amount=4 } @self Excalibur: Skills : - damage {amount=12 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - effect:particles {particle=CRIT;amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - potion {type=BLINDNESS;duration=60;level=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } SaberAirSlash: Skills : - effect:particles {particle=SWEEP_ATTACK;amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - damage {amount=8 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - sound {sound=ENTITY_PLAYER_ATTACK_SWEEP } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } SaberHeal: Skills : - heal {amount=10 } @self - effect:particles {particle=HEART;amount=10 } @self - sound {sound=ENTITY_PLAYER_LEVELUP } @self # ARCHER技能 UBW: Skills : - effect:particles {particle=PORTAL;amount=50;radius=8 } @origin - projectile {onTick=UBWTick;onHit=UBWHit;interval=1;velocity=1;heightOffset=1;startYOffset=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } UBWTick: Skills : - effect:particles {particle=CRIT;amount=1 } @origin UBWHit: Skills : - damage {amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - effect:particles {particle=EXPLOSION_NORMAL } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } ArcherBarrage: Skills : - projectile {type=ARROW;velocity=2;spread=0.2;amount=5 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - sound {sound=ENTITY_ARROW_SHOOT } @self ArcherShield: Skills : - effect:particles {particle=BARRIER;amount=20;radius=1 } @self - damage {amount=0;preventknockback=true } @trigger - sound {sound=BLOCK_ANVIL_LAND } @self # LANCER技能 GaeBolg: Skills : - effect:particles {particle=DRIP_LAVA;amount=20 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - damage {amount=25;ignorearmor=true } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - sound {sound=ENTITY_PLAYER_ATTACK_KNOCKBACK } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } LancerThrust: Skills : - damage {amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - push {velocity=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - effect:particles {particle=CRIT;amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } LancerRevive: Skills : - heal {amount=20 } @self - effect:particles {particle=SPELL_MOB;amount=20 } @self - potion {type=REGENERATION;duration=100;level=2 } @self # RIDER技能 RiderCharge: Skills : - effect:particles {particle=CLOUD;amount=20 } @self - dash {velocity=2 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - damage {amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - sound {sound=ENTITY_HORSE_GALLOP } @self RiderChain: Skills : - pull {velocity=1.5 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - damage {amount=8 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - effect:particles {particle=CRIT_MAGIC } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } RiderDrain: Skills : - damage {amount=5 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - heal {amount=5 } @self - effect:particles {particle=DAMAGE_INDICATOR } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } # CASTER技能 CasterBreak: Skills : - effect:particles {particle=SPELL_WITCH;amount=30 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - removebuff {type= ALL } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - damage {amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - sound {sound=ENTITY_WITCH_AMBIENT } @self CasterBeam: Skills : - projectile {type=SMALL_FIREBALL;velocity=2;interval=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - damage {amount=12 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - effect:particles {particle=EXPLOSION_NORMAL } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } CasterHeal: Skills : - heal {amount=15 } @self - potion {type=ABSORPTION;duration=200;level=1 } @self - effect:particles {particle=SPELL;amount=20 } @self # ASSASSIN技能 AssassinInstant: Skills : - effect:particles {particle=SMOKE_NORMAL;amount=20 } @self - teleport {spread=0 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - damage {amount=20 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - sound {sound=ENTITY_ENDERMEN_TELEPORT } @self AssassinStrike: Skills : - damage {amount=12 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - effect:particles {particle=CRIT;amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - potion {type=BLINDNESS;duration=60;level=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } AssassinVanish: Skills : - potion {type=INVISIBILITY;duration=100;level=1 } @self - effect:particles {particle=SMOKE_NORMAL;amount=20 } @self - heal {amount=5 } @self # BERSERKER技能 BerserkerGodHand: Skills : - effect:particles {particle=EXPLOSION_HUGE;amount=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - damage {amount=30;ignorearmor=true } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - push {velocity=3 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - sound {sound=ENTITY_GENERIC_EXPLODE } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } BerserkerSlash: Skills : - damage {amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - effect:particles {particle=SWEEP_ATTACK } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } - sound {sound=ENTITY_PLAYER_ATTACK_STRONG } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand } BerserkerRage: Skills : - potion {type=INCREASE_DAMAGE;duration=100;level=2 } @self - potion {type=DAMAGE_RESISTANCE;duration=100;level=1 } @self - effect:particles {particle=VILLAGER_ANGRY;amount=20 } @self1.0.4Fixed bug~Jan 12, 2025 Fixed bug~1.0.3Fixed bug~Jan 11, 2025 Fixed bug~1.0.2Optimize target manager, data savingJan 11, 2025 Optimize target manager, data saving1.0.1Updated more Sevant attributes and supported active release of corresponding Mythicmobs skillsJan 10, 2025 Updated more Sevant attributes and supported active release of corresponding Mythicmobs skills2025-01-10Jan 10, 2025
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