Sueta

ReviveMe [Beta]

0.4.4

revive players before they die!

·Plugin

the best host of the year HERE
Partner_Graphic_-_Villager_BG.png

ReviveMeText.png
revive players before they die

This plugin has been moved here:
https://www.spigotmc.org/resources/reviveme-no-beta.99030/

It is now a paid version to support the developer for many new and decent updates.

revive a player by pressing shift / sneak
surrender / commit suicide: shift / sneak

Commands:
/ReviveMe reload
/ReviveMe revive
/ReviveMe revive <Player>
/ReviveMe help
/ReviveMe Down <Player>
/ReviveMe debug
Permission:
ReviveMe.revive - revive
ReviveMe.revive.others - revive others players
ReviveMe.down.others - down others players
ReviveMe.reload - reload configuration
ReviveMe.ReviveMe.shotdown - activatable from config
ReviveMe.reliving - activatable from config
ReviveMe.ItemStealPlayer - if the player has this permission he can steal
ReviveMe.ItemStealVictim - if the player has this permission they can steal
ReviveMe.debug - acces to debug mode.

Config 0.2.4
potion:
  enable: false
  effect: BLINDNESS
  level:  1

totem-first: false

EnableForceDeath: true

relivedHealth: 0.5

relivingTime: 10

itemSteal: false

disbleWorldsEnable: true
enableWorldsEnable: false

disableWorlds:
  - world1
  - world2
  - world3
enableWorlds:
  - world1
  - world2
  - world3

delays:
  deathDelay: 90
  invulnerabilityDelay: 30

info:
  scoreboard: true
  title: false
  chat: false(not implemented)

title:
  title: '&fstatus : <STATUS> <BAR>'
  subTitle: '&fDeah In: &a<DEATHTIME> &f<INVULNERABILITY>'

scoreboard:
  title: '&4&l[&e&lRevive&f&lMe&4&l]'
  status: '&fStatus: '
  waiting: '&cWaiting'
  reliving: '&aReliving'
  deathIn: '&fDeath In &a<TIME>'
  invulnerableFor: '&fInvulnerable for &a<TIME>'
  vulnerable: '&cVulnerable'

playersConfig:
  speed: 0.04

messages:
  reliving:
    player: '&aYou are reviving &2<VICTIM>.'
    victim: '&a<PLAYER> is reviving you.'
  revivedSuccessfully:
    player: '&aYou have successfully revived &2<VICTIM>.'
    victim: '&aYou have been revived by &2<PLAYER>.'
  cancelReliving:
    player: '&cYou stopped reviving &4<VICTIM>.'
    victim: '&c<PLAYER> has stopped reviving you.'
  shotDown:
    player: '&aYou have shot down <VICTIM>'
    victim: '&c<PLAYER> has shot you down.'
  reload: '&aThe configuration was successfully reloaded.'
  blockedCommand: '&cYou cannot use this command in your current state.'
  noPermission: '&cyou do not have the permission <PERMISSION>'

permissions:
  revivePlayerEnablePermission: false
  reviveVictimEnablePermission: false
  itemStealPlayer: false
  itemStealVictim: false
 
sounds:
  reliving: 1
  noPermission: ENTITY_VILLAGER_NO
  revivedSuccessfully: ENTITY_MAGMA_CUBE_JUMP
 
CitizensCompatibility:
  enable: false
  damagedNpc: false

CrackShotCompatibility:
  enable: false
  useWeaponIfDamaged: false
 
QualityArmoryCompatibility:
  enable: false
  useWeaponIfDamaged: false

commands-blacklist:
  - sethome
  - createhome
  - tpahere
  - tpaccept
  - tpyes
  - tpa
  - call
  - tpask
  - ehome
  - ehomes
  - esethome
  - ecreatehome
  - etpahere
  - etpaccept
  - etpyes
  - etpa
  - ecall
  - etpask
  - essentials:sethome
  - essentials:createhome
  - essentials:tpahere
  - essentials:tpaccept
  - essentials:tpyes
  - essentials:tpa
  - essentials:call
  - essentials:tpask
  - wtp
  - uspawn
  - utp
  - mtp
  - ftp

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