++++++++++++++++++++++++++++++++
The plugin will not be updated in the future
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What is SheepPainting?
SheepPainting is a Plugin wich allows you to change
the color of your sheeps in one of them specified radius block radius ( /sheeppainting radius <int> ) without clicking
on them. It will only work, if the user has the permission.

- Every color can be used
- The particel color is made using the RGB format
- If you're flying the color of the sheeps beneath you will change. (If you have some kind of color in your hand)
- 97% of the config is editable ( Particel form is not editable. )
- If multiple user want to change the color of a sheep the particel will be shown in every color
- -WorldGuard Support = only Member and Owner of a region can change the color
- PlaceholderAPI - Support.
- PlotSquared Support.
- Multi Language Support.
- Command by coloring possible
- Particle Type editable
- User Particle GUI.
- Particle Form edit
- More Particle Effects
UPDATE:
0.1 SNAPSHOT build: #2
[
ADD] You will lose one color Item every time you change the color of a sheep
when you are in surival mode. Ex. 1 ink sack = 1 black sheep
[ADD] You can change the color of as many sheeps as you want in
creativ mode
[ADD] You cant change the color of sheeps in spactator mode.
Thanks for your feedback.0.2 SNAPSHOT build: #1
[Add] - Config Radius edit
[Add] - Ingame command for Radius /sheeppainting radius <int>
Permissions:
SheepPainting.Admin
- SheepPainting.Radius
[Add] - Show Particle Permissions:
Permissions:
SheepPainting.User
- SheepPainting.Particle
[Add] - /sheeppainting toggleparticle || hide or show Particle
Permissions:
SheepPainting.User
- SheepPainting.Particle
[Add] - Autoupdate for Config.yml
[Bugfix] - small bug in Item system.0.2 SNAPSHOT build #2
I wish the users of SheepPainting much fun with the new update,
Do you a idea, write it in the discussions.
[ADD] - If a player in the radius, stops painting. for safety
[ADD] - A Command can be executed when a sheep is painted.
It can be set in the Config.
[ADD] - Adjustable Permissions for Command Function in the Config.
[ADD] - For the Command-Function Placeholders:
%Player% - Show the Painter.
%i% - Shows how many were painted.
[ADD] - Better Painting System in the background.
[BUGFIX] - small bugfix in Permissions System.
Command:
Permission: SheepPainting.Command
enable: true
output: bc %Player% has dyed %i% sheep.0.3 SNAPSHOT build #3
[ADD] - PlaceholderAPI Support (Optional)
[ADD] - PlaceholderAPI in Command-Function
[ADD] - PlaceholderAPI in <lang>.yml
https://www.spigotmc.org/wiki/placeholderapi-placeholders/0.4 SNAPSHOT build #1
[ADD] - PlotSquared Support
[ADD] - PlaceholderAPI Support variable in Config.yml
[ADD] - PlotSquared Support variable in Config.yml
[ADD] - shortcut /sheeppaticle toggleparticle in /sp tgp
[ADD] - Upade Command-Function: Command as List with Permissionssystem( NONE = No Permission )
[ADD] - <lang>.yml Default: English + de.yml file
* simply write 'en' in the config.yml
[BUGFIX] - COMMANDMSG a little bugfix0.4 SNAPSHOT build #2
[ADD] - if he has SheepPainting.Perma.8 - he can color only 8 sheeps forever
* If no permission has been set, then not counted.
[ADD] - New message when the maximum number has been reached.
LimitedPermaPermissions: '%Prefix% &cYou´ve reached the maximum number to colorize,
Your Maximum is &f%i%&c.'0.4 SNAPSHOT build: #3
[ADD] - OP are not counted
[BUGFIX] - a Message away.0.4 SNAPSHOT build #4
[ADD] improved language function
[GENERELL] Script Update
[ADD] Particle Type edit in config.yml
Particle Types:
# Place EnumParticle:
# BARRIER , BLOCK_CRACK , BLOCK_DUST , CLOUD , CRIT , CRIT_MAGIC , DAMAGE_INDICATOR , DRAGON_BREATH
# , DRIP_LAVA , DRIP_WATER , EMCHANTMENT_TABLE , END_ROD , EXPLOSION_HUGE , EXPLOSION_LARGE,
# EXPLOSION_NORMAL , FALLING_DUST , FIREWORKS_SPARK , FLAME , FOOTSTEP , HEART , ITEM_CRACK , ITEM_TAKE
# , LAVA , MOB_APPEARANCE , NOTE , PORTAL , REDSTONE , SLIME , SMOKE_LARGE , SMOKE_NORMAL , SNOW_SHOVEL
# , SNOWBALL , SPELL , SPELL_INSTANT , SPELL_MOB , SPELL_MOB_AMBIENT , SPELL_WITCH, SUSPENDED,
# SUSPENDED_DEAPTH , SWEEP_ATTACK , TOWN_AURA , VILLAGER_ANGRY , VILLAGER_Happy , WATER_BUBBLE
# , WATER_DROP , WATER_SPLASH , WATER_WAKE*please write your ideas in the discussions.
0.5 SNAPSHOT build #1

Particle UPDATE:
[ ADD] Particle Menu, User bound.
Command:
/sp p || Or /sheepPainting Particle
Permissions : SheepPainting.ParticleGui or SheepPainting.User
[ BUGFIX] Default Particle Type Bugfix - JAVA Null Pointer Error
[ ADD] Counter Optimiert.
[ ADD] User Saving Variable:
Counter: 4684
ParticleType: REDSTONE
ParticleForm: '2'[ ADD] More Settings in the config.yml
##############################################
# #
# #
# S H E E P - P A I N T I N G #
# Copyright ɠharuhcraft.de 2016 -2016 #
# #
##############################################
# -- -- -- -- -- -- -- -- -- -- -- -- -- -- #
# The plugin was written by haruh09. #
# The copyright must not be removed #
# -- -- -- -- -- -- -- -- -- -- -- -- -- -- #
##############################################
##############################################
# -- -- -- -- -- -- -- -- -- -- -- -- -- -- #
# 16 C o l o r s - T a b e l e #
# Black - Red - Green - Brown - Blue #
# Purple - Cyan - Silver - Gray - Pink #
# Lime - Yellow - Light_Blue #
# Magenta -Orange - White #
# -- -- -- -- -- -- -- -- -- -- -- -- -- -- #
##############################################
# example: ITEM_ID:SHORT_ID:COLOR:RGB_RED:RGB_GREEN:RGB_BLUE:PERMISSIONS
# A Nice RGB-COLOR-PICKER: http://meinbeepweb.beepworld.de/files/farbengenerator.htm
##############################################
# - 351:15:WHITE:255:255:255:NONE => NONE > No Permission.
SheepColor:
- 351:0:BLACK:1:1:1:SheepPainting.Black
- 351:1:RED:255:1:1:SheepPainting.Red
- 351:2:GREEN:32:243:13:SheepPainting.Green
- 351:3:BROWN:139:69:19:SheepPainting.Brown
- 351:4:BLUE:25:25:112:SheepPainting.Blue
- 351:5:PURPLE:128:1:128:SheepPainting.Purple
- 351:6:CYAN:1:191:255:SheepPainting.Cyan
- 351:7:SILVER:211:211:211:SheepPainting.Silver
- 351:8:GRAY:105:105:105:SheepPainting.Gray
- 351:9:PINK:255:20:147:SheepPainting.Pink
- 351:10:LIME:173:255:47:SheepPainting.Lime
- 351:11:YELLOW:255:255:1:SheepPainting.Yellow
- 351:12:LIGHT_BLUE:1:191:255:SheepPainting.Light_Blue
- 351:13:MAGENTA:255:20:147:SheepPainting.Magenta
- 351:14:ORANGE:255:140:1:SheepPainting.Orange
- 351:15:WHITE:255:255:255:NONE
lang: 'en'
PlayerRadius: 4
MaxColorizePermission: 100
enable: false
Command:
- bc &7Hello &8%Player% &7you painted &8%i% &7sheep:SheepPainting.Command.Name_Here
- bc &7Aloha &8%Player% &7you painted &8%i% &7sheep:SheepPainting.Command.Name_Here
- bc &7Hi &8%Player% &7you painted &8%i% &7sheep:SheepPainting.Command.Name_Here
#if true == If player can build than SheepPainting is enabled
WorldGuardSupport: false
PlotSquaredSupport: false
PlaceholderAPISupport: false
#Particle Configuration
Particle:
# Place EnumParticle:
# BARRIER , BLOCK_CRACK , BLOCK_DUST , CLOUD , CRIT , CRIT_MAGIC , DAMAGE_INDICATOR , DRAGON_BREATH
# , DRIP_LAVA , DRIP_WATER , ENCHANTMENT_TABLE , END_ROD , EXPLOSION_HUGE , EXPLOSION_LARGE,
# EXPLOSION_NORMAL , FALLING_DUST , FIREWORKS_SPARK , FLAME , FOOTSTEP , HEART , ITEM_CRACK , ITEM_TAKE
# , LAVA , MOB_APPEARANCE , NOTE , PORTAL , REDSTONE , SLIME , SMOKE_LARGE , SMOKE_NORMAL , SNOW_SHOVEL
# , SNOWBALL , SPELL , SPELL_INSTANT , SPELL_MOB , SPELL_MOB_AMBIENT , SPELL_WITCH, SUSPENDED,
# SUSPENDED_DEAPTH , SWEEP_ATTACK , TOWN_AURA , VILLAGER_ANGRY , VILLAGER_Happy , WATER_BUBBLE
# , WATER_DROP , WATER_SPLASH , WATER_WAKE
DefaultType: REDSTONE
DefaultForm: 3
GUI:
PlaceholderItem: 160
#======> PlaceholderAPI Supported <======
PlaceholderDisplay: '%Prefix% &9Placeholder'
InventoryName: '%Prefix% User Settings'
#==========================================
# Inventory Slots: 9, 18, 27, 36, 45, 54
InventorySlot: 9
Option:
ParticleForm:
Material: 339
Name: '&9Edit Form'
Position: 0
Types:
Rotate: true
Circle: true
Wings: true
ParticleType:
Material: 339
#Name: <= PlaceholderAPI Supported
Name: '&2Edit Type'
Position: 1
Types:
BARRIER: true
BLOCK_CRACK: true
CLOUD: true
CRIT: true
CRIT_MAGIC: true
DAMAGE_INDICATOR: true
DRAGON_BREATH: true
DRIP_LAVA: true
DRIP_WATER: true
ENCHANTMENT_TABLE: true
END_ROD: true
EXPLOSION_HUGE: true
EXPLOSION_LARGE: true
EXPLOSION_NORMAL: true
FALLING_DUST: true
FIREWORKS_SPARK: true
FLAME: true
FOOTSTEP: true
HEART: true
ITEM_TAKE: true
LAVA: true
MOB_APPEARANCE: true
NOTE: true
PORTAL: true
REDSTONE: true
SLIME: true
SMOKE_LARGE: true
SMOKE_NORMAL: true
SNOW_SHOVEL: true
SNOWBALL: true
SPELL: true
SPELL_INSTANT: true
SPELL_MOB: true
SPELL_MOB_AMBIENT: true
SPELL_WITCH: true
SWEEP_ATTACK: true
TOWN_AURA: true
VILLAGER_ANGRY: true
WATER_BUBBLE: true
WATER_DROP: true
WATER_SPLASH: true
WATER_WAKE: true0.5 SNAPSHOT build #2
[ADD] Player to Player Radius
PlayerRadius: 4 = 4 * 2
*This prevents that both meet
*please write your ideas in the discussions.
0.5 SNAPSHOT build #3
Remove Update: 0.5 SNAPSHOT build: #2
[ADD] Player Radius Permissions:
SheepPainting.PlayerRadius or SheepPainting.User
Allow PlayerRadius from config, if the permissions are not set then radius 0.

More Information > Permissions-Wiki <
* You decide the permissions for every color your self.

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